Fixed a duplicate variable.
The only effect I noticed was creating asteroid explosions in the wrong places, but it could be that it had far more disasterous results.
This commit is contained in:
parent
dd6723ffc2
commit
fdd780ca0f
|
@ -1051,7 +1051,7 @@ void alien_addSmallAsteroid(object *hostAlien)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int index = -1;
|
int index = -1;
|
||||||
int debris = 1 + rand() % 10;
|
int debris = RANDRANGE(1, 10);
|
||||||
|
|
||||||
for (int i = 0 ; i < debris ; i++)
|
for (int i = 0 ; i < debris ; i++)
|
||||||
bullet_add(&weapon[W_ROCKETS], hostAlien, 0, 0);
|
bullet_add(&weapon[W_ROCKETS], hostAlien, 0, 0);
|
||||||
|
|
|
@ -51,24 +51,21 @@ void bullet_add(object *theWeapon, object *attacker, int y, int dy)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bullet->dx = (0 - theWeapon->speed);
|
bullet->dx = -theWeapon->speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bullet->flags & WF_VARIABLE_SPEED)
|
if (bullet->flags & WF_VARIABLE_SPEED)
|
||||||
{
|
{
|
||||||
bullet->dx = RANDRANGE(100, 200);
|
bullet->dx = RANDRANGE(100, 200) / 10;
|
||||||
bullet->dx /= 10;
|
|
||||||
if (attacker->face == 1)
|
if (attacker->face == 1)
|
||||||
bullet->dx = 0 - bullet->dx;
|
bullet->dx = -bullet->dx;
|
||||||
}
|
}
|
||||||
|
|
||||||
bullet->dy = dy;
|
bullet->dy = dy;
|
||||||
|
|
||||||
if (bullet->flags & WF_SCATTER)
|
if (bullet->flags & WF_SCATTER)
|
||||||
{
|
{
|
||||||
bullet->dy = RANDRANGE(-200, 200);
|
bullet->dy = RANDRANGE(-200, 200) / 200;
|
||||||
if (bullet->dy != 0)
|
|
||||||
bullet->dy /= 200;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (attacker->flags & FL_WEAPCO)
|
if (attacker->flags & FL_WEAPCO)
|
||||||
|
|
|
@ -1007,8 +1007,10 @@ static void game_doAliens()
|
||||||
if (aliens[i].classDef == CD_ASTEROID)
|
if (aliens[i].classDef == CD_ASTEROID)
|
||||||
{
|
{
|
||||||
n = 1 + (rand() % 3);
|
n = 1 + (rand() % 3);
|
||||||
for (int i = 0 ; i < n ; i++)
|
for (int j = 0 ; j < n ; j++)
|
||||||
|
{
|
||||||
alien_addSmallAsteroid(&aliens[i]);
|
alien_addSmallAsteroid(&aliens[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue