Added Y as a possible fire button (for QWERTZ layout users)
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@ -45,11 +45,11 @@ void initPlayer()
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player.weaponType[0] = W_PLAYER_WEAPON;
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if(weapon[W_PLAYER_WEAPON].ammo[0] < currentGame.minPlasmaOutput)
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if (weapon[W_PLAYER_WEAPON].ammo[0] < currentGame.minPlasmaOutput)
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weapon[W_PLAYER_WEAPON].ammo[0] = currentGame.minPlasmaOutput;
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if(weapon[W_PLAYER_WEAPON].damage < currentGame.minPlasmaDamage)
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if (weapon[W_PLAYER_WEAPON].damage < currentGame.minPlasmaDamage)
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weapon[W_PLAYER_WEAPON].damage = currentGame.minPlasmaDamage;
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if(weapon[W_PLAYER_WEAPON].reload[0] > rate2reload[currentGame.minPlasmaRate])
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if (weapon[W_PLAYER_WEAPON].reload[0] > rate2reload[currentGame.minPlasmaRate])
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weapon[W_PLAYER_WEAPON].reload[0] = rate2reload[currentGame.minPlasmaRate];
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player.hit = 0;
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@ -389,6 +389,7 @@ static enum keys mapkey(uint32_t code) {
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case SDLK_RCTRL:
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case SDLK_RETURN:
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case SDLK_z:
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case SDLK_y:
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case SDLK_c:
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case SDLK_a:
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case SDLK_d:
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