Increased the shield bonus for Nightmare difficulty.
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@ -902,7 +902,10 @@ void missionFinishedScreen()
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if (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 0)
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if (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 0)
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{
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{
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shield_bonus = player.shield * 10;
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if (game.difficulty == DIFFICULTY_NIGHTMARE)
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shield_bonus = 100;
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else
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shield_bonus = player.shield * 10;
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sprintf(temp, "Shield Bonus: $%.3d", shield_bonus);
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sprintf(temp, "Shield Bonus: $%.3d", shield_bonus);
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screen_renderString(temp, -1, 430, FONT_WHITE);
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screen_renderString(temp, -1, 430, FONT_WHITE);
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game.cash += shield_bonus;
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game.cash += shield_bonus;
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