Increased the shield bonus for Nightmare difficulty.
This commit is contained in:
parent
ac5b31457b
commit
ff48ca6204
|
@ -902,7 +902,10 @@ void missionFinishedScreen()
|
|||
|
||||
if (currentMission.remainingObjectives1 + currentMission.remainingObjectives2 == 0)
|
||||
{
|
||||
shield_bonus = player.shield * 10;
|
||||
if (game.difficulty == DIFFICULTY_NIGHTMARE)
|
||||
shield_bonus = 100;
|
||||
else
|
||||
shield_bonus = player.shield * 10;
|
||||
sprintf(temp, "Shield Bonus: $%.3d", shield_bonus);
|
||||
screen_renderString(temp, -1, 430, FONT_WHITE);
|
||||
game.cash += shield_bonus;
|
||||
|
|
Loading…
Reference in New Issue