Commit Graph

21 Commits

Author SHA1 Message Date
Layla Marchant a0c0edcacc
Oops! (Very bad typo)
Fixes #23
2020-12-25 13:58:42 -05:00
Layla Marchant 8c0df9b310
Removed use of wildcards so that Autotools will be happy. 2020-09-15 23:04:17 -04:00
Julie Marchant d732762a76 Imported a fix of configure.ac. 2019-07-06 21:17:41 -04:00
Julie Marchant 3619701d5a Wrong variable name 2019-07-05 22:49:06 -04:00
Julie Marchant caf963ba19 Added translation support.
No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!

Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
Julie Marchant b1df68f3de Lowered the volume of the explosion sound. 2019-05-29 22:03:55 -04:00
onpon4 e3c2e2fddc Switched the build system from a hand-made makefile to Autotools.
That actually took quite some time, but it's finally finished now.
It's missing only a couple minor things from the old Makefile.
2017-01-26 17:27:55 -05:00
onpon4 c634201401 Replaced all sound effects with the plain Ogg sound effects from 1.2.
This sound generation stuff is really unnecessary. The ones from 1.2
sound much better.
2015-02-26 09:06:50 -05:00
Guus Sliepen 6987eebd3d Remove unused "missile2" sound. 2012-03-06 21:53:33 +01:00
Guus Sliepen db4cc78dab Add item pickup sound. 2012-03-06 21:48:22 +01:00
Guus Sliepen ebb5d197ac Add laser sound. 2012-03-06 21:04:54 +01:00
Guus Sliepen bd87c8964f Better explosion sound.
Use an exponential function for the amplitude envelope of the noise function
instead of a linear on.
2012-03-06 00:09:11 +01:00
Guus Sliepen b6f8daaec3 Remove .ogg version of explode3. 2012-03-03 11:56:07 +01:00
Guus Sliepen 14b08e6193 Add second debris explosion sound.
This one combines the filtered noise and the random spline approach,
creating a more complex explosion sound.
2012-03-03 11:47:01 +01:00
Guus Sliepen 3ddba1af85 Add debris explosion sound.
This is one of the two sounds played when debris from a large object (like an
asteroid or boss) explodes. This one uses a random spline function instead of
filtered noise
2012-03-03 11:35:46 +01:00
Guus Sliepen 2fe877c3e8 Add impact explosion sound.
This is the sound played when shots hit an enemy, but do not yet destroy it.
It's a small explosion sound combined with a metallic sound, simulating the
impact of the shot on the enemy's hull.
2012-03-03 11:27:22 +01:00
Guus Sliepen 209d785a23 Add synthesized explosion sound. 2012-03-03 10:50:49 +01:00
Guus Sliepen 46fd85829b Add README files explaining how to create sound and music. 2012-03-02 21:20:06 +01:00
Guus Sliepen c72fa54344 Replace plasma sound effect with one generated using Csound.
This is the first sound effect which is generated from scratch
using Csound. The advantages of this are:

- Real source code for sound.
- Anyone with a text editor can tweak the sound effects.
- Source code is much more compact that the sound file itself.
- Sound files can be regenerated with arbitrary quality.
2012-02-29 22:13:26 +01:00
Guus Sliepen 45664437e1 Replace maledeath sound by one from OLPC. 2011-09-04 17:14:32 +02:00
Astrid S. de Wijn bad5739c62 Add DFSG-compatible replacement sound.
All sound was taken from OpenGameArt.org.
2011-08-28 13:38:27 +02:00