Commit Graph

24 Commits

Author SHA1 Message Date
onpon4 e258921987 Moved all "script" files to C code.
I'm going to do this for all of the stuff in the "data" directory.
It was obviously an attempt to make Starfighter more flexible
somehow, but it fails at that entirely. More importantly, these
things are both unreadable and easy to make mistakes on. Simple
C code is much easier to read.

The only disadvantage is that recompiling is now needed to change
the "scripts", but considering that they had hidden limits and
no one was making custom missions to begin with, I don't consider
this to be a real loss.
2016-01-02 22:37:44 -05:00
onpon4 ce94477b70 More cleanup. 2016-01-02 16:59:48 -05:00
onpon4 9e6ff10c57 More cleanup. 2015-10-26 20:07:31 -04:00
onpon4 134a52e5f0 Some more cleanup. 2015-10-11 12:04:52 -04:00
onpon4 c68cb3f920 More cleanup. 2015-09-26 08:49:21 -04:00
onpon4 1c833b1818 More reorganization.
Added colors.cpp and colors.h to contain some of the stuff in
graphics.
2015-06-20 11:31:41 -04:00
onpon4 46a80eb30b More reorganization. 2015-05-20 19:49:37 -04:00
onpon4 98a74e0d44 More code cleanup. 2015-04-30 18:51:26 -04:00
onpon4 60968c7b0e Some more touch-ups. 2015-04-26 07:37:30 -04:00
onpon4 95d31b8039 Removed now empty debris.cpp and debris.h. 2015-04-24 22:45:50 -04:00
onpon4 75990d42f8 Moved stuff in comms.cpp to intermission.cpp as static functions. 2015-04-24 22:40:50 -04:00
onpon4 576d254e4a Replaced rrand function with RANDRANGE macro. 2015-03-29 10:19:53 -04:00
onpon4 2a0234c300 Added ship module, moved fireBullet to it (as ship_fireBullet).
For functions that are used by both aliens and the player.
2015-03-13 10:10:58 -04:00
onpon4 6f768c88a6 Added some starting money for nightmare difficulty.
As a result, you're not stuck with the weakest weapon in the game
anymore. You have to choose between the double rockets, plasma
permanently upgraded in one area, plasma temporarily upgraded in
some areas, or some combination.
2015-03-12 22:14:07 -04:00
onpon4 1c73a37c8e aliens.{cpp|h} -> alien.{cpp|h} 2015-03-09 19:32:03 -04:00
onpon4 9974848ce8 Moved some things. 2015-03-06 23:18:31 -05:00
onpon4 aa187ef5f7 Prevent inclusion of headers multiple times, on an individual level.
Previously, Starfighter depended on a single check in Starfighter.h
to prevent this. Now, the proper code is in all header files.
2015-03-04 09:11:04 -05:00
onpon4 9959c47f98 Updated copyright notices on all files based on git-blame. 2015-03-01 15:37:32 -05:00
onpon4 288d96a39b Include SDL headers properly.
Using <SDL/SDL.h>, or in this case <SDL2/SDL.h>, and others like this
is not the proper way to include SDL headers. The proper way is to
pass the -lSDL2 flag to the compiler. The place I put it might be
awkward, but I'm planning to replace this hand-written makefile with
Autoconf/Automake scripts, anyway.
2015-03-01 14:26:14 -05:00
onpon4 e6c59d2a24 Some cleanup, bumped version number. 2015-02-27 14:53:23 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
onpon4 555ee4fe15 Removed support for PAK files.
These are really unnecessary, and their support makes converting
the music from MOD to Ogg Vorbis more complicated than it needs to
be.
2015-02-26 11:09:28 -05:00
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00