Layla Marchant
9863aef0ba
Fixed the warp escape delay bug.
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That's embarassing.
2020-05-23 21:10:45 -04:00
Layla Marchant
cdf555f17b
Removed my old name.
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I go by "Layla" now. Updated that. Also updated my email address.
2020-03-05 15:05:56 -05:00
Julie Marchant
371896eb60
Updated copyright dates.
2019-05-21 18:47:32 -04:00
onpon4
d336bb2c83
More cleanup.
2016-11-25 18:21:31 -05:00
onpon4
dc7209164a
Renamed the "object" and "collectables" structs.
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This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4
30b05b6b4e
Replaced all bools with ints.
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This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4
063020df22
More cleanup.
2016-11-16 19:43:03 -05:00
onpon4
409a2efe07
Updated copyright notices.
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Apparently they've all been modified this year now. The earliest
modification date is alien.h, at January 2.
2016-01-07 21:32:40 -05:00
onpon4
ce94477b70
More cleanup.
2016-01-02 16:59:48 -05:00
onpon4
0f10c6d5c7
Converted the three "collision" functions to four differently-named ones.
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The fourth is simply a duplicate of ship_collision for bullets. A
bit redundant, but I figure it's clearer of a definition. Besides,
this opens up the door to possibly making bullets a different struct
type in the future, if that turns out to be desirable.
2015-09-25 16:28:09 -04:00
onpon4
717d56755c
Moved fireRay to the ship module.
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Also removed a really bad convention where a variable called "anEnemy"
was used, rather than just "aliens[i]".
2015-03-17 10:34:29 -04:00
onpon4
2a0234c300
Added ship module, moved fireBullet to it (as ship_fireBullet).
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For functions that are used by both aliens and the player.
2015-03-13 10:10:58 -04:00