Commit Graph

7 Commits

Author SHA1 Message Date
Guus Sliepen d6aee56670 Optionally show target arrows for all enemies that are outside the screen. 2012-12-14 16:08:46 +01:00
Guus Sliepen b343805257 Prepare menu and save files for configurable difficulty and gameplay mode. 2012-12-09 16:11:55 +01:00
Guus Sliepen 96996ce167 Redo the whole plasma system.
- We now have both minPlasma* and maxPlasma* variables.
- *PlasmaRate now goes from 1 to 5 just like Damage and Output.
- Internally, plasma now goes into the primary weapon, there is no
  temporary weapon anymore.
- When upgrading the primary weapon, the new minimum amount of Damage,
  Output and Rate immediately goes into effect when starting the next
  msision.
- Super Charge now works exactly the same again as in the original.
- But shows blinkenlights in the bottom status bar when it is in use.
2011-09-11 21:57:57 +02:00
Guus Sliepen 931d110692 Fix "random" behaviour of sound, music and fullscreen options.
The state of these options was not only stored in the global config
file, but also in each saved game. When loading a game or clicking on
"continue game" from the title screen, the state of these options would
also be loaded from the save game file. If this changed the state of
sound and music, this would only take effect when starting a mission or
going back to the title screen. If it changed the state of the
fullscreen option, it would never toggle the state, but would
desynchronise the actual state of the window and the fullscreen option.

This is now fixed by moving these options from the currentGame variable
to the engine variable, where they are not in danger of being
overwritten.
2011-08-26 22:48:52 +02:00
Guus Sliepen 277d34dabd Turn signed chars into bools where appropriate. 2011-08-26 16:14:58 +02:00
Guus Sliepen 87730b0687 No need to typedef structs in C++. 2011-08-24 14:32:45 +02:00
Guus Sliepen 09b007411c Import of version 1.1 minus music, sound and graphics. 2011-08-24 14:14:44 +02:00