onpon4
788ee5eae4
Finished removing Starfighter.h.
2017-01-25 10:48:29 -05:00
onpon4
1ba51f0e58
Moved most structs to the modules they obviously belong to.
...
The ones with names that don't correspond to modules and are used
in multiple places have been left alone.
2016-11-25 18:35:25 -05:00
onpon4
65e8142959
Removed remaining references to engine.cheatCredits.
2016-11-25 17:24:45 -05:00
onpon4
dc7209164a
Renamed the "object" and "collectables" structs.
...
This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4
aec30bbc3d
Reorganized "misc.cpp".
...
Most functions have been placed into "info.cpp" and "radio.cpp",
while one has been placed into "engine.cpp".
2016-11-22 21:16:49 -05:00
onpon4
30b05b6b4e
Replaced all bools with ints.
...
This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4
063020df22
More cleanup.
2016-11-16 19:43:03 -05:00
Richard Smith
65c773cafb
changed OS X style SDL includes back to Linux style
2016-08-04 20:58:38 +01:00
Richard Smith
6a165e8f0b
Source code changes necessary to compile on OS X.
2016-08-04 16:51:46 +01:00
onpon4
a3afb0a133
Whoops
...
Just... whoops. *game*.timeTaken, not *engine*.timeTaken. Fixed that...
2016-01-12 14:53:34 -05:00
onpon4
a2e2207a67
Reversed a ruinous change.
...
Dur... event times can be negative, and yet here I am changing it to
unsigned.
2016-01-12 14:43:42 -05:00
onpon4
a0f68d722b
Fixed type inconsistency.
...
SDL_GetTicks() returns Uint32, but I was using the long int type,
which could mean signed or unsigned, not to mention any size. Changed
missionCompleteTimer and timeTaken to Uint32 for consistency.
2016-01-12 10:41:42 -05:00
onpon4
d911426c06
More cleanup.
2016-01-02 17:37:19 -05:00
onpon4
ce94477b70
More cleanup.
2016-01-02 16:59:48 -05:00
onpon4
46a80eb30b
More reorganization.
2015-05-20 19:49:37 -04:00