Commit Graph

9 Commits

Author SHA1 Message Date
onpon4 1567595def Changed all the various unnecessarily specifically defined types to "int".
Most of these were defining various integers as char types, probably
in the naive belief that this is necessarily good because it uses less
RAM. There were also several unnecessary unsigned ints, though.
These have all been changed to just "int", so the compiler can decide
exactly what type to use.
2015-03-24 18:51:12 -04:00
onpon4 1f2ef8ac50 Dedicated autosave slot + much improved menu code.
I found it kind of odd to be able to manually save to the autosave
slot, *and* have no reliable way to even know what the autosave
slot is. I noticed that it's an actual problem when my brothers
played Starfighter; one of them used an autosave slot, and the
other unwittingly ended up erasing the first one's save because of
this. To fix this, I have replaced the behavior of allowing the
player to define a slot as autosave, with a dedicated autosave
slot.

While I was there, I had no choice but to vastly improve on this
game's *atrocious* menu system. Granted, I didn't do much more
than replace the magic numbers with enums, but it makes the code
much more clear and more easy to edit.
2015-03-02 23:32:48 -05:00
onpon4 9959c47f98 Updated copyright notices on all files based on git-blame. 2015-03-01 15:37:32 -05:00
onpon4 26a82a6385 Some code cleanup.
Fixed some cases where I put spaces instead of tabs earlier, and
changed all cases of "weapons[0]" with "weapons[W_PLAYER_WEAPON]".
2015-02-28 08:15:53 -05:00
onpon4 01b5b73dba Fixed defaulting to "easy" difficulty. 2015-02-27 19:52:55 -05:00
onpon4 182ea70ba1 Removed gameplay option, have different max shield based on difficulty 2015-02-26 20:52:20 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00