Guus Sliepen
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9e32c230be
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Use float functions on float variables.
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2011-08-24 22:43:54 +02:00 |
Guus Sliepen
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d87a0fcc31
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Make sure SetVideoMode() calls are same as in init.cpp.
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2011-08-24 21:40:30 +02:00 |
Guus Sliepen
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212b03fa68
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Use SDL_DOUBLEBUF in all SDL_SetVideoMode() calls, and don't force 16 bits.
By forcing 16 bits for full screen mode, performs drops dramatically on
displays where SDL has to do conversion.
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2011-08-24 20:34:26 +02:00 |
Guus Sliepen
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fc9dac5195
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Strict 60 Hz update rate without busyloops.
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2011-08-24 20:02:35 +02:00 |
Guus Sliepen
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943a4c7bf3
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Simplify printing time taken for missions.
This removes a lot of lines while at the same time preventing printing a string
onto itself, which is a bug. Problem was found by cppcheck.
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2011-08-24 16:01:36 +02:00 |
Guus Sliepen
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09b007411c
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Import of version 1.1 minus music, sound and graphics.
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2011-08-24 14:14:44 +02:00 |