Layla Marchant
cdf555f17b
Removed my old name.
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I go by "Layla" now. Updated that. Also updated my email address.
2020-03-05 15:05:56 -05:00
Julie Marchant
7296b8ab76
Fixed some graphical problems.
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Problem 1: fullscreen switching was leaving artifacts. Fixed by
drawing all black when switching fullscreen (and switching fullscreen
is now handled by its own function).
Problem 2: the mission briefing screen would distort if you changed
fullscreen during it. Fixed by redrawing the screen (it was previously
only drawn once).
2019-05-30 12:01:42 -04:00
Julie Marchant
371896eb60
Updated copyright dates.
2019-05-21 18:47:32 -04:00
Julie Marchant
6644be553e
Converted some new and delete calls to malloc and free.
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This is the last step to converting Starfighter to C. Almost there!
2019-05-19 13:40:50 -04:00
Julie Marchant
cbdbf94498
Replaced some uses of sprintf with snprintf.
2018-04-21 10:44:33 -04:00
onpon4
788ee5eae4
Finished removing Starfighter.h.
2017-01-25 10:48:29 -05:00
onpon4
1ba51f0e58
Moved most structs to the modules they obviously belong to.
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The ones with names that don't correspond to modules and are used
in multiple places have been left alone.
2016-11-25 18:35:25 -05:00
onpon4
65e8142959
Removed remaining references to engine.cheatCredits.
2016-11-25 17:24:45 -05:00
onpon4
dc7209164a
Renamed the "object" and "collectables" structs.
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This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4
aec30bbc3d
Reorganized "misc.cpp".
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Most functions have been placed into "info.cpp" and "radio.cpp",
while one has been placed into "engine.cpp".
2016-11-22 21:16:49 -05:00
onpon4
30b05b6b4e
Replaced all bools with ints.
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This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4
063020df22
More cleanup.
2016-11-16 19:43:03 -05:00
Richard Smith
65c773cafb
changed OS X style SDL includes back to Linux style
2016-08-04 20:58:38 +01:00
Richard Smith
6a165e8f0b
Source code changes necessary to compile on OS X.
2016-08-04 16:51:46 +01:00
onpon4
a3afb0a133
Whoops
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Just... whoops. *game*.timeTaken, not *engine*.timeTaken. Fixed that...
2016-01-12 14:53:34 -05:00
onpon4
a2e2207a67
Reversed a ruinous change.
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Dur... event times can be negative, and yet here I am changing it to
unsigned.
2016-01-12 14:43:42 -05:00
onpon4
a0f68d722b
Fixed type inconsistency.
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SDL_GetTicks() returns Uint32, but I was using the long int type,
which could mean signed or unsigned, not to mention any size. Changed
missionCompleteTimer and timeTaken to Uint32 for consistency.
2016-01-12 10:41:42 -05:00
onpon4
d911426c06
More cleanup.
2016-01-02 17:37:19 -05:00
onpon4
ce94477b70
More cleanup.
2016-01-02 16:59:48 -05:00
onpon4
46a80eb30b
More reorganization.
2015-05-20 19:49:37 -04:00