onpon4
30b05b6b4e
Replaced all bools with ints.
...
This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4
063020df22
More cleanup.
2016-11-16 19:43:03 -05:00
Richard Smith
65c773cafb
changed OS X style SDL includes back to Linux style
2016-08-04 20:58:38 +01:00
Richard Smith
6a165e8f0b
Source code changes necessary to compile on OS X.
2016-08-04 16:51:46 +01:00
onpon4
a3afb0a133
Whoops
...
Just... whoops. *game*.timeTaken, not *engine*.timeTaken. Fixed that...
2016-01-12 14:53:34 -05:00
onpon4
a2e2207a67
Reversed a ruinous change.
...
Dur... event times can be negative, and yet here I am changing it to
unsigned.
2016-01-12 14:43:42 -05:00
onpon4
a0f68d722b
Fixed type inconsistency.
...
SDL_GetTicks() returns Uint32, but I was using the long int type,
which could mean signed or unsigned, not to mention any size. Changed
missionCompleteTimer and timeTaken to Uint32 for consistency.
2016-01-12 10:41:42 -05:00
onpon4
d911426c06
More cleanup.
2016-01-02 17:37:19 -05:00
onpon4
ce94477b70
More cleanup.
2016-01-02 16:59:48 -05:00
onpon4
46a80eb30b
More reorganization.
2015-05-20 19:49:37 -04:00