Commit Graph

63 Commits

Author SHA1 Message Date
Layla Marchant 69430b7a2a
Added an option to compile a binary that will use the original music.
We can't distribute the original music, but adding support for it in
as a compile-time option will enable modding the game to look and
feel like the original without having to edit the source code.
2020-12-26 13:33:15 -05:00
Layla Marchant 5b29033700
Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
Layla Marchant 135a64e178
Reposition stars on resize 2020-12-26 00:07:51 -05:00
Layla Marchant 46ffc40592
Made Kline Venus starting position relative to screen size 2020-12-25 23:47:02 -05:00
Layla Marchant f209058367
Allow switching to Concentrate mode even with Super Charge in Classic 2020-12-25 22:25:40 -05:00
Layla Marchant 6d71317514
Implemented emulation of smaller Kline health bars.
This makes it so that Kline's one health bar is displayed as many
smaller health bars, like the original, for Classic difficulty.
2020-12-25 21:46:58 -05:00
Layla Marchant 8ca1cdc42c
Made it so that the game doesn't go unresponsive, made credits recenter
There was a period of time just after the defeat of Kline that the
game wasn't responding to input, causing the OS to panic. Corrected
this, and also made it so that resizing the window adjusts the
positioning of the credits appropriately.
2020-12-25 20:06:41 -05:00
Layla Marchant 51a1b67841
Made the start of the Venus Kline fight the same as the original in Classic difficulty 2020-12-25 19:40:27 -05:00
Layla Marchant 0c24aa45c8
Adjusted the way FL_ESCAPED is added. 2020-12-24 15:47:45 -05:00
Layla Marchant 139940e8b2
Made more smoke come out at critical shield 2020-12-23 21:19:33 -05:00
Layla Marchant 45470bb68c
Converted the rest of trailing &&. 2020-11-22 23:33:26 -05:00
Layla Marchant 1a3e801271
Reformatted conditionals with trailing || and && 2020-11-22 23:03:38 -05:00
Layla Marchant b9d64bb21c
Removed an unnecessary trailing newline.
Should be harmless since empty strings are ignored in
radio_getRandomMessage, but it's still supposed to be in a form
that uses \n only as necessary; the trailing newline was a mistake.
2020-10-24 14:49:15 -04:00
Layla Marchant 0e666b2d20
Fixed some remaining ableism. 2020-09-15 13:13:58 -04:00
Layla Marchant b25efb8595 "stupid" -> "foolish" 2020-08-26 12:06:34 -04:00
Layla Marchant 13a2f0fba5 Added proper analog support. 2020-06-21 22:19:28 -04:00
Layla Marchant 97bcd873c7 Fixed Kline 2020-05-26 20:25:50 -04:00
Layla Marchant b73a56e587 Added some nerfs for the Mars mission in super-easy mode.
This makes mines much less frequent and spreads the asteroids out
much more. The other super-easy mode nerfs don't work on Mars, so
these custom nerfs are necessary to keep the difficulty consistent.
2020-05-26 20:03:42 -04:00
Layla Marchant b689e2bcfb Fixed health bar. 2020-05-26 19:11:45 -04:00
Layla Marchant b517275bd3 Really fixed nerfing this time 2020-05-26 17:57:41 -04:00
Layla Marchant a2ad01846a Fixed nerfing in super-easy mode 2020-05-26 17:35:24 -04:00
Layla Marchant d8734e5625 Give plasma ammo with powerups in super-easy mode. 2020-05-26 16:47:14 -04:00
Layla Marchant 5c9b69dd0c Added a super-easy difficulty. 2020-05-26 15:51:04 -04:00
Layla Marchant 305e9fb05d Restored original charge cannon behavior for Classic difficulty. 2020-05-26 12:42:00 -04:00
Layla Marchant 9863aef0ba Fixed the warp escape delay bug.
That's embarassing.
2020-05-23 21:10:45 -04:00
Layla Marchant b3a5344e21 Exclude interceptions from waiting for collectables. 2020-03-07 21:54:15 -05:00
Layla Marchant cfecdbd585 Made Chris not leave until all worthwhile collectables are gone.
This is something I've been thinking of doing for awhile. The
automatic leaving can be frustrating if you were trying to collect
the money dropped by the enemy and you're suddenly forced out of
the mission. This prevents that by simply waiting to do the exit
sequence until no worthwhile collectables are left in the area.

Ellesh and Mars are excluded since this won't really work in those
areas. Also excluded by Classic and Nightmare difficulties.
2020-03-07 13:45:59 -05:00
Layla Marchant becb2cc501 Made engine still show when smoke shows, made smoke come out less.
I reduced the chance of smoke happening a given frame from 1/5 to 1/10,
and removed the check that stopped adding the "engine" effect to the
player if low on shield, so it now shows both when damaged.
2020-03-07 12:23:37 -05:00
Layla Marchant 825e6afae1 Modified the HUD's powerup display for color accessibility. 2020-03-07 00:24:37 -05:00
Layla Marchant d96c8327e4 Bunch of fixes.
At first I just went in to fix some places that were missing gettext
translations, but on the way as I was doing that, I noticed some
places where ngettext should be used, a bug in the fallback legacy
text rendering, and some things that could be structured better in
the Autoconf / Automake setup. Fixed those.
2020-03-06 19:06:48 -05:00
Layla Marchant 47d876c15e Some cleanup and tweaks.
Basically removal of warnings + added missing info to the readme.
This also removes remaining uses of sprintf (which is dangerous).
2020-03-05 16:44:50 -05:00
Layla Marchant cdf555f17b Removed my old name.
I go by "Layla" now. Updated that. Also updated my email address.
2020-03-05 15:05:56 -05:00
Julie Marchant c323e17c2e Replaced SDL_UpdateTexture with SDL_LockTexture.
The SDL wiki indicates that this is the preferred way to do this
for textures like renderer_texture that are updated often, since it
is faster.
2019-06-12 10:46:56 -04:00
Julie Marchant 5434ce43c4 MOAR MOAR 2019-06-11 20:08:29 -04:00
Julie Marchant cea10fd3fb Moar translation support 2019-06-10 09:23:56 -04:00
Julie Marchant cc80af45ab Yes, I know it's broken. Missing semicolons. Will fix next commit. 2019-06-09 16:08:30 -04:00
Julie Marchant 268637343c Everything is translatable! (I think) 2019-06-07 00:18:24 -04:00
Julie Marchant 94f23dc39e More cleanup 2019-06-06 09:46:30 -04:00
Julie Marchant caf963ba19 Added translation support.
No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!

Also includes tons of other small fixes I didn't bother to keep
track of.
2019-06-05 22:13:48 -04:00
Julie Marchant 56ac26c794 Improved the pause screen somewhat when resizing.
I unfortunately can't make it perfect because rendering is too
closely tied into game logic, but this way, you at least see the
"PAUSED" text.
2019-06-01 23:42:13 -04:00
Julie Marchant d38c82ea69 More conversions, incl. status screen 2019-05-30 22:15:51 -04:00
Julie Marchant bf01637f57 A couple more. 2019-05-30 18:42:10 -04:00
Julie Marchant ba248f8264 Started migrating to the new blitText, plus a small fix
The fix is simpl to make blitTextInPlace center text to the
screen rather than the text creation doing it. That way you don't
get weird behavior with screen_blitText (which already handles centering).
2019-05-30 18:33:31 -04:00
Julie Marchant 0ac42df374 Added a new screen_blitText function.
The old one still remains while I adapt the code to the new one.
This is simply a decoupling of the absolute position of text from
the creation of the text, to better facilitate position adaptation
to changes in screen size. Position indicated at creation remains
only for relative position (for use by e.g. credits and status lines).
2019-05-30 18:09:15 -04:00
Julie Marchant dabda7f436 Revert "Adapt HUD during missions"
This reverts commit 9d825e5415.
2019-05-30 18:02:18 -04:00
Julie Marchant 9d825e5415 Adapt HUD during missions 2019-05-30 17:52:58 -04:00
Julie Marchant 04033b332e Added "desktop" fullscreen back in, plus removed key repeats. 2019-05-30 11:32:50 -04:00
Julie Marchant d8331ac14e Re-added the classic-mode-edge-behavior in a better way.
This way preserves checks for Classic difficulty within (where
auto-camera-centering is implemented) so that if the edge behavior
ever changes again, it won't have unintended side-effects.  The
conditional is also inverted to make it easier to read.
2019-05-29 21:08:54 -04:00
Julie Marchant 628ed07c8b Revert "Removed the camera fix for Classic difficulty."
This reverts commit 0bacdfa494.
2019-05-29 20:58:12 -04:00
Julie Marchant 5c6d4e5134 Restored use of the word "Target" for all target life bars in Classic mode.
At some point I replaced the "Target" text with "Sid", "Phoebe", and
"Kline" for those respective characters. Classic difficulty now always
uses the word "Target" once again.
2019-05-26 20:18:10 -04:00