Commit Graph

9 Commits

Author SHA1 Message Date
Guus Sliepen 593ea01386 Initial conversion to SDL2. 2013-09-30 16:52:43 +02:00
Guus Sliepen dd104b64eb Rename "Drums" song to "Warm-up".
The title is chosen because it is both a warm-up for me writing music with ABC
and CSound, it will also be used in the first levels of Starfighter where the
player has to warm up.
2012-03-13 22:33:22 +01:00
Guus Sliepen 374b6928ab Use csound to fade in piano track. 2012-03-13 22:18:50 +01:00
Guus Sliepen dca73b7e8d Add end to "Drums" song. 2012-03-13 22:16:51 +01:00
Guus Sliepen 4a7571f44c Expand "Drums" song. 2012-03-03 15:47:05 +01:00
Guus Sliepen b1d351cd77 Use freeverb instead of reverbsc, adjust music volume.
Freeverb seems more stable. The volume of the music was adjusted roughly
according to the output of vorbisgain.
2012-03-03 13:49:10 +01:00
Guus Sliepen 46fd85829b Add README files explaining how to create sound and music. 2012-03-02 21:20:06 +01:00
Guus Sliepen fd0aaa576a Improved "Drums" music.
- Removed beat accents.
- Gradually add more voices.
- Avoid flat notes in drum map.
- Use better program for chords.
2012-03-02 21:03:35 +01:00
Guus Sliepen 3be6a63fd8 Start of new music using ABC and Csound.
Two basic, unfinished songs, written in ABC notation are added. The Makefile
will convert the .abc files to MIDI files, which are rendered using Csound. At
the moment, Csound is set up to use the Fluidsynth engine to render sound using
soundfonts, and the reverbsc opcode is used to add a reverb effect.

ABC notation is much easier to write music in than using "raw" Csound score
notation. Also, the abcm2ps utility can create very nice sheet music from ABC
files.
2012-03-01 00:07:13 +01:00