onpon4
edda015169
Fixed shop's min rocket ammo for double/micro missiles.
2015-02-28 08:47:26 -05:00
onpon4
91fa93b448
Reduced charger's max charge, make it fire when it reaches max.
...
The original charge cannon is so overpowered it's ridiculous. The
strongest weapon in the game, unlimited ammo, and the only setback
it has is that you need to charge it a bit. The lack of balance
obsoletes the laser weapon, which is fine, but it also obsoletes
homing missile weapons, *including* ones that are newer and more
expensive than the charge cannon!
Now, it's much more balanced. You actually need to shoot the thing
before it hits max (or have your target in sight when it does),
rather than being able to just hold the button at max forever and
release when optimal like you previously could. Basically, the charge
cannon is still the weapon which does the most damage, but it's now
much harder to use. Incidentally, not only should homing missiles
be a sensible option now, even the laser cannon has a place after
the charge cannon becomes available.
2015-02-28 08:36:04 -05:00
onpon4
26a82a6385
Some code cleanup.
...
Fixed some cases where I put spaces instead of tabs earlier, and
changed all cases of "weapons[0]" with "weapons[W_PLAYER_WEAPON]".
2015-02-28 08:15:53 -05:00
onpon4
71abee2a16
Fixed camera jerking in a direction really fast.
2015-02-27 23:14:33 -05:00
onpon4
9a910cfdfd
Replaced Orbital Colossus with a loopable version (courtesy of matthew.pablo)
2015-02-27 22:58:59 -05:00
onpon4
ee9ad14584
Always show normal engine when max shield is 1.
2015-02-27 22:22:27 -05:00
onpon4
66c413f913
Don't drop shield bonuses in Nightmare difficulty.
2015-02-27 22:16:53 -05:00
onpon4
c9fb4e793c
Remove the Super Charge effect after leaving battle, unless on easy mode.
2015-02-27 22:03:06 -05:00
onpon4
d44f3f9fcc
Money earned from kills now counts toward collection missions.
...
This prevents the bizarre situation in these missions where avoiding
money allows you to get more money because of the mission never ending.
2015-02-27 20:09:07 -05:00
onpon4
01b5b73dba
Fixed defaulting to "easy" difficulty.
2015-02-27 19:52:55 -05:00
onpon4
c03c2f404c
Added Enter as a possible fire key.
...
Not meant for use during actual gameplay, but rather for the menus.
2015-02-27 19:23:19 -05:00
onpon4
b378457215
Fixed a typo.
2015-02-27 19:21:20 -05:00
onpon4
b87a432653
Make cargo indestructible in easy difficulty.
...
Avoiding destroying the cargo is rather tough, so it's really
not appropriate for easy difficulty.
2015-02-27 18:45:21 -05:00
onpon4
98da910493
Added some buffs for easy difficulty and some nerfs for nightmare difficulty.
2015-02-27 18:11:59 -05:00
onpon4
d4d64dda6b
Corrected bad use of fscanf.
...
In most cases, this has also resulted in limits being lifted. (The
only place I haven't done this is for planets in intermission.cpp,
but I think I'll take away that 10-planet limit as well.)
2015-02-27 17:59:25 -05:00
onpon4
e6c59d2a24
Some cleanup, bumped version number.
2015-02-27 14:53:23 -05:00
onpon4
e6f8b3a65f
Removed support for the old cheats.
...
It was broken, and I don't think it's worth fixing.
2015-02-27 13:35:47 -05:00
onpon4
eb8d68448e
Fixed credits problem.
2015-02-27 13:25:19 -05:00
onpon4
0074915f0d
Simplified the credits.
2015-02-27 13:10:30 -05:00
onpon4
e0f30809a9
Finished transferring license/source info to LICENSES.
2015-02-27 12:55:40 -05:00
onpon4
9ccc8ae0c8
Explicitly indicate that data and docs foldlers are all under the GPL.
2015-02-27 12:23:06 -05:00
onpon4
75b2cf1379
Added LICENSES, gave it graphics license info, replaced badly-licensed stuff
2015-02-27 12:09:51 -05:00
onpon4
a5aaba379f
Updated cutscenes, fixed bug with scrolling levels
2015-02-27 09:30:30 -05:00
onpon4
5965f44bb1
Made camera centering more gentle.
2015-02-27 01:10:27 -05:00
onpon4
8e753d9525
Added code to center the camera when not moving.
2015-02-27 00:26:29 -05:00
onpon4
4a9c99f4bc
Fixed using smx where I should have used smy.
2015-02-26 23:31:26 -05:00
onpon4
02c93d8b52
Added a separate constant for each view border direction.
2015-02-26 23:28:31 -05:00
onpon4
c404e3611e
Fixed edges of the screen slowing you down.
...
And unlike a fix I previously did, this one is perfect. Rather than
fiddling with ssx and ssy, I just added some new variables, smx and
smy.
2015-02-26 23:23:08 -05:00
onpon4
775be7afb4
Fixed the player's 1 shield in Nightmare difficulty not being called low
2015-02-26 22:35:49 -05:00
onpon4
93d6195a31
Removed Grey Sector. Changed random music selection to always see all of them.
2015-02-26 22:30:26 -05:00
onpon4
3d28058027
Added in a variation of the "Humans do it better" cheat code.
2015-02-26 22:16:45 -05:00
onpon4
4319051fd0
Removed Big Boss. (Just doesn't feel like it fits.)
2015-02-26 21:39:11 -05:00
onpon4
182ea70ba1
Removed gameplay option, have different max shield based on difficulty
2015-02-26 20:52:20 -05:00
onpon4
bf844b25eb
More music
2015-02-26 19:55:52 -05:00
onpon4
9d43547982
Small fix to credits.
2015-02-26 19:27:38 -05:00
onpon4
491bb2641b
Removed choice of targeting systems.
...
This is silly. I can see that someone decided to restrict targeting
to one ship as a difficulty setting, but that's not a very good way
to achieve different levels of difficulty.
Also added more music and slowed down RE.ogg.
2015-02-26 18:46:45 -05:00
onpon4
9b814979f9
Added more music.
2015-02-26 15:52:18 -05:00
onpon4
fecf957cd5
Started adding some new music, fixed ship aiming off-screen at the end.
2015-02-26 14:18:27 -05:00
onpon4
3909a72cb4
Removed unpack.o dependency.
2015-02-26 11:22:57 -05:00
onpon4
f385c9448e
Upgraded to GPLv3.
2015-02-26 11:20:36 -05:00
onpon4
52266bf70e
Removed pack and unpack Python utilities.
...
They're basically obsolete, after all.
2015-02-26 11:12:08 -05:00
onpon4
9aefba0bbe
Added a copy of the GNU GPL.
2015-02-26 11:11:10 -05:00
onpon4
555ee4fe15
Removed support for PAK files.
...
These are really unnecessary, and their support makes converting
the music from MOD to Ogg Vorbis more complicated than it needs to
be.
2015-02-26 11:09:28 -05:00
onpon4
ed621bf3a4
Changed from 48000 Hz to 44100 Hz.
...
48000 Hz was causing problems with the sound. Who chose such an odd
number?
2015-02-26 10:22:22 -05:00
onpon4
748006c2dc
Don't use PAKs by default.
2015-02-26 10:12:15 -05:00
onpon4
8e36d8547e
Added .gitignore.
2015-02-26 10:11:44 -05:00
onpon4
c634201401
Replaced all sound effects with the plain Ogg sound effects from 1.2.
...
This sound generation stuff is really unnecessary. The ones from 1.2
sound much better.
2015-02-26 09:06:50 -05:00
Guus Sliepen
36f0e7a85d
Merge remote-tracking branch 'origin/sdl2'
...
Conflicts:
src/player.cpp
2014-05-13 16:22:11 +02:00
Julian
e44c25018a
Fixed indentation.
2014-03-12 15:18:41 -04:00
Julian
b1ae2a4128
Added the changes I proposed a while back.
...
So now, when currentGame.gamePlay is set to GAMEPLAY_ONPON:
- You start with 50 shield, and never gain any increased capacity.
- You can't charge the charge cannon and shoot at the same time; if
you shoot the plasma gun, the charge cannon shoots as well (as if
you had released the charge key).
I didn't add in the feature to keep the view from slowing you down,
because the method I used was imperfect anyway.
2014-03-12 14:35:24 -04:00