No, really, just added the whole thing. This took literally the
entire day. I'm soooo glad it's working now!
Also includes tons of other small fixes I didn't bother to keep
track of.
This is one of the two sounds played when debris from a large object (like an
asteroid or boss) explodes. This one uses a random spline function instead of
filtered noise
This is the sound played when shots hit an enemy, but do not yet destroy it.
It's a small explosion sound combined with a metallic sound, simulating the
impact of the shot on the enemy's hull.
This is the first sound effect which is generated from scratch
using Csound. The advantages of this are:
- Real source code for sound.
- Anyone with a text editor can tweak the sound effects.
- Source code is much more compact that the sound file itself.
- Sound files can be regenerated with arbitrary quality.