/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen Copyright (C) 2015-2020 The Diligent Circle This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef PLAYER_H #define PLAYER_H #include "defs.h" #include "structs.h" extern Object player; extern int player_chargerFired; extern int player_damageDelay; extern int player_resetDamageDelay; void player_init(); void player_setTarget(int index); void player_damage(int amount, int delay); void player_checkShockDamage(float x, float y); void player_exit(); void player_flushInput(); void player_getInput(); void player_leaveSector(); #endif