/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2015 Julian Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include "Starfighter.h" SDL_Surface *gfx_background; SDL_Surface *shape[MAX_SHAPES]; SDL_Surface *shipShape[MAX_SHIPSHAPES]; SDL_Surface *fontShape[MAX_FONTSHAPES]; SDL_Surface *shopSurface[MAX_SHOPSHAPES]; bRect *screen_bufferHead; bRect *screen_bufferTail; textObject gfx_text[MAX_TEXTSHAPES]; SDL_Surface *messageBox; void gfx_init() { screen_bufferHead = new bRect; screen_bufferHead->next = NULL; screen_bufferTail = screen_bufferHead; for (int i = 0 ; i < MAX_SHAPES ; i++) shape[i] = NULL; for (int i = 0 ; i < MAX_SHIPSHAPES ; i++) shipShape[i] = NULL; for (int i = 0 ; i < MAX_TEXTSHAPES ; i++) gfx_text[i].image = NULL; for (int i = 0 ; i < MAX_SHOPSHAPES ; i++) shopSurface[i] = NULL; for (int i = 0 ; i < MAX_FONTSHAPES ; i++) fontShape[i] = NULL; gfx_background = NULL; messageBox = NULL; screen = NULL; } SDL_Surface *gfx_setTransparent(SDL_Surface *sprite) { SDL_SetColorKey(sprite, SDL_TRUE, SDL_MapRGB(sprite->format, 0, 0, 0)); return sprite; } void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest) { // Exit early if image is not on dest at all if (x + image->w < 0 || x >= dest->w || y + image->h < 0 || y >= dest->h) return; // Set up a rectangle to draw to SDL_Rect blitRect; blitRect.x = x; blitRect.y = y; blitRect.w = image->w; blitRect.h = image->h; /* Blit onto the destination surface */ if (SDL_BlitSurface(image, NULL, dest, &blitRect) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); showErrorAndExit(2, ""); } // Only if it is to the screen, mark the region as damaged if (dest == screen) screen_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h); } /* In 16 bit mode this is slow. VERY slow. Don't write directly to a surface that constantly needs updating (eg - the main game screen) */ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, signed char wrap, SDL_Surface *dest) { int i; int splitword; SDL_Rect area; SDL_Rect letter; area.x = x; area.y = y; area.w = 8; area.h = 14; letter.y = 0; letter.w = 8; letter.h = 14; while (*in != '\0') { if (*in != ' ') { letter.x = (*in - 33); letter.x *= 8; /* Blit onto the screen surface */ if (SDL_BlitSurface(fontShape[fontColor], &letter, dest, &area) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); showErrorAndExit(2, ""); } } area.x += 9; if (wrap) { if ((area.x > (dest->w - 70)) && (*in == ' ')) { area.y += 16; area.x = x; } else if (area.x > (dest->w - 31)) { splitword = 1; for (i = 0 ; i < 4 ; i++) { if (!isalpha(*(in + i))) { splitword = 0; break; } } if (splitword) { letter.x = (int)('-') - 33; letter.x *= 8; if (SDL_BlitSurface(fontShape[fontColor], &letter, dest, &area) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); showErrorAndExit(2, ""); } area.y += 16; area.x = x; } } } in++; } return area.y; } int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest) { if (x == -1) x = (dest->w - (strlen(in) * 9)) / 2; gfx_renderStringBase(in, x, y - 1, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x, y + 1, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x, y + 2, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x - 1, y, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x - 2, y, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x + 1, y, FONT_OUTLINE, wrap, dest); return gfx_renderStringBase(in, x, y, fontColor, wrap, dest); } /* * Set the pixel at (x, y) to the given value * NOTE: The surface must be locked before calling this! */ void gfx_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to set */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } } void drawLine(SDL_Surface *dest, int x1, int y1, int x2, int y2, int col) { int counter = 0; if ( SDL_MUSTLOCK(dest) ) { if ( SDL_LockSurface(dest) < 0 ) { printf("Can't lock screen: %s\n", SDL_GetError()); showErrorAndExit(2, ""); } } while(1) { gfx_putPixel(dest, x1, y1, col); if (x1 > x2) x1--; if (x1 < x2) x1++; if (y1 > y2) y1--; if (y1 < y2) y1++; if ((x1 == x2) && (y1 == y2)) {break;} if (counter == 1000) {printf("Loop Error!\n"); break;} counter++; } if (SDL_MUSTLOCK(dest)) { SDL_UnlockSurface(dest); } } void drawLine(int x1, int y1, int x2, int y2, int col) { drawLine(screen, x1, y1, x2, y2, col); } /* A quick(?) circle draw function. This code was posted to the SDL mailing list... I didn't write it myself. */ void circle(int xc, int yc, int R, SDL_Surface *PIX, int col) { int x = 0, xx = 0; int y = R, yy = 2 * R; int p = 1 - R; gfx_putPixel(PIX, xc, yc - y, col); gfx_putPixel(PIX, xc, yc + y, col); gfx_putPixel(PIX, xc - y, yc, col); gfx_putPixel(PIX, xc + y, yc, col); while (x < y) { xx += 2; x++; if (p >= 0) { yy -= 2; y--; p -= yy; } p += xx + 1; gfx_putPixel(PIX, xc - x, yc - y, col); gfx_putPixel(PIX, xc + x, yc - y, col); gfx_putPixel(PIX, xc - x, yc + y, col); gfx_putPixel(PIX, xc + x, yc + y, col); gfx_putPixel(PIX, xc - y, yc - x, col); gfx_putPixel(PIX, xc + y, yc - x, col); gfx_putPixel(PIX, xc - y, yc + x, col); gfx_putPixel(PIX, xc + y, yc + x, col); } if ((x = y)) { gfx_putPixel(PIX, xc - x, yc - y, col); gfx_putPixel(PIX, xc + x, yc - y, col); gfx_putPixel(PIX, xc - x, yc + y, col); gfx_putPixel(PIX, xc + x, yc + y, col); } } void blevelRect(SDL_Surface *dest, int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue) { SDL_Rect r = {(int16_t)x, (int16_t)y, (uint16_t)w, (uint16_t)h}; SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, red, green, blue)); drawLine(dest, x, y, x + w, y, SDL_MapRGB(screen->format, 255, 255, 255)); drawLine(dest, x, y, x, y + h, SDL_MapRGB(screen->format, 255, 255, 255)); drawLine(dest, x, y + h, x + w, y + h, SDL_MapRGB(screen->format, 128, 128, 128)); drawLine(dest, x + w, y + 1, x + w, y + h, SDL_MapRGB(screen->format, 128, 128, 128)); } void blevelRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue) { blevelRect(screen, x, y, w, h, red, green, blue); } SDL_Surface *createSurface(int width, int height) { SDL_Surface *surface; Uint32 rmask, gmask, bmask, amask; /* SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine */ #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); if (surface == NULL) { printf("CreateRGBSurface failed: %s\n", SDL_GetError()); showErrorAndExit(2, ""); } return surface; } SDL_Surface *textSurface(const char *inString, int color) { SDL_Surface *surface = createSurface(strlen(inString) * 9, 16); gfx_renderString(inString, 1, 1, color, 0, surface); return gfx_setTransparent(surface); } void textSurface(int index, const char *inString, int x, int y, int fontColor) { /* Shortcut: if we already rendered the same string in the same color, don't render it again. */ if(gfx_text[index].text && gfx_text[index].image && gfx_text[index].fontColor == fontColor && !strcmp(gfx_text[index].text, inString)) { gfx_text[index].x = x; gfx_text[index].y = y; if (x == -1) gfx_text[index].x = (800 - gfx_text[index].image->w) / 2; return; } strcpy(gfx_text[index].text, inString); gfx_text[index].x = x; gfx_text[index].y = y; gfx_text[index].fontColor = fontColor; if (gfx_text[index].image != NULL) { SDL_FreeSurface(gfx_text[index].image); } gfx_text[index].image = textSurface(inString, fontColor); if (x == -1) gfx_text[index].x = (800 - gfx_text[index].image->w) / 2; } SDL_Surface *alphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue) { SDL_Surface *surface = createSurface(width, height); SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue)); SDL_SetSurfaceAlphaMod(surface, 128); return surface; } void createMessageBox(SDL_Surface *face, const char *message, signed char transparent) { if (messageBox != NULL) { SDL_FreeSurface(messageBox); messageBox = NULL; } if (transparent) messageBox = alphaRect(550, 60, 0x00, 0x00, 0x00); else messageBox = createSurface(550, 60); signed char x = 60; if (face != NULL) { blevelRect(messageBox, 0, 0, messageBox->w - 1, messageBox->h - 1, 0x00, 0x00, 0xaa); gfx_blit(face, 5, 5, messageBox); } else { blevelRect(messageBox, 0, 0, messageBox->w - 1, messageBox->h - 1, 0x00, 0x00, 0x00); x = 10; } gfx_renderString(message, x, 5, FONT_WHITE, 1, messageBox); } void freeGraphics() { for (int i = 0 ; i < MAX_SHAPES ; i++) { if (shape[i] != NULL) { SDL_FreeSurface(shape[i]); shape[i] = NULL; } } for (int i = 0 ; i < MAX_SHIPSHAPES ; i++) { if (shipShape[i] != NULL) { SDL_FreeSurface(shipShape[i]); shipShape[i] = NULL; } } for (int i = 0 ; i < MAX_TEXTSHAPES ; i++) { if (gfx_text[i].image != NULL) { SDL_FreeSurface(gfx_text[i].image); gfx_text[i].image = NULL; } } for (int i = 0 ; i < MAX_SHOPSHAPES ; i++) { if (shopSurface[i] != NULL) { SDL_FreeSurface(shopSurface[i]); shopSurface[i] = NULL; } } if (messageBox != NULL) { SDL_FreeSurface(messageBox); messageBox = NULL; } } SDL_Surface *loadImage(const char *filename) { SDL_Surface *image, *newImage; image = IMG_Load(filename); if (image == NULL) { printf("Couldn't load %s: %s\n", filename, SDL_GetError()); showErrorAndExit(0, filename); } newImage = SDL_ConvertSurface(image, screen->format, 0); if ( newImage ) { SDL_FreeSurface(image); } else { // This happens when we are loading the window icon image newImage = image; } return gfx_setTransparent(newImage); }