/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Starfighter.h" devVariables dev; globalEngineVariables engine; void defineGlobals() { engine.musicVolume = 100; engine.useAudio = true; engine.maxAliens = 9; engine.ssx = 0; engine.ssy = 0; engine.bulletHead = new object; engine.bulletHead->next = NULL; engine.bulletTail = engine.bulletHead; engine.explosionHead = new object; engine.explosionHead->next = NULL; engine.explosionTail = engine.explosionHead; engine.collectableHead = new collectables; engine.collectableHead->next = NULL; engine.collectableTail = engine.collectableHead; engine.debrisHead = new object; engine.debrisHead->next = NULL; engine.debrisTail = engine.debrisHead; engine.commsSection = 0; for (int i = 0 ; i < 350 ; i++) engine.keyState[i] = 0; engine.eventTimer = 0; engine.counter2 = 0; engine.timeTaken = 0; engine.timeMission = 0; engine.counter = 0; engine.seconds = 0; engine.minutes = 0; engine.paused = false; engine.gameSection = SECTION_TITLE; engine.targetArrowTimer = 0; engine.cheat = false; engine.cheatShield = false; engine.cheatAmmo = false; engine.cheatCash = false; // All Development Stuff... dev.moveAliens = 1; dev.fireAliens = 1; }