/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include "defs.h" #include "structs.h" #include "classes.h" extern SDL_Surface *loadImage(const char *file_name); extern void playRandomTrack(); extern void getPlayerInput(); extern void setInfoLine(const char *in, int color); extern void loadGameGraphics(); extern void killAllAliens(); extern int locateDataInPak(const char *file, signed char required); extern void setRadioMessage(signed char face, const char *in, int priority); extern void syncScriptEvents(); extern void loadMusic(const char *filename); extern void setTarget(int index); extern void flushInput(); extern globalEngineVariables engine; extern object player; extern object enemy[MAX_ALIENS]; extern mission currentMission; extern Game currentGame; extern Graphics graphics; extern Planet systemPlanet[10]; extern mission missions[MAX_MISSIONS];