# Project: Starfighter Translatable Text # Copyright (C) 2003 Parallel Relaities # Copyright (C) 2011, 2012, 2013 Guus Sliepen # Copyright (C) 2012, 2015-2019 Julie Marchant # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: 2.0\n" "Report-Msgid-Bugs-To: http://starfighter.nongnu.org\n" "POT-Creation-Date: 2019-06-12 11:48-0400\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n" #. / Dialog (Kline Kethlan) #. / Used when the final "stage" of the Venus fight is entered. #: ../src/alien.c:1556 msgid "ENOUGH! THIS ENDS NOW!" msgstr "" #. / Dialog (Kline Kethlan) #. / Used when the third "stage" of the Vinus fight is entered. #: ../src/alien.c:1567 msgid "Your ability to stay alive irritates me! Try dodging some of these!" msgstr "" #. / Dialog (Kline Kethlan) #. / Used when the second "stage" of the Venus fight is entered. #: ../src/alien.c:1581 msgid "Very good, Bainfield. Now let's get a little more serious..." msgstr "" #: ../src/alien.c:1876 msgid ">> Ally has ejected! <<" msgstr "" #: ../src/alien.c:1878 msgid ">> Friendly craft has been destroyed! <<" msgstr "" #. / Chris brag messages #. / This is a list of brags separated by "\n". They are randomly #. / broadcast when Chris successfully kills an enemy. #. / Instead of directly translating these, please populate the list #. / with brag messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of brag messages is permitted. #: ../src/alien.c:1907 msgid "" "Take that, robot oppressors!\n" "Come on, WEAPCO, give me a challenge already!\n" "Is that all you've got?\n" "I could kill these robots with my hands tied behind my back!\n" "And now you're nothing but a pile of scrap metal!\n" "Who else wants some?!\n" "Humans do it better!\n" "A century of AI research is no match for me!\n" "What's the matter, WEAPCO? Can't keep up?\n" "I eat robots like you for breakfast!\n" "Target destroyed!\n" "Bring it on, WEAPCO!\n" "I wish the guys back at home could see this!\n" "How do you like that, WEAPCO?\n" "Maybe you should change your name to WEEPCO!" msgstr "" #. / Phoebe brag messages #. / This is a list of brags separated by "\n". They are randomly #. / broadcast when Phoebe successfully kills an enemy. #. / Instead of directly translating these, please populate the list #. / with brag messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of brag messages is permitted. #: ../src/alien.c:1940 msgid "" "I got another one!\n" "Target destroyed!\n" "One more for me!\n" "Yes! Did you see that, Chris?\n" "Hey Chris, remind me to check my kill count later!\n" "Bring it on, WEAPCO!\n" "Take that, WEAPCO!\n" "My kill count is going up!\n" "Another one bites the dust!\n" "Yeah! Nothing can stand in our way!\n" "I got it!" msgstr "" #. / Ursula brag messages #. / This is a list of brags separated by "\n". They are randomly #. / broadcast when Ursula successfully kills an enemy. #. / Instead of directly translating these, please populate the list #. / with brag messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of brag messages is permitted. #: ../src/alien.c:1969 msgid "" "Kicked your ass!\n" "You ain't so tough!\n" "I was always a better WEAPCO pilot than you!\n" "Target destroyed!\n" "That'll teach you!\n" "Take that, you cruddy robots!\n" "Is that all you've got?\n" "Who else wants some?!\n" "I'm not letting you beat me, Phoebe!\n" "Bring it on, you mindless drones!\n" "Oh, I'm sorry, are you getting your metal asses handed to you?\n" "No one messes with the Lexx family!\n" "Die, damned WEAPCO drones!\n" "Don't think you can get away from me!" msgstr "" #. / Dialog (Chris Bainfield) #. / Used when Krass Tyler is beaten in the Jupiter mission. #: ../src/alien.c:2032 msgid "The name's CHRIS, old-timer." msgstr "" #. / Dialog (Kline Kethlan) #. / Used when Kline is beaten in the Elamale mission. #: ../src/alien.c:2076 msgid "Seems I underestimated you, Bainfield. We'll meet again!" msgstr "" #. / Dialog (Sid Wilson) #. / Used when Kline is beaten in the Earth mission. #: ../src/alien.c:2088 msgid "Chris, Kethlan is getting away!" msgstr "" #. / Dialog (Phoebe Lexx) #. / Used when Phoebe is freed in the Nerod mission. #: ../src/cargo.c:89 msgid "Thanks! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!" msgstr "" #. / Cutscene (narration) #: ../src/cutscene.c:105 msgid "" "While escaping with his newly acquired Firefly, Chris Bainfield is " "intercepted by a WEAPCO patrol..." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:109 msgid "These things just won't give up, will they?" msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:113 msgid "" "What a dilemma! I'm not all that familiar with this ship's controls, but I " "can't let this patrol reach my rendezvous point..." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:117 msgid "I guess I'll have to fight them, then. Let's see what this ship can do!" msgstr "" #. / Cutscene (narration) #: ../src/cutscene.c:143 msgid "" "A few hours later, in the Sol system, news has already spread of Chris " "Bainfield's heroic actions. The commander of WEAPCO's navy considers his " "options." msgstr "" #. / Cutscene (Kline Kethlan) #: ../src/cutscene.c:147 msgid "" "The Emperor will not be pleased. Spirit is now a free star system thanks to " "that interfering rebel pilot." msgstr "" #. / Cutscene (Kline Kethlan) #: ../src/cutscene.c:151 msgid "" "It was reported that he was able to take down one of our most powerful " "frigates in under 3 minutes!" msgstr "" #. / Cutscene (Kline Kethlan) #: ../src/cutscene.c:155 msgid "" "Talent like that does not appear every day. He would be a perfect candidate " "for our new AI training program!" msgstr "" #. / Cutscene (Kline Kethlan) #: ../src/cutscene.c:159 msgid "What a pity I must kill him..." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:182 msgid "We're nearly ready to make the jump to Eyananth." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:186 msgid "Aren't there a lot of WEAPCO slaves in this system?" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:190 msgid "Yes. It's got one of the highest mortality rates in the galaxy." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:194 msgid "You think we can use that to our advantage?" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:198 msgid "I think so. I'll come up with a plan of action." msgstr "" #. / Cutscene (Phoebe Lexx) #: ../src/cutscene.c:227 msgid "Nice head gear! You shop at the same place as me, huh?" msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:231 msgid "" "More importantly, what were you doing out there? You're lucky I was around!" msgstr "" #. / Cutscene (Phoebe Lexx) #: ../src/cutscene.c:235 msgid "I'm looking for my sister. She vanished about a week ago." msgstr "" #. / Cutscene (Phoebe Lexx) #: ../src/cutscene.c:239 msgid "" "Hey! Wait a moment! You're that rebel from Spirit! I think you're so cool! " "Can I come with you?" msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:243 msgid "Extra firepower? I wouldn't mind one bit! What do you think, Sid?" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:247 msgid "" "I agree. I'm also interested in studying her homing missile launcher; it " "could come in handy." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:251 msgid "In that case, welcome aboard, Phoebe!" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:280 msgid "What happened back there, Chris? The video feed was jammed." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:284 msgid "" "We took down the WEAPCO mining vessel and then I was jumped by a man " "claiming to be Kline Kethlan." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:288 msgid "" "I've heard of him. He's the Commander of WEAPCO's naval forces. One of the " "best pilots they ever had." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:292 msgid "" "He did put up one hell of a fight! He didn't stick around for long, though." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:296 msgid "Anyway, what's the scoop on Mordor, Sid?" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:300 msgid "" "I've learned from the scientist we captured that WEAPCO is testing a new " "fighter craft there." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:304 msgid "" "We should probably destroy that craft, then. We might be able to thwart its " "development somewhat." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:308 msgid "" "Agreed. Capturing it would be better, but that's probably not going to " "happen." msgstr "" #. / Cutscene (Phoebe Lexx) #: ../src/cutscene.c:312 msgid "I wonder if my sister will be here..." msgstr "" #. / Cutscene (Phoebe Lexx) #: ../src/cutscene.c:341 msgid "Will she be okay?" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:345 msgid "" "I've had a look at the implants and they should be easy to remove. She'll " "just have a headache for a while." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:349 msgid "Will she be able to tell us anything useful?" msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:353 msgid "" "We'll have to wait for her memory to come back. She might not be able to " "remember anything she did while the implants were in." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:357 msgid "She'll still be able to pilot a ship though." msgstr "" #. / Cutscene (Chris Bainfield) #: ../src/cutscene.c:392 msgid "Sorry folks, we just lost our bargaining chip." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:396 msgid "" "Don't worry about it. It's not what I hoped for, but it should still make it " "easier to defeat WEAPCO." msgstr "" #. / Cutscene (Ursula Lexx) #: ../src/cutscene.c:400 msgid "" "Sol is going to be difficult. I've heard they have a lot of heavy defenses " "on the outer planets." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:404 msgid "We'll have to start there, then." msgstr "" #. / Cutscene (Sid Wilson) #: ../src/cutscene.c:408 msgid "" "The forces here will be unlike anything we've met so far. Just be careful, " "everyone." msgstr "" #. / Instructions for how to skip the current cutscene #: ../src/cutscene.c:497 msgid "Press [Escape] to skip" msgstr "" #. / This is a list of taunts broadcast by Kline Kethlan when he shows #. / up at interceptions. Taunts are separated by a single "\n". Instead #. / of directly translating these, please populate the list with taunts #. / that work well in the target language, following the English #. / version only as a general guideline. Any number of taunts is #. / permitted. #: ../src/event.c:63 msgid "" "How nice to see you again, Bainfield!\n" "It all ends here, rebel!\n" "I hope you won't disappoint me this time...\n" "Do you really think you can defeat us?!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:76 msgid "You should try and destroy some of the frigate's weaponary, it'll help!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:81 msgid "Chris, get a move on! The frigate is almost in range!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:86 msgid "The frigate is charging its cannon!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:91 msgid "Chris, HURRY!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:96 msgid "Oh my god..." msgstr "" #. / Dialog (Phoebe Lexx) #: ../src/event.c:106 msgid "Hey, over here! Destroy this tug so I can break free!" msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:114 msgid "Thank God! Please, help us! If they destroy this ship..." msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:119 msgid "How long do you need?" msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:124 msgid "Just a few minutes!" msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:129 msgid "" "Alright! We've got the weapons working again! Now to look at the engines..." msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:136 msgid "DAMN! The guns are offline again! What you guys doing back there?!" msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:143 msgid "" "Chris, HELP! We've lost all system power! We're a sitting duck out here!" msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:150 msgid "Just a little longer..." msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:155 msgid "" "Okay! We've fixed that one. We think we've found the problem with the " "engines too..." msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #: ../src/event.c:162 msgid "Engines fixed! Let's move!" msgstr "" #. / Dialog (Phoebe Lexx) #: ../src/event.c:174 msgid "" "Ummm... something about this doesn't look right! They should be offering " "more resistance than this!" msgstr "" #. / Dialog (Phoebe Lexx) #: ../src/event.c:179 msgid "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:188 msgid "Chris, wh..." msgstr "" #. / Dialog (Kline Kethlan) #: ../src/event.c:193 msgid "So finally I meet the man who has been causing us so much trouble!" msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:198 msgid "I see you've jammed up my warp drive. Who are you?" msgstr "" #. / Dialog (Kline Kethlan) #: ../src/event.c:203 msgid "" "I am Kline Kethlan. And I am here to put to a stop to your worthless little " "crusade!" msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:208 msgid "Kline Kethlan, huh? You sure sound confident." msgstr "" #. / Dialog (Kline Kethlan) #: ../src/event.c:213 msgid "" "Nowhere to run, nowhere to hide, and no one to help you! This will certainly " "be interesting..." msgstr "" #. / Dialog (Ursula Lexx under mind control) #. / Translation note: This should appear robotic or at least monotone. #: ../src/event.c:226 msgid "Unidentified craft sighted. Will proceed to destroy all targets." msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:231 msgid "" "Looks like she's got one of those homing missile launchers too! Any advice, " "Phoebe?" msgstr "" #. / Dialog (Phoebe Lexx) #: ../src/event.c:236 msgid "Just try and dodge them!" msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:244 msgid "That's a nice ship you got there, old-timer!" msgstr "" #. / Dialog (Krass Tyler) #: ../src/event.c:249 msgid "Thanks, boy. Made it myself!" msgstr "" #. / Dialog (Krass Tyler) #: ../src/event.c:254 msgid "" "Hey, boy, we've got company! Looks like your friends didn't do a very good " "job after all!" msgstr "" #. / Dialog (Krass Tyler) #: ../src/event.c:265 msgid "Keep those things off my back or it'll cost you extra!" msgstr "" #. / Dialog (Phoebe Lexx) #: ../src/event.c:274 msgid "Hey! Did we miss anything exciting?" msgstr "" #. / Dialog (Krass Tyler) #: ../src/event.c:285 msgid "I've earned my fee. I'll see you around, boy!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:295 msgid "DAMMIT! It's getting away! We've got to stop it!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:305 msgid "Chris! Another two of those ray cannons just arrived in your sector!" msgstr "" #. / Dialog (Sid Wilson) #: ../src/event.c:316 msgid "Two more!" msgstr "" #. / Dialog (Ursula Lexx) #: ../src/event.c:334 msgid "It's a trap! My God! It's Tyler!" msgstr "" #. / Dialog (Krass Tyler) #: ../src/event.c:339 msgid "" "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like " "you have been doing." msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:344 msgid "Good point. It would be foolish to expect anything else." msgstr "" #. / Dialog (Krass Tyler) #: ../src/event.c:353 msgid "" "Now if you'll assist me in dying quickly, I have a cheque to earn, boy..." msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:358 msgid "I have a name, you know. Do you remember it?" msgstr "" #. / Dialog (Kline Kethlan) #: ../src/event.c:374 msgid "" "That's far enough, Bainfield. You've been lucky so far, but your luck is " "about to run out!" msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:379 msgid "Yeah, right! Like I'd lose to you after coming this far!" msgstr "" #. / Dialog (Chris Bainfield) #: ../src/event.c:387 msgid "" "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and " "no one to help you." msgstr "" #. / Dialog (Kline Kethlan) #: ../src/event.c:392 msgid "You underestimate me, Bainfield." msgstr "" #: ../src/game.c:71 msgid "Spirit" msgstr "" #: ../src/game.c:72 msgid "Eyananth" msgstr "" #: ../src/game.c:73 msgid "Mordor" msgstr "" #: ../src/game.c:74 msgid "Sol" msgstr "" #. / Chris: Phoebe Hit Messages #. / This is a list of messages separated by "\n". They are randomly #. / broadcast by Phoebe when Chris (the player) damages her. #. / Instead of directly translating these, please populate the list #. / with messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of messages is permitted. #: ../src/game.c:710 msgid "" "OW! I hope that was an accident!\n" "Chris, please be more careful!\n" "Ouch! What are you shooting at me for?" msgstr "" #. / Chris: Ursula Hit Messages #. / This is a list of messages separated by "\n". They are randomly #. / broadcast by Phoebe when Chris (the player) damages her. #. / Instead of directly translating these, please populate the list #. / with messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of messages is permitted. #: ../src/game.c:726 msgid "" "I am NOT your enemy!\n" "Hey! Watch it!\n" "What are you doing?! Shoot THEM!\n" "Open your eyes!\n" "Are you blind?!" msgstr "" #. / Phoebe: Player Hit Messages #. / This is a list of messages separated by "\n". They are randomly #. / broadcast when Phoebe accidentally damages Chris (the player). #. / Instead of directly translating these, please populate the list #. / with messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of messages is permitted. #: ../src/game.c:802 msgid "" "Oops! Sorry!\n" "Whoops! Are you OK, Chris?\n" "Oh, sorry! I didn't see you there!" msgstr "" #. / Ursula: Player Hit Messages #. / This is a list of messages separated by "\n". They are randomly #. / broadcast when Ursula accidentally damages Chris (the player). #. / Instead of directly translating these, please populate the list #. / with messages that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of messages is permitted. #: ../src/game.c:818 msgid "" "Get out of the way!\n" "Don't fly into my missiles!\n" "Dammit, Chris, you made me miss!" msgstr "" #. / Kline Venus insult messages #. / This is a list of insults separated by "\n". They are randomly #. / broadcast when the player dies in the Venus mission. #. / Instead of directly translating these, please populate the list #. / with insults that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of insults is permitted. #: ../src/game.c:1567 msgid "" "Fool.\n" "And now you're nothing but a DEAD hero.\n" msgstr "" #. / Kline insult messages #. / This is a list of insults separated by "\n". They are randomly #. / broadcast when the player dies in a mission Kline is in (except Venus). #. / Instead of directly translating these, please populate the list #. / with insults that work well in the target language, #. / following the English version only as a general guideline. Any #. / number of insults is permitted. #: ../src/game.c:1582 msgid "" "Pathetic.\n" "How very disappointing...\n" "Heroic. And stupid." msgstr "" #. / Dialog: Krass Tyler #. / Used when the player is killed in the Jupiter mission. #: ../src/game.c:1593 msgid "That was the easiest $90,000,000 I've ever earned! Bwah! Ha! Ha! Ha!" msgstr "" #. / Each "%.2d" must be retained. They are replaced with the minutes and seconds left #. / to complete the mission, respectively (or, in the case of the Mars mission, the #. / minutes and seconds, respectively, until the mission is completed). #. / If you are familiar with C string formatting, they can be modified as long as #. / the "d" type remains. For example, you can replace "%.2d" with "%d" to allow the #. / timer to use single-digit numbers. #. / The ":" can also be replaced just like any text. For example, this would be fine: #. / "Time Remaining - %d minutes and %d seconds" #: ../src/game.c:1899 #, c-format msgid "Time Remaining - %.2d:%.2d" msgstr "" #. / "%d" must be retained. It is replaced with the number of mission objectives remaining. #: ../src/game.c:1907 #, c-format msgid "Objectives Remaining: %d" msgstr "" #. / "%d" must be retained. It is replaced with the player's current total cash. #. / Retain "%d" as-is. It is replaced with the player's current cash. #: ../src/game.c:1913 ../src/shop.c:352 #, c-format msgid "Cash: $%d" msgstr "" #. / "%.3d" must be retained. It is replaced with the amount of plasma ammo. #: ../src/game.c:1950 #, c-format msgid "Plasma: %.3d" msgstr "" #. / Used to indicate the charge meter for the charger cannon in the HUD. #: ../src/game.c:1957 msgid "Charge" msgstr "" #. / Used to indicate the heat meter for the laser cannon in the HUD. #: ../src/game.c:1962 msgid "Heat" msgstr "" #. / "%.2d" must be retained. It is replaced with the amount of rocket ammo. #. / Retain "%.2d". It is replaced with the ship's current number of rockets. #. / "%.2d" can be changed to "%d" if you wish to not fill in space with zeroes, #. / e.g. render the number 3 as "3" rather than "03". #: ../src/game.c:1967 ../src/shop.c:362 #, c-format msgid "Rockets: %.2d" msgstr "" #. / DIFFICULTY_EASY #: ../src/game.c:2321 msgid "Easy" msgstr "" #. / DIFFICULTY_NORMAL #: ../src/game.c:2325 msgid "Normal" msgstr "" #. / DIFFICULTY_HARD #: ../src/game.c:2329 msgid "Hard" msgstr "" #. / DIFFICULTY_NIGHTMARE #: ../src/game.c:2333 msgid "Nightmare!" msgstr "" #. / DIFFICULTY_ORIGINAL (Classic) #: ../src/game.c:2337 msgid "Classic" msgstr "" #. / If the TakaoGothic font is able to display the text of the language #. / being translated to, DO NOT CHANGE THIS! If, however, the language #. / requires characters not available in the default font, you can #. / place that font in the "data" directory and indicate the name of the #. / alternate font as a translation to "TakaoPGothic.ttf" (leaving the #. / rest of the string unchanged). Please ensure that the font displays #. / correctly with ALL text (space is limited and some fonts take up #. / more space than others), and also check the license of the font #. / before distributing to make sure you are allowed to do so. #: ../src/gfx.c:116 msgid "data/TakaoPGothic.ttf" msgstr "" #: ../src/intermission.c:212 msgid "No Destination" msgstr "" #. / Status Screen text #. / Retain "%s" as-is. It is replaced with the current difficulty. #: ../src/intermission.c:243 #, c-format msgid "Difficulty : %s" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of shots fired. #: ../src/intermission.c:248 #, c-format msgid "Shots Fired : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of hits scored. #: ../src/intermission.c:253 #, c-format msgid "Hits Scored : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the firing accuracy as a percentage. #. / Note: To use the "%" symbol, you must enter "%%", as you can see in #. / the English version. #: ../src/intermission.c:260 #, c-format msgid "Accuracy : %d%%" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of kills. #: ../src/intermission.c:265 #, c-format msgid "Enemies Killed by Others : %d" msgstr "" #. / Retain "%d" as-is. It is replaced with the amount of cash earned. #: ../src/intermission.c:269 #, c-format msgid "Total Cash Earned : %d" msgstr "" #: ../src/intermission.c:272 msgid "*** Chris ***" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of kills. #: ../src/intermission.c:276 ../src/intermission.c:315 #: ../src/intermission.c:337 #, c-format msgid "Enemies Killed : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of shield restores picked up. #: ../src/intermission.c:281 #, c-format msgid "Shield Restores Picked Up : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of plasma cells picked up. #: ../src/intermission.c:286 #, c-format msgid "Plasma Cells Picked Up : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of rockets picked up. #: ../src/intermission.c:291 #, c-format msgid "Rockets Picked Up : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of powerups picked up. #: ../src/intermission.c:296 #, c-format msgid "Powerups Picked Up : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of mines destroyed. #: ../src/intermission.c:301 #, c-format msgid "Mines Destroyed : %d" msgstr "" #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of slaves rescued. #: ../src/intermission.c:306 #, c-format msgid "Slaves Rescued : %d" msgstr "" #: ../src/intermission.c:311 msgid "*** Phoebe ***" msgstr "" #. / Retain #. / Status Screen text "%d" as-is. It is replaced with the number of ejections. #. / Status Screen text #. / Retain "%d" as-is. It is replaced with the number of ejections. #: ../src/intermission.c:320 ../src/intermission.c:342 #, c-format msgid "Ejections : %d" msgstr "" #. / Status Screen text #: ../src/intermission.c:333 msgid "*** Ursula ***" msgstr "" #: ../src/intermission.c:352 ../src/intermission.c:1511 msgid "Current Status" msgstr "" #. / Status Screen footer (indicates the total time the game has been played) #. / "%ld" (which represents hours) and "%02ld" sequences (which #. / represent minutes and seconds, respectively) must remain and #. / stay in the same order relative to each other. The ":"s #. / between them can be changed to other characters if desired, #. / e.g. this would be acceptable: #. / #. / "Total Time : %ld hours, %02ld minutes, %02ld seconds" #. / #. / If you are familiar with printf formatting, you may also change #. / the formatting of any of these as long as the "ld" type remains. #. / For example, the "%02ld" sequences may be changed to "%ld" if #. / you wish to not force two digits to be filled in (e.g. to render #. / the number 3 as "3" instead of "03"). #: ../src/intermission.c:368 #, c-format msgid "Total Time : %ld:%02ld:%02ld" msgstr "" #: ../src/intermission.c:392 msgid "Hail" msgstr "" #: ../src/intermission.c:396 msgid "Ceradse" msgstr "" #: ../src/intermission.c:400 msgid "Hinstag" msgstr "" #: ../src/intermission.c:404 msgid "Joldar" msgstr "" #: ../src/intermission.c:408 msgid "Moebo" msgstr "" #. / Spirit, Hail mission summary #: ../src/intermission.c:415 msgid "Destroy WEAPCO training ground" msgstr "" #. / Spirit, Ceradse mission summary #: ../src/intermission.c:421 msgid "Collect 6 cargo pods" msgstr "" #. / Spirit, Hinstag mission summary #: ../src/intermission.c:427 msgid "Destroy 5 WEAPCO missile boats" msgstr "" #. / Spirit, Joldar mission summary #: ../src/intermission.c:433 msgid "Clear the mine field around Joldar" msgstr "" #. / Spirit, Moebo mission summary #: ../src/intermission.c:439 msgid "Destroy WEAPCO frigate" msgstr "" #: ../src/intermission.c:444 ../src/intermission.c:505 msgid "WEAPCO interceptions" msgstr "" #: ../src/intermission.c:447 msgid "Nerod" msgstr "" #: ../src/intermission.c:451 msgid "Allez" msgstr "" #: ../src/intermission.c:455 msgid "Urusor" msgstr "" #: ../src/intermission.c:459 msgid "Dorim" msgstr "" #: ../src/intermission.c:463 msgid "Elamale" msgstr "" #. / Eyananth, interception mission summary #: ../src/intermission.c:470 msgid "Rescue slaves" msgstr "" #. / Eyananth, Nerod mission summary #: ../src/intermission.c:476 msgid "SOS" msgstr "" #. / Eyananth, Allez mission summary #. / Mission objective (Allez) #: ../src/intermission.c:482 ../src/mission.c:205 msgid "Assist medical supply craft" msgstr "" #. / Eyananth, Urusor mission summary #: ../src/intermission.c:488 msgid "Capture five WEAPCO supply craft" msgstr "" #. / Eyananth, Dorim mission summary #: ../src/intermission.c:494 msgid "Find WEAPCO scientist" msgstr "" #. / Eyananth, Elamale mission summary #: ../src/intermission.c:500 msgid "Destroy WEAPCO Ore Mining craft" msgstr "" #: ../src/intermission.c:508 msgid "Odeon" msgstr "" #: ../src/intermission.c:512 msgid "Fellon" msgstr "" #: ../src/intermission.c:516 msgid "Sivedi" msgstr "" #: ../src/intermission.c:520 msgid "Almartha" msgstr "" #: ../src/intermission.c:524 msgid "Poswic" msgstr "" #: ../src/intermission.c:528 msgid "Ellesh" msgstr "" #. / Mordor, incerception mission summary #: ../src/intermission.c:535 msgid "Destroy experimental fighter" msgstr "" #. / Mordor, Odeon mission summary #: ../src/intermission.c:541 msgid "Rescue Ursula" msgstr "" #. / Mordor, Fellon mission summary #: ../src/intermission.c:547 msgid "Assist rebel forces" msgstr "" #. / Mordor, Sivedi mission summary #: ../src/intermission.c:553 msgid "Mine ore from asteroid belt" msgstr "" #. / Mordor, Almartha mission summary #: ../src/intermission.c:559 msgid "Create a diversion" msgstr "" #. / Mordor, Poswic mission summary #: ../src/intermission.c:565 msgid "Capture WEAPCO executive transport" msgstr "" #. / Mordor, Ellesh mission summary #: ../src/intermission.c:571 msgid "Destroy WEAPCO executive transport" msgstr "" #: ../src/intermission.c:577 msgid "Mercury" msgstr "" #: ../src/intermission.c:581 msgid "Venus" msgstr "" #: ../src/intermission.c:585 msgid "Earth" msgstr "" #: ../src/intermission.c:589 msgid "Mars" msgstr "" #: ../src/intermission.c:593 msgid "Jupiter" msgstr "" #: ../src/intermission.c:597 msgid "Saturn" msgstr "" #: ../src/intermission.c:601 msgid "Uranus" msgstr "" #: ../src/intermission.c:605 msgid "Neptune" msgstr "" #: ../src/intermission.c:609 msgid "Pluto" msgstr "" #. / Sol, Pluto mission summary #: ../src/intermission.c:616 msgid "Secure Pluto" msgstr "" #. / Sol, Neptune mission summary #: ../src/intermission.c:622 msgid "Secure Neptune" msgstr "" #. / Sol, Uranus mission summary #: ../src/intermission.c:628 msgid "Secure Uranus" msgstr "" #. / Sol, Saturn mission summary #: ../src/intermission.c:634 msgid "Destroy outer defense system" msgstr "" #. / Sol, Jupiter mission summary #. / Mission objective (Jupiter) #: ../src/intermission.c:640 ../src/mission.c:471 msgid "Investigate distress call" msgstr "" #. / Sol, Mars mission summary #. / Mission objective (Mars) #: ../src/intermission.c:646 ../src/mission.c:493 msgid "Navigate asteroid belt" msgstr "" #. / Sol, Earth mission summary #: ../src/intermission.c:652 msgid "Take back Earth" msgstr "" #. / Sol, Venus mission summary #. / Mission objective (Venus) #: ../src/intermission.c:658 ../src/mission.c:515 msgid "Defeat Kline" msgstr "" #: ../src/intermission.c:782 msgid "+++ CURRENT MISSIONS +++" msgstr "" #. / Brief instructions for how to review a mission conversation, shown below the #. / CURRENT MISSIONS header. #: ../src/intermission.c:785 msgid "click for info" msgstr "" #. / Mission dialog: Spirit, Hail (Krass Tyler) #: ../src/intermission.c:835 msgid "" "Hey, boy! You still owe me money for the Firefly I stole for you! But " "instead, I want you to go to the WEAPCO training ground and destroy all the " "craft there." msgstr "" #. / Mission dialog: Spirit, Hail (Chris Bainfield) #: ../src/intermission.c:839 msgid "Oh? That's the job I contracted you to do, was it not?" msgstr "" #. / Mission dialog: Spirit, Hail (Krass Tyler) #: ../src/intermission.c:843 msgid "" "I know, but this way we can resolve your debt right now. Do this job, and " "also collect $500, and we will call it quits. And if you die... well, I " "guess the ship was not worth stealing! HA HA HA!" msgstr "" #. / Mission dialog: Spirit, Hail (Chris Bainfield) #: ../src/intermission.c:847 msgid "As usual, you take me too lightly, Krass." msgstr "" #. / Mission dialog: Spirit, Ceradse (Chris Bainfield) #: ../src/intermission.c:854 msgid "Hey, Sid, what's up?" msgstr "" #. / Mission dialog: Spirit, Ceradse (Sid Wilson) #: ../src/intermission.c:858 msgid "" "Chris, I've intercepted a communication from WEAPCO. Seems they're " "transporting some medical supplies around Ceradse. We need to get hold of " "those pods to save some lives!" msgstr "" #. / Mission dialog: Spirit, Ceradse (Chris Bainfield) #: ../src/intermission.c:862 msgid "How many do we need?" msgstr "" #. / Mission dialog: Spirit, Ceradse (Sid Wilson) #: ../src/intermission.c:866 msgid "" "All six, Chris! If you lose even a single one, thousands of people could " "perish in Spirit within the next few months." msgstr "" #. / Mission dialog: Spirit, Hinstag (Chris Bainfield) #: ../src/intermission.c:873 msgid "Wow! Missile boats?" msgstr "" #. / Mission dialog: Spirit, Hinstag (Sid Wilson) #: ../src/intermission.c:877 msgid "Yup. Looks like WEAPCO is starting to take notice of your actions." msgstr "" #. / Mission dialog: Spirit, Hinstag (Chris Bainfield) #: ../src/intermission.c:881 msgid "" "Awesome! This will really put the Firefly's fighting ability to the test!" msgstr "" #. / Mission dialog: Spirit, Hinstag (Sid Wilson) #: ../src/intermission.c:885 msgid "" "Please be careful, Chris. A single missile boat carries enough rockets to " "level most major cities. Try not to face them head-on, and keep your " "distance." msgstr "" #. / Mission dialog: Spirit, Joldar (Sid Wilson) #: ../src/intermission.c:892 msgid "" "We're going to have to get rid of the mine deployment unit around Joldar. " "The minefield is stopping interplanetary traffic." msgstr "" #. / Mission dialog: Spirit, Joldar (Chris Bainfield) #: ../src/intermission.c:896 msgid "Are any fighters around to keep me entertained?" msgstr "" #. / Mission dialog: Spirit, Joldar (Sid Wilson) #: ../src/intermission.c:900 msgid "" "Not at the moment, but that doesn't mean they won't turn up. Be very careful " "of those mines! They'll only explode when they encounter a ship that's not " "transmitting a WEAPCO signal. Shoot them down if they get in your way." msgstr "" #. / Mission dialog: Spirit, Moebo (Sid Wilson) #: ../src/intermission.c:907 msgid "" "We've got a major problem here! WEAPCO has decided to stop our resistance by " "destroying Spirit! The explosion will incinerate everything in the system! " "You've got to destroy that frigate before it gets in range!" msgstr "" #. / Mission dialog: Spirit, Moebo (Chris Bainfield) #: ../src/intermission.c:911 msgid "Damn! I'll get right on it, then!" msgstr "" #. / Mission dialog: Spirit, Moebo (Sid Wilson) #: ../src/intermission.c:915 msgid "" "We're all counting on you, Chris! But just remember - They didn't call that " "thing \"Star Killer\" just because it sounded nice!" msgstr "" #. / Mission dialog: Eyananth, interceptions (Sid Wilson) #. / "%d" must be retained as-is. It is replaced with the number of slaves that #. / need to be rescued. #: ../src/intermission.c:924 #, c-format msgid "" "As you know, WEAPCO has many slaves in this system. If we free a large " "number of them, it might help to spark a rebellion. I estimate that we will " "need to rescue around %d to make a difference." msgstr "" #. / Mission dialog: Eyananth, interceptions (Chris Bainfield) #: ../src/intermission.c:928 msgid "Most of the slaves are working in ore mines, aren't they?" msgstr "" #. / Mission dialog: Eyananth, interceptions (Sid Wilson) #: ../src/intermission.c:932 msgid "" "Yes, but attacking the mines directly would be dangerous. You'd be better " "off intercepting slave transports. What you'll have to do is fly around and " "see if you can intercept a WEAPCO patrol. Of course, they might not be " "escorting any slave units, so be careful!" msgstr "" #. / Mission dialog: Eyananth, Nerod (Phoebe Lexx) #: ../src/intermission.c:939 msgid "Help! This is an SOS! Can anyone hear me?!" msgstr "" #. / Mission dialog: Eyananth, Nerod (Chris Bainfield) #: ../src/intermission.c:943 msgid "I'm hearing you loud and clear! What's up?" msgstr "" #. / Mission dialog: Eyananth, Nerod (Phoebe Lexx) #: ../src/intermission.c:947 msgid "" "Oh, thank God! I was intercepted by a large WEAPCO force near Nerod! I'm in " "need of assistance!" msgstr "" #. / Mission dialog: Eyananth, Nerod (Chris Bainfield) #: ../src/intermission.c:951 msgid "I'm on my way!" msgstr "" #. / Mission dialog: Eyananth, Allez (Sid Wilson) #: ../src/intermission.c:958 msgid "" "I've just received another SOS. This one is coming from a supply craft " "carrying essential medical supplies." msgstr "" #. / Mission dialog: Eyananth, Allez (Chris Bainfield) #: ../src/intermission.c:962 msgid "Alright, Tell 'em I'm on my way." msgstr "" #. / Mission dialog: Eyananth, Urusor (Sid Wilson) #: ../src/intermission.c:969 msgid "" "I need some resources before we leave, it'll make life a lot easier in " "Mordor. Problem is that WEAPCO hoards these parts." msgstr "" #. / Mission dialog: Eyananth, Urusor (Chris Bainfield) #: ../src/intermission.c:973 msgid "Where can we get them, then?" msgstr "" #. / Mission dialog: Eyananth, Urusor (Sid Wilson) #: ../src/intermission.c:977 msgid "" "There's a big shipment of them nearby. I can disable the supply craft " "carrying them; I just need you to give me some cover while I do it." msgstr "" #. / Mission dialog: Eyananth, Urusor (Chris Bainfield) #: ../src/intermission.c:981 msgid "You got it!" msgstr "" #. / Mission dialog: Eyananth, Dorim (Sid Wilson) #: ../src/intermission.c:988 msgid "" "A WEAPCO scientist just ran off in an escape pod and hid in the asteroid " "belt. If we capture him, we may be able to get some information about Mordor." msgstr "" #. / Mission dialog: Eyananth, Dorim (Chris Bainfield) #: ../src/intermission.c:992 msgid "" "Alright, I'll go look for him. I guess I'll grab some ore along the way." msgstr "" #. / Mission dialog: Eyananth, Elamale (Sid Wilson) #: ../src/intermission.c:999 msgid "" "I've received word that the slaves we rescued have started a rebellion. " "Looks like the plan worked." msgstr "" #. / Mission dialog: Eyananth, Elamale (Phoebe Lexx) #: ../src/intermission.c:1003 msgid "" "WEAPCO has an automated mining ship in orbit around Elamale. How about we " "take it out and cause some confusion?" msgstr "" #. / Mission dialog: Eyananth, Elamale (Chris Bainfield) #: ../src/intermission.c:1007 msgid "I like that idea!" msgstr "" #. / Mission dialog: Eyananth, Elamale (Sid Wilson) #: ../src/intermission.c:1011 msgid "It'll work, but be careful." msgstr "" #. / Mission dialog: Mordor, interceptions (Chris Bainfield) #: ../src/intermission.c:1018 msgid "What have you found out about that experimental fighter?" msgstr "" #. / Mission dialog: Mordor, interceptions (Sid Wilson) #: ../src/intermission.c:1022 msgid "" "It's got some kind of cloaking device that makes it invisible to radar. " "Could prove hard to track down." msgstr "" #. / Mission dialog: Mordor, interceptions (Chris Bainfield) #: ../src/intermission.c:1026 msgid "I'll just have to run around the system until I find it." msgstr "" #. / Mission dialog: Mordor, interceptions (Sid Wilson) #: ../src/intermission.c:1030 msgid "" "It's likely to run away if you engage it in battle, so try and do as much " "damage to it as possible." msgstr "" #. / Mission dialog: Mordor, Odeon (Phoebe Lexx) #: ../src/intermission.c:1037 msgid "" "I've located my sister's ship currently in orbit around Odeon. She's " "ignoring my hails though." msgstr "" #. / Mission dialog: Mordor, Odeon (Sid Wilson) #: ../src/intermission.c:1041 msgid "" "Something's off here. She seems to be travelling freely with a WEAPCO group." msgstr "" #. / Mission dialog: Mordor, Odeon (Chris Bainfield) #: ../src/intermission.c:1045 msgid "Do you think she's turned traitor?" msgstr "" #. / Mission dialog: Mordor, Odeon (Phoebe Lexx) #: ../src/intermission.c:1049 msgid "No way. She hates WEAPCO with a passion." msgstr "" #. / Mission dialog: Mordor, Odeon (Sid Wilson) #: ../src/intermission.c:1053 msgid "" "She must be under some kind of mind control. I've heard of WEAPCO developing " "a new \"AI training program\" recently. We'd better rescue her!" msgstr "" #. / Mission dialog: Mordor, Fellon (Sid Wilson) #: ../src/intermission.c:1060 msgid "" "A rebel group has organized a counter strike. If we can help them secure a " "victory it will be a real boost to morale." msgstr "" #. / Mission dialog: Mordor, Fellon (Chris Bainfield) #: ../src/intermission.c:1064 msgid "Awesome! Let's do it!" msgstr "" #. / Mission dialog: Mordor, Fellon (Sid Wilson) #: ../src/intermission.c:1068 msgid "Just make sure the rebel ships don't all get destroyed." msgstr "" #. / Mission dialog: Mordor, Sivedi (Sid Wilson) #: ../src/intermission.c:1075 msgid "" "Seems like taking out that WEAPCO mining ship wasn't such a good idea. The " "ore it collected is needed in weapons production." msgstr "" #. / Mission dialog: Mordor, Sivedi (Chris Bainfield) #: ../src/intermission.c:1079 msgid "Damn! I guess that means I'll have to mine some myself, then, huh?" msgstr "" #. / Mission dialog: Mordor, Sivedi (Sid Wilson) #: ../src/intermission.c:1083 msgid "" "Yes. Be careful, Chris. Your weapons weren't designed for that sort of work, " "after all." msgstr "" #. / Mission dialog: Mordor, Almartha (Chris Bainfield) #: ../src/intermission.c:1090 msgid "" "Hey, Krass! I need you to help us out with something. Phoebe and Ursula are " "taking out key WEAPCO plants. Can you help me create a diversion by wreaking " "havoc a little bit away from that?" msgstr "" #. / Mission dialog: Mordor, Almartha (Krass Tyler) #: ../src/intermission.c:1094 msgid "Sure, I can help you out, boy. But I'll be needing my fee..." msgstr "" #. / Mission dialog: Mordor, Poswic (Ursula Lexx) #: ../src/intermission.c:1101 msgid "" "My memory is finally back. Here's something interesting: just before I was " "captured, I found out that WEAPCO is transporting several important " "executives to Poswic." msgstr "" #. / Mission dialog: Mordor, Poswic (Sid Wilson) #: ../src/intermission.c:1105 msgid "" "We can't let a rare opportunity like this slip through our fingers! I'll " "need some cover so I can disable that ship." msgstr "" #. / Mission dialog: Mordor, Poswic (Chris Bainfield) #: ../src/intermission.c:1109 msgid "I've got you covered, Sid!" msgstr "" #. / Mission dialog: Mordor, Ellesh (Chris Bainfield) #: ../src/intermission.c:1116 msgid "" "Phoebe, I need you to keep an eye on things here. I'm going after that ship!" msgstr "" #. / Mission dialog: Mordor, Ellesh (Phoebe Lexx) #: ../src/intermission.c:1120 msgid "Are you sure you can catch up to it?" msgstr "" #. / Mission dialog: Mordor, Ellesh (Chris Bainfield) #: ../src/intermission.c:1124 msgid "" "Absolutely. One thing that's really nice about the Firefly is its speed. " "I'll see you in a bit!" msgstr "" #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Sid Wilson) #: ../src/intermission.c:1133 msgid "" "We've got to start from the outside and work our way in. That will give us " "less chance of being flanked during the final operation." msgstr "" #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Phoebe Lexx) #: ../src/intermission.c:1137 msgid "Sounds like a plan, Sid!" msgstr "" #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Ursula Lexx) #: ../src/intermission.c:1141 msgid "Better safe than sorry, I guess." msgstr "" #. / Mission dialog: Sol, Pluto/Neptune/Uranus (Chris Bainfield) #: ../src/intermission.c:1145 msgid "Boring, but I guess you're right, Sid, as usual." msgstr "" #. / Mission dialog: Sol, Saturn (Chris Bainfield) #: ../src/intermission.c:1152 msgid "" "WEAPCO has set up a highly dangerous defense line between Saturn and Uranus. " "We'll need to take it out." msgstr "" #. / Mission dialog: Sol, Saturn (Ursula Lexx) #: ../src/intermission.c:1156 msgid "What kind of defense system?" msgstr "" #. / Mission dialog: Sol, Saturn (Chris Bainfield) #: ../src/intermission.c:1160 msgid "" "Several mobile Energy Ray cannons, not unlike the weapon used by the Star " "Killer back in Spirit." msgstr "" #. / Mission dialog: Sol, Saturn (Phoebe Lexx) #: ../src/intermission.c:1164 msgid "Best check my ejection system, then!" msgstr "" #. / Mission dialog: Sol, Jupiter (Sid Wilson) #: ../src/intermission.c:1171 msgid "" "While you were gone I picked up a distress call coming from around Jupiter." msgstr "" #. / Mission dialog: Sol, Jupiter (Ursula Lexx) #: ../src/intermission.c:1175 msgid "Who would be sending out a distress call within Sol?" msgstr "" #. / Mission dialog: Sol, Jupiter (Chris Bainfield) #: ../src/intermission.c:1179 msgid "Let's check it out. Even if it's a trap, I think we can handle it." msgstr "" #. / Mission dialog: Sol, Mars (Sid Wilson) #: ../src/intermission.c:1186 msgid "" "Chris, we've got a small problem. WEAPCO has deployed a minefield in the " "asteroid belt. We'll need you to clear a way through." msgstr "" #. / Mission dialog: Sol, Mars (Chris Bainfield) #: ../src/intermission.c:1190 msgid "Alright. I'll radio in once I've cleared a safe path." msgstr "" #. / Mission dialog: Sol, Earth (Chris Bainfield) #: ../src/intermission.c:1197 msgid "" "Okay people, this is the big one. We go in fast and we go in hard. Don't " "hold back and hit them with everything we've got!" msgstr "" #. / Mission dialog: Sol, Earth (Sid Wilson) #: ../src/intermission.c:1201 msgid "We've come too far to turn back now. None of us better die out there!" msgstr "" #. / Mission dialog: Sol, Earth (Phoebe Lexx) #: ../src/intermission.c:1205 msgid "Right with you, Chris!" msgstr "" #. / Mission dialog: Sol, Earth (Ursula Lexx) #: ../src/intermission.c:1209 msgid "WEAPCO'll regret sticking probes into my head!" msgstr "" #. / Mission dialog: Sol, Venus (Chris Bainfield) #: ../src/intermission.c:1216 msgid "Kethlan has run off to Venus. I'm going after him." msgstr "" #. / Mission dialog: Sol, Venus (Sid Wilson) #: ../src/intermission.c:1220 msgid "" "Be careful, Chris. We've won the war, but it would be a real shame if you " "died now!" msgstr "" #: ../src/intermission.c:1271 msgid "++ OPTIONS ++" msgstr "" #: ../src/intermission.c:1280 ../src/intermission.c:1291 #: ../src/intermission.c:1302 msgid "ON" msgstr "" #: ../src/intermission.c:1281 ../src/intermission.c:1292 #: ../src/intermission.c:1303 msgid "OFF" msgstr "" #: ../src/intermission.c:1282 msgid "SOUND" msgstr "" #: ../src/intermission.c:1293 msgid "MUSIC" msgstr "" #: ../src/intermission.c:1304 msgid "FULLSCREEN" msgstr "" #. / Retain "%s" as-is. It is replaced with the current system name. #: ../src/intermission.c:1505 #, c-format msgid "System : %s" msgstr "" #: ../src/intermission.c:1508 msgid "Start Next Mission" msgstr "" #: ../src/intermission.c:1509 msgid "Go to Destination Planet" msgstr "" #: ../src/intermission.c:1510 msgid "View System Map" msgstr "" #: ../src/intermission.c:1512 msgid "Save Game" msgstr "" #: ../src/intermission.c:1513 msgid "Upgrade FIREFLY" msgstr "" #: ../src/intermission.c:1514 msgid "Missions" msgstr "" #: ../src/intermission.c:1515 msgid "Options" msgstr "" #: ../src/intermission.c:1516 msgid "Exit to Title Screen" msgstr "" #. / Retain "%s" as-is. It is replaced with the name of the planet #. / the player is currently stationed on. #. / Retain "%s" as-is. It is replaced with the name of the planet #. / the player's destination is currently set to. #: ../src/intermission.c:1520 ../src/intermission.c:1704 #, c-format msgid "Stationed At: %s" msgstr "" #. / Retain "%s" as-is. It is replaced with the name of the planet #. / the player's destination is currently set to. #: ../src/intermission.c:1527 #, c-format msgid "Destination: %s" msgstr "" #: ../src/intermission.c:1531 msgid "Destination: None" msgstr "" #. / Mission objective #: ../src/mission.c:96 msgid "Destroy all remaining WEAPCO fighters" msgstr "" #. / Mission objective (start) #: ../src/mission.c:101 msgid "Escape from WEAPCO Persuit" msgstr "" #. / Mission objective (Hail) #: ../src/mission.c:107 msgid "Collect $500 to pay Mercenary for FIREFLY" msgstr "" #. / Mission objective (Ceradse) #: ../src/mission.c:121 msgid "Collect 6 Cargo Pods" msgstr "" #. / Mission objective (Ceradse) #: ../src/mission.c:128 msgid "Do not destroy *ANY* Cargo Pods" msgstr "" #. / Mission objective (Hinstag) #: ../src/mission.c:142 msgid "Destroy 5 WEAPCO Missile Boats" msgstr "" #. / Mission objective (Joldar) #: ../src/mission.c:156 msgid "Destroy 9 WEAPCO Mine-droppers" msgstr "" #. / Mission objective (Moebo) #: ../src/mission.c:170 msgid "Destroy WEAPCO Frigate" msgstr "" #. / Mission objective (Nerod) #: ../src/mission.c:182 msgid "Rescue Phoebe Lexx" msgstr "" #. / Mission objective (Nerod) #: ../src/mission.c:189 msgid "Do not allow Phoebe to be killed" msgstr "" #. / Mission objective (Allez) #: ../src/mission.c:212 msgid "Do not allow supply craft to be destroyed" msgstr "" #. / Mission objective (Urusor) #: ../src/mission.c:226 msgid "Disable five WEAPCO supply craft" msgstr "" #. / Mission objective (Urusor) #: ../src/mission.c:237 msgid "Protect supply craft AND Sid Wilson" msgstr "" #. / Mission objective (Dorim) #: ../src/mission.c:247 msgid "Locate doctor's escape pod" msgstr "" #. / Mission objective (Dorim) #: ../src/mission.c:254 msgid "Do not destroy doctor's escape pod" msgstr "" #. / Mission objective (Dorim) #: ../src/mission.c:261 msgid "Collect 10 pieces of Ore" msgstr "" #. / Mission objective (Elamale) #: ../src/mission.c:274 msgid "Destroy WEAPCO ore mining craft" msgstr "" #. / Mission objective (Elamale) #: ../src/mission.c:281 msgid "Save present slaves" msgstr "" #. / Mission objective (Elamale) #: ../src/mission.c:287 msgid "Battle Kline" msgstr "" #. / Mission objective (Odeon) #: ../src/mission.c:297 msgid "Destroy Ursula's ship" msgstr "" #. / Mission objective (Odeon) #: ../src/mission.c:304 msgid "Capture Ursula's escape pod" msgstr "" #. / Mission objective (Odeon) #: ../src/mission.c:311 msgid "Do not kill Ursula" msgstr "" #. / Mission objective (Fellon) #: ../src/mission.c:325 msgid "Assist attack on WEAPCO ore mining craft" msgstr "" #. / Mission objective (Fellon) #: ../src/mission.c:332 msgid "At least 1 rebel craft must survive" msgstr "" #. / Mission objective (Sivedi) #: ../src/mission.c:346 msgid "Collect 25 pieces of Ore" msgstr "" #. / Mission objective (Sivedi) #: ../src/mission.c:353 msgid "Collect 50 pieces of Ore" msgstr "" #. / Mission objective (Almartha) #: ../src/mission.c:363 msgid "Collect $2000 to pay mercenary" msgstr "" #. / Mission objective (Poswic) #: ../src/mission.c:377 msgid "Destroy escorts" msgstr "" #. / Mission objective (Poswic) #: ../src/mission.c:384 msgid "Disable executive transport" msgstr "" #. / Mission objective (Ellesh) #: ../src/mission.c:398 msgid "Destroy executive transport" msgstr "" #. / Mission objective (Pluto, Neptune, Uranus) #: ../src/mission.c:408 msgid "Destroy planetary guardian" msgstr "" #. / Mission objective (Saturn) #: ../src/mission.c:457 msgid "Destroy outer defence systems" msgstr "" #. / Mission objective (Jupiter) #: ../src/mission.c:476 msgid "Defeat Krass Tyler" msgstr "" #. / Mission objective (Jupiter) #: ../src/mission.c:483 msgid "Destroy Krass' support group" msgstr "" #. / Mission objective (Earth) #: ../src/mission.c:505 msgid "Destroy WEAPCO frontline forces" msgstr "" #: ../src/mission.c:610 ../src/mission.c:980 msgid "*** All Primary Objectives Completed ***" msgstr "" #. / Dialog (Sid Wilson) #. / Used when Sid disables the last target in the Urusor mission. #: ../src/mission.c:628 msgid "All vessels disabled!" msgstr "" #. / Info line messages for remaining cash to collect #. / This is a "\n"-separated list of possible choices to make. Please feel free #. / to add as many as you like. Each entry must have one instance of "%d", which #. / is replaced with the number remaining. #: ../src/mission.c:645 #, c-format msgid "" "Collect $%d more...\n" "$%d more to collect...\n" "Just $%d more needed...\n" "Collect just $%d more..." msgid_plural "" "Collect $%d more...\n" "$%d more to collect...\n" "$%d more needed..." msgstr[0] "" msgstr[1] "" #. / Info line messages for remaining cargo pods to collect #. / This is a "\n"-separated list of possible choices to make. Please feel free #. / to add as many as you like. Each entry must have one instance of "%d", which #. / is replaced with the number remaining. #: ../src/mission.c:662 #, c-format msgid "" "Collect %d more cargo pod...\n" "%d more cargo pod to collect...\n" "%d more cargo pod needed...\n" "Collect just %d more cargo pod...\n" "Only %d cargo pod left to collect..." msgid_plural "" "Collect %d more cargo pods...\n" "%d more cargo pods to collect...\n" "%d more cargo pods needed...\n" "Collect %d remaining cargo pods..." msgstr[0] "" msgstr[1] "" #. / Info line messages for remaining ore to collect #. / This is a "\n"-separated list of possible choices to make. Please feel free #. / to add as many as you like. Each entry must have one instance of "%d", which #. / is replaced with the number remaining. #: ../src/mission.c:681 #, c-format msgid "" "Collect %d more piece of ore...\n" "%d more piece of ore to collect...\n" "%d more piece of ore needed...\n" "Collect just %d more piece..." msgid_plural "" "Collect %d more pieces of ore...\n" "%d more pieces of ore to collect...\n" "%d more pieces of ore needed..." msgstr[0] "" msgstr[1] "" #: ../src/mission.c:699 #, c-format msgid "Cargo pod destroyed!" msgstr "" #. Get lectured by Sid #. / Dialog (Sid Wilson) #. / Used when a cargo pod is destroyed in the Ceradse mission. #: ../src/mission.c:703 msgid "" "Chris, we needed that pod! I told you that we couldn't afford to lose a " "single one!" msgstr "" #: ../src/mission.c:706 #, c-format msgid "Escape Pod lost!" msgstr "" #. / Dialog (Phoebe Lexx) #. / Used when Ursula is lost in the Odeon mission. #: ../src/mission.c:711 msgid "No... Ursula..." msgstr "" #. / Dialog (Sid Wilson) #. / Used when Phoebe is killed in the Nerod mission. #: ../src/mission.c:725 msgid "Dammit, Chris! We just lost her!" msgstr "" #. / Dialog (friendly transport from Eyananth, Allez mission) #. / Used when the friendly transport in the Allez mission is destroyed. #: ../src/mission.c:730 msgid "No no no no no! Hull bre-..." msgstr "" #. / Dialog (Sid Wilson) #. / Used when a target transport is destroyed in the Urusor mission. #: ../src/mission.c:735 msgid "Chris, we've got to disable them, not destroy them!!" msgstr "" #. / Info line messages for remaining enemies to destroy #. / This is a "\n"-separated list of possible choices to make. Please feel free #. / to add as many as you like. Each entry must have one instance of "%d", which #. / is replaced with the number remaining. #: ../src/mission.c:748 #, c-format msgid "" "Destroy %d more target...\n" "%d more target to destroy...\n" "%d target remains...\n" "Destroy just %d more...\n" "Only %d target left...\n" "Destroy %d last target..." msgid_plural "" "Destroy %d more targets...\n" "%d more targets to destroy...\n" "%d targets remain...\n" "Destroy %d remaining targets..." msgstr[0] "" msgstr[1] "" #. / Info line messages for remaining enemies to disable #. / This is a "\n"-separated list of possible choices to make. Please feel free #. / to add as many as you like. Each entry must have one instance of "%d", which #. / is replaced with the number remaining. #: ../src/mission.c:769 #, c-format msgid "" "Disable %d more target...\n" "%d more target to disable...\n" "Disable just %d more...\n" "Disable %d last target..." msgid_plural "" "Disable %d more targets...\n" "%d more targets to disable...\n" "Disable %d remaining targets..." msgstr[0] "" msgstr[1] "" #: ../src/mission.c:802 msgid "Sid has been killed!" msgstr "" #. / Dialog (Sid Wilson) #. / Used when Sid is killed. #. / Translation note: the end is Sid trying to say "FUCK" and getting cut #. / out because of the failure of his communication system, so please #. / translate that to the start of a similar curse word in the target #. / language being similarly cut out. #: ../src/mission.c:810 msgid "HULL BREACHED! SYSTEMS FAILING! F-..." msgstr "" #: ../src/mission.c:856 msgid "*** Slaves Rescued - Mission Completed ***" msgstr "" #. / Dialog (Chris Bainfield) #. / Used when you rescue enough slaves for the Eyananth slave rescue mission. #: ../src/mission.c:860 msgid "" "Alright, I think I've rescued enough slaves to stir up some trouble for " "WEAPCO!" msgstr "" #. / Info line messages for remaining slaves to rescue #. / This is a "\n"-separated list of possible choices to make. Please feel free #. / to add as many as you like. Each entry must have one instance of "%d", which #. / is replaced with the number remaining. #: ../src/mission.c:870 #, c-format msgid "" "Rescue %d more slave...\n" "Rescue at least %d more slave...\n" "At least %d more slave to rescue...\n" "At least %d more rescued slave needed..." msgid_plural "" "Rescue %d more slaves...\n" "Rescue at least %d more slaves...\n" "At least %d more slaves to rescue...\n" "At least %d more rescued slaves needed..." msgstr[0] "" msgstr[1] "" #: ../src/mission.c:888 msgid "*** Experimental Fighter Destroyed - Mission Completed ***" msgstr "" #. / Dialog (Chris Bainfield) #. / Used when the Mordor cloak ship is destroyed. #: ../src/mission.c:892 msgid "That's one less suprise that WEAPCO can spring on us!" msgstr "" #: ../src/mission.c:967 msgid "*** Primary Objective Completed ***" msgstr "" #: ../src/mission.c:969 msgid ">>> Primary Objective Failed <<<" msgstr "" #: ../src/mission.c:976 msgid "Emergency warp drive activated. Press button to engage." msgstr "" #: ../src/mission.c:982 msgid "*** Interception Destroyed ***" msgstr "" #. / Dialog (Chris Bainfield) #. / Used when the Earth mission is completed. #: ../src/mission.c:1002 msgid "" "You guys stay here and keep things under control. I'm going after Kethlan!" msgstr "" #: ../src/mission.c:1011 msgid "*** Secondary Objective Completed ***" msgstr "" #: ../src/mission.c:1016 msgid "*** All Secondary Objectives Completed ***" msgstr "" #: ../src/mission.c:1031 msgid ">>> MISSION FAILED <<<" msgstr "" #: ../src/mission.c:1037 msgid ">>> Secondary Objective Failed <<<" msgstr "" #: ../src/mission.c:1116 msgid "Primary Objectives" msgstr "" #: ../src/mission.c:1130 msgid "Secondary Objectives" msgstr "" #: ../src/mission.c:1144 msgid "Additional Information" msgstr "" #. / Used to indicate the player's shield meter in the HUD. #: ../src/mission.c:1159 msgid "Shield" msgstr "" #: ../src/mission.c:1161 msgid "Target" msgstr "" #: ../src/mission.c:1162 msgid "Sid" msgstr "" #: ../src/mission.c:1163 msgid "Phoebe" msgstr "" #: ../src/mission.c:1164 msgid "Kline" msgstr "" #. / "%d" must be retained. It is replaced with the mission time #. / limit in minutes. #: ../src/mission.c:1192 #, c-format msgid "TIME LIMIT: %d minutes" msgstr "" #. / "%d" must be retained. It is replaced with the mission required #. / survival time in minutes. #: ../src/mission.c:1198 #, c-format msgid "SURVIVAL FOR %d minutes" msgstr "" #: ../src/mission.c:1212 msgid "Phoebe Lexx will not be present" msgstr "" #: ../src/mission.c:1214 msgid "Ursula Lexx will not be present" msgstr "" #: ../src/mission.c:1221 msgid "Sid Wilson will join you on this mission" msgstr "" #: ../src/mission.c:1267 ../src/mission.c:1282 msgid "COMPLETED" msgstr "" #: ../src/mission.c:1269 ../src/mission.c:1287 msgid "FAILED" msgstr "" #. / "%d" must be retained. It is replaced with the money earned #. / from the shield bonus. #: ../src/mission.c:1301 #, c-format msgid "Shield Bonus: $%d" msgstr "" #. / "%02ld" sequences (which represent minutes and seconds, #. / respectively) must remain and stay in the same order relative #. / to each other. The ":"s between them can be changed to other #. / characters if desired, e.g. this would be acceptable: #. / #. / "Mission time: %02ldm %02lds" #. / #. / If you are familiar with printf formatting, you may also change #. / the formatting as long as the "ld" type remains. For example, #. / the "%02ld" sequences may be changed to "%ld" if you wish to #. / not force two digits to be filled in (e.g. to render the number #. / 3 as "3" instead of "03"). #: ../src/mission.c:1321 #, c-format msgid "Mission Time: %02ld:%02ld" msgstr "" #: ../src/save.c:76 ../src/save.c:122 #, c-format msgid "AUTOSAVE" msgstr "" #: ../src/save.c:84 ../src/save.c:129 #, c-format msgid "Corrupt Game Data" msgstr "" #. / Used for empty save slots. #: ../src/save.c:113 #, c-format msgid "AUTOSAVE (Empty)" msgstr "" #: ../src/save.c:113 #, c-format msgid "Empty" msgstr "" #: ../src/save.c:383 msgid "*** HELP ***" msgstr "" #: ../src/save.c:395 msgid "SAVE" msgstr "" #: ../src/save.c:396 msgid "CANCEL" msgstr "" #: ../src/save.c:397 msgid "DELETE" msgstr "" #: ../src/save.c:398 msgid "SAVE will save the game" msgstr "" #: ../src/save.c:399 msgid "CANCEL will unselect that slot" msgstr "" #: ../src/save.c:400 msgid "DELETE will remove the save" msgstr "" #: ../src/save.c:403 msgid "First click a Save game slot to use" msgstr "" #: ../src/save.c:406 msgid "Game Saved" msgstr "" #: ../src/save.c:409 msgid "Save Deleted" msgstr "" #: ../src/shop.c:57 msgid "Secondary Weapon" msgstr "" #. / Shop info: current secondary: none #: ../src/shop.c:63 msgid "Uninstalled" msgstr "" #. / Shop info: current secondary: rockets #: ../src/shop.c:67 msgid "Rockets" msgstr "" #. / Shop info: current secondary: double rockets #: ../src/shop.c:71 msgid "Dbl Rockets" msgstr "" #. / Shop info: current secondary: micro rockets #: ../src/shop.c:75 msgid "Micro Rockets" msgstr "" #. / Shop info: current secondary: laser #: ../src/shop.c:79 msgid "Laser" msgstr "" #. / Shop info: current secondary: charger #: ../src/shop.c:83 msgid "Charger" msgstr "" #. / Shop info: current secondary: homing missile #: ../src/shop.c:87 msgid "Homing Missile" msgstr "" #. / Shop info: current secondary: double homing missiles #: ../src/shop.c:91 msgid "Dbl Homing Missiles" msgstr "" #. / Shop info: current secondary: micro homing missiles #: ../src/shop.c:95 msgid "Mcr Homing Missiles" msgstr "" #. / Retain "%d" as-is. It is replaced with the rocket capacity of the Firefly. #: ../src/shop.c:104 #, c-format msgid "Capacity : %d" msgstr "" #: ../src/shop.c:285 msgid "Primary Weapon" msgstr "" #. / Shop info: min plasma output #. / Retain "%d" as-is. It is replaced with the min plasma output. #: ../src/shop.c:288 #, c-format msgid "Cannons: %d" msgstr "" #. / Shop info: min plasma damage #. / Retain "%d" as-is. It is replaced with the min plasma damage. #: ../src/shop.c:292 #, c-format msgid "Power: Stage %d" msgstr "" #. / Shop info: min plasma rate #. / Retain "%d" as-is. It is replaced with the min plasma cooling. #: ../src/shop.c:297 #, c-format msgid "Cooling: Stage %d" msgstr "" #: ../src/shop.c:301 msgid "Powerup Weapon" msgstr "" #. / Shop info: max plasma output #. / Retain "%d" as-is. It is replaced with the max plasma output. #: ../src/shop.c:304 #, c-format msgid "Splitter: Stage %d" msgstr "" #. / Shop info: max plasma damage #. / Retain "%d" as-is. It is replaced with the max plasma damage. #: ../src/shop.c:309 #, c-format msgid "Condensor: Stage %d" msgstr "" #. / Shop info: max plasma rate #. / Retain "%d" as-is. It is replaced with the max plasma cooling. #: ../src/shop.c:314 #, c-format msgid "L.Nitrogen: Stage %d" msgstr "" #. / Shop info: max plasma ammo #. / Retain "%d" as-is. It is replaced with the Firefly's plasma ammo capacity. #: ../src/shop.c:319 #, c-format msgid "Capacity: %d" msgstr "" #: ../src/shop.c:328 msgid "Temporary Weapons" msgstr "" #: ../src/shop.c:329 msgid "Ammo and Storage" msgstr "" #: ../src/shop.c:331 msgid "Primary Weapons" msgstr "" #: ../src/shop.c:333 msgid "Secondary Weapons" msgstr "" #. / Retain "%d" as-is. It is replaced with the Firefly's max shield. #: ../src/shop.c:349 #, c-format msgid "Shield: %d" msgstr "" #. / Retain "%.3d". It is replaced with the ship's current number of plasma cells. #. / "%.3d" can be changed to "%d" if you wish to not fill in space with zeroes, #. / e.g. render the number 5 as "5" rather than "005". #: ../src/shop.c:357 #, c-format msgid "Plasma Cells: %.3d" msgstr "" #: ../src/shop.c:368 msgid "Information" msgstr "" #. / For when the player attempts to buy something they can't afford. #: ../src/shop.c:376 msgid "You don't have enough money" msgstr "" #. / For when the player attempts an upgrade beyond the maximum (line 1 of 2). #: ../src/shop.c:380 msgid "Cannot upgrade ship" msgstr "" #. / For when the player attempts an upgrade beyond the maximum (line 2 of 2). #: ../src/shop.c:383 msgid "Hardware capacity has been reached" msgstr "" #. / For when the player attempts to buy more ammo than the ship can hold. #: ../src/shop.c:387 msgid "Ammunition limit reached" msgstr "" #. / For when the player attempts to sell an item they aren't allowed to sell. #: ../src/shop.c:391 msgid "You cannot sell that item" msgstr "" #. / For when the player attempts to sell an item they don't have any of. #: ../src/shop.c:395 msgid "Nothing to sell" msgstr "" #. / For when the player attempts to buy rockets or rocket capacity #. / while secondary weapon is either laser or charge cannon. #: ../src/shop.c:400 msgid "Rockets cannot be bought for Laser or Charger Cannon" msgstr "" #. / For when the player attempts to buy a weapon they already have. #: ../src/shop.c:404 msgid "You already have that weapon" msgstr "" #. / For when the player attempts to increase rocket capacity beyond #. / what is allowed for the weapon (used for homing missiles). #: ../src/shop.c:409 msgid "This weapon's ammo limit has been reached" msgstr "" #. / Used to put a shop item's name next to its price. #. / "%s" is replaced with the item name, and "%d" is replaced #. / with the item price. #: ../src/shop.c:417 #, c-format msgid "%s ($%d)" msgstr "" #. / Used for shop items that cannot be bought. #. / "%s" is replaced with the item name. #: ../src/shop.c:425 #, c-format msgid "%s (N/A)" msgstr "" #. ----------- Temporary Items ----------- #. Overwritten later #: ../src/shop.c:440 msgid "Plasma Channel Splitter" msgstr "" #. / Shop item description: Plasma Channel Splitter (PLASMA_MAX_OUTPUT) #: ../src/shop.c:442 msgid "Improves poweredup plasma output" msgstr "" #. Overwritten later #: ../src/shop.c:446 msgid "Plasma Capacity Condensor" msgstr "" #. / Shop item description: Plasma Capacity Condensor (PLASMA_MAX_DAMAGE) #: ../src/shop.c:448 msgid "Increases poweredup plasma damage" msgstr "" #. Overwritten later #: ../src/shop.c:452 msgid "Liquid Nitrogen Capsules" msgstr "" #. / Shop item description: Liquid Nitrogen Capsules (PLASMA_MAX_RATE) #: ../src/shop.c:454 msgid "Increases plasma firing rate" msgstr "" #: ../src/shop.c:462 msgid "Plasma Cells" msgstr "" #. / Shop item description: Plasma Cells #: ../src/shop.c:464 msgid "Plasma ammunition (10 cells each)" msgstr "" #: ../src/shop.c:472 msgid "Rocket Ammo" msgstr "" #. / Shop item description: Rocket Ammo #: ../src/shop.c:474 msgid "High velocity dumb fire rocket" msgstr "" #. ----------- Permanent Items ----------- #. Overwritten later #: ../src/shop.c:480 msgid "Additional Plasma Cannon" msgstr "" #. / Shop item description: Additional Plasma Cannon (PLASMA_MIN_OUTPUT) #: ../src/shop.c:482 msgid "Adds an extra plasma cannon to the Firefly" msgstr "" #. Overwritten later #: ../src/shop.c:486 msgid "Plasma Power Booster" msgstr "" #. / Shop item description: Plasma Power Booster (PLASMA_MIN_DAMAGE) #: ../src/shop.c:488 msgid "Increases power of plasma shots" msgstr "" #. Overwritten later #: ../src/shop.c:492 msgid "Plasma Cooling Booster" msgstr "" #. / Shop item description: Plasma Cooling Booster (PLASMA_MIN_RATE) #: ../src/shop.c:494 msgid "Permanently increases firing rate" msgstr "" #. ----------- Ammo Items -------------- #. Overwritten later #: ../src/shop.c:500 msgid "Plasma Compressor" msgstr "" #. / Shop item description: Plasma Compressor (PLASMA_MAX_AMMO) #: ../src/shop.c:502 msgid "Increases plasma ammo capacity" msgstr "" #. Overwritten later #: ../src/shop.c:506 msgid "Rocket Pod" msgstr "" #. / Shop item description: Rocket Pod (ROCKET_MAX_AMMO) #: ../src/shop.c:508 msgid "Allows for an additional 5 rockets to be carried" msgstr "" #: ../src/shop.c:514 msgid "Dual Rocket Launcher" msgstr "" #. / Shop item description: Dual Rocket Launcher #: ../src/shop.c:516 msgid "Launches two rockets at once" msgstr "" #: ../src/shop.c:520 msgid "Micro Rocket Launcher" msgstr "" #. / Shop item description: Micro Rocket Launcher #: ../src/shop.c:522 msgid "Launches several less powerful rockets at once" msgstr "" #: ../src/shop.c:526 msgid "Laser Cannon" msgstr "" #. / Shop item description: Laser Cannon #: ../src/shop.c:528 msgid "Fires a continuous stream of energy particles" msgstr "" #: ../src/shop.c:532 msgid "Homing Missile Launcher" msgstr "" #. / Shop item description: Homing Missile Launcher #. / %i must be retained. It is replaced by the maximum missile #. / capacity of the weapon. #: ../src/shop.c:536 #, c-format msgid "Fires homing missile (max %i missiles)" msgstr "" #: ../src/shop.c:540 msgid "Charge Cannon" msgstr "" #. / Shop item description: Charge Cannon #: ../src/shop.c:542 msgid "Compacts plasma into clusters for greater damage" msgstr "" #: ../src/shop.c:546 msgid "Dual Homing Missile Launcher" msgstr "" #. / Shop item description: Dual Homing Missile Launcher #. / %i must be retained. It is replaced by the maximum missile #. / capacity of the weapon. #: ../src/shop.c:550 #, c-format msgid "Fires two homing missiles (max %i missiles)" msgstr "" #: ../src/shop.c:554 msgid "Micro Homing Missile Launcher" msgstr "" #. / Shop item description: Micro Homing Missile Launcher #. / %i must be retained. It is replaced by the maximum missile #. / capacity of the weapon. #: ../src/shop.c:558 #, c-format msgid "Fires several small homing missiles (max %i missiles)" msgstr "" #: ../src/title.c:93 msgid "START GAME" msgstr "" #. / Difficulty menu option. #. / Retain "%s" as-is. It is replaced with the difficulty chosen. #: ../src/title.c:99 #, c-format msgid "DIFFICULTY - %s" msgstr "" #: ../src/title.c:116 msgid "SOUND - ON" msgstr "" #: ../src/title.c:118 msgid "SOUND - OFF" msgstr "" #: ../src/title.c:121 msgid "MUSIC - ON" msgstr "" #: ../src/title.c:123 msgid "MUSIC - OFF" msgstr "" #: ../src/title.c:126 msgid "FULLSCREEN - ON" msgstr "" #: ../src/title.c:128 msgid "FULLSCREEN - OFF" msgstr "" #: ../src/title.c:131 msgid "AUTOPAUSE - ON" msgstr "" #: ../src/title.c:133 msgid "AUTOPAUSE - OFF" msgstr "" #: ../src/title.c:151 msgid "UNLIMITED SHIELD - ON" msgstr "" #: ../src/title.c:153 msgid "UNLIMITED SHIELD - OFF" msgstr "" #: ../src/title.c:156 msgid "UNLIMITED AMMO - ON" msgstr "" #: ../src/title.c:158 msgid "UNLIMITED AMMO - OFF" msgstr "" #: ../src/title.c:161 msgid "UNLIMITED CASH - ON" msgstr "" #: ../src/title.c:163 msgid "UNLIMITED CASH - OFF" msgstr "" #: ../src/title.c:166 msgid "UNLIMITED TIME - ON" msgstr "" #: ../src/title.c:168 msgid "UNLIMITED TIME - OFF" msgstr "" #: ../src/title.c:236 msgid "START NEW GAME" msgstr "" #: ../src/title.c:237 msgid "LOAD GAME" msgstr "" #: ../src/title.c:238 msgid "CONTINUE CURRENT GAME" msgstr "" #: ../src/title.c:239 msgid "OPTIONS" msgstr "" #: ../src/title.c:240 msgid "CREDITS" msgstr "" #: ../src/title.c:241 msgid "CHEAT OPTIONS" msgstr "" #: ../src/title.c:242 msgid "QUIT" msgstr "" #: ../src/title.c:246 msgid "BACK TO MAIN MENU" msgstr ""