CFLAGS ?= -O2 -Wall -g CFLAGS += `sdl-config --cflags` -DLINUX LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o unpack.o weapons.o VERSION = 1.1 PROG = starfighter PACK = starfighter.pak DOCS = docs/* DATA = data gfx music sound DATAFILES = data/* gfx/* music/* sound/* USEPACK ?= 1 PREFIX ?= /usr BINDIR ?= $(PREFIX)/games/ DATADIR ?= $(PREFIX)/share/games/parallelrealities/ DOCDIR ?= $(PREFIX)/share/doc/$(PROG)/ # top-level rule to create the program. ALL = $(PROG) ifeq ($(USEPACK), 1) ALL += $(PACK) endif all: $(ALL) # compiling other source files. %.o: code/%.cpp code/*.h $(CXX) $(CFLAGS) -c -DVERSION=\"$(VERSION)\" -DPACKLOCATION=\"$(DATADIR)$(PACK)\" -DUSEPACK=$(USEPACK) $< # linking the program. $(PROG): $(OBJS) $(CXX) $(LDFLAGS) $(OBJS) -o $(PROG) $(LIBS) # cleaning everything that can be automatically recreated with "make". clean: $(RM) $(OBJS) $(ALL) # install install: $(ALL) mkdir -p $(DESTDIR)$(BINDIR) mkdir -p $(DESTDIR)$(DATADIR) mkdir -p $(DESTDIR)$(DOCDIR) install -m 755 $(PROG) $(DESTDIR)$(BINDIR)$(PROG) ifeq ($(USEPACK), 1) install -m 644 $(PACK) $(DESTDIR)$(DATADIR)$(PACK) else cp -pr $(DATA) $(DESTDIR)$(DATADIR) endif cp -p $(DOCS) $(DESTDIR)$(DOCDIR) $(PACK): pack.py $(DATAFILES) ./pack.py $(PACK) $(DATAFILES) unpack: unpack.py ./unpack.py $(PACK) optimise: advpng -z gfx/*.png jpegoptim --strip-all gfx/*.jpg .PHONY: all clean install optimise unpack