sr = 48000 ksmps = 32 nchnls = 2 0dbfs = 1 ; Use Fluidsynth to render the score using soundfonts gifluid fluidEngine; start fluidsynth engine ifont fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid, 1 fluidProgramSelect gifluid, 1, ifont, 0, 38 ;Synth bass 1 fluidProgramSelect gifluid, 2, ifont, 0, 2 ;Electric piano fluidProgramSelect gifluid, 3, ifont, 8, 50 ;Synth strings fluidProgramSelect gifluid, 10, ifont, 128, 25 ;TR-808 drums ; Second engine so we can vary its volume gifluid2 fluidEngine; start fluidsynth engine ifont2 fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid2, 1 fluidProgramSelect gifluid2, 2, ifont2, 0, 2 ;Electric piano gkmix init 0 instr 1, 3, 10 ikey notnum ivel ampmidi 127 fluidNote gifluid, p1, ikey, ivel endin instr 2 ikey notnum ivel ampmidi 127 fluidNote gifluid2, p1, ikey, ivel endin instr 98 gkmix line p4, p3, p5 endin instr 99 iamp init 3 al, ar fluidOut gifluid al2, ar2 fluidOut gifluid2 alo = al + al2 * gkmix aro = ar + ar2 * gkmix outs alo * iamp, aro * iamp endin ; Tempo t 0 150 ; Final output i 99 0 3600 ; Crescendo's for the piano chords i 98 36 32 0 1 i 98 196 32 0 1 e 1