/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" static char lastKeyEvents[] = " "; /* Checked during the main game loop. When the game is paused it goes into a constant loop checking this routine. If escape is pressed, the game automatically ends and goes back to the title screen */ bool checkPauseRequest() { getPlayerInput(); if (engine.keyState[KEY_ESCAPE]) { engine.paused = false; engine.done = 1; player.shield = 0; return true; } if (engine.keyState[KEY_PAUSE]) { engine.paused = false; engine.keyState[KEY_PAUSE] = 0; } return false; } static void compareLastKeyInputs() { if (strstr(lastKeyEvents, "humansdoitbetter") != NULL) {engine.cheat = true; memset(lastKeyEvents, ' ', 25);} if (strstr(lastKeyEvents, "credits") != NULL) {engine.cheatCredits = true; memset(lastKeyEvents, ' ', 25);} } void addKeyEvent(const char *keyName) { if (strlen(keyName) > 1) return; int index = -1; for (int i = 0 ; i < 25 ; i++) { if (lastKeyEvents[i] == ' ') { index = i; break; } } if (index == -1) { for (int i = 0 ; i < 25 ; i++) { lastKeyEvents[i] = lastKeyEvents[i + 1]; } index = 24; } lastKeyEvents[index] = keyName[0]; compareLastKeyInputs(); }