sr = 48000 ksmps = 32 nchnls = 2 0dbfs = 1 ; Use Fluidsynth to render the score using soundfonts gifluid fluidEngine; start fluidsynth engine ifont fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid, 1 fluidProgramSelect gifluid, 1, ifont, 0, 38 ;Synth bass 1 fluidProgramSelect gifluid, 2, ifont, 0, 29 ;Distortion guitar fluidProgramSelect gifluid, 10, ifont, 128, 25 ;TR-808 drums instr 1, 2, 10 ikey notnum ivel ampmidi 127 fluidNote gifluid, p1, ikey, ivel endin instr 99 al, ar fluidOut gifluid al, ar reverbsc al, ar, 0.6, 10000 outs al, ar endin i 99 0 3600 e 1