/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" void loadBackground(const char *filename) { if (gfx_background != NULL) { SDL_FreeSurface(gfx_background); gfx_background = NULL; } gfx_background = gfx_loadImage(filename); SDL_SetColorKey(gfx_background, 0, 0); } void loadGameGraphics() { Uint32 *p32; Uint16 *p16; Uint8 *p8; gfx_free(); // Faces gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png"); gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png"); gfx_faceSprites[FS_KRASS] = gfx_loadImage("gfx/face_krass.png"); gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png"); gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png"); gfx_faceSprites[FS_CREW] = gfx_loadImage("gfx/face_crew.png"); // Ships gfx_shipSprites[SS_FIREFLY] = gfx_loadImage("gfx/firefly1.png"); gfx_shipSprites[SS_FIREFLY_L] = gfx_loadImage("gfx/firefly2.png"); gfx_shipSprites[SS_SID] = gfx_loadImage("gfx/sid1.png"); gfx_shipSprites[SS_SID_L] = gfx_loadImage("gfx/sid2.png"); gfx_shipSprites[SS_FRIEND] = gfx_loadImage("gfx/wingmate1.png"); gfx_shipSprites[SS_FRIEND_L] = gfx_loadImage("gfx/wingmate2.png"); gfx_shipSprites[SS_GOODTRANSPORT] = gfx_loadImage("gfx/goodTrans1.png"); gfx_shipSprites[SS_GOODTRANSPORT_L] = gfx_loadImage("gfx/goodTrans2.png"); gfx_shipSprites[SS_REBELCARRIER] = gfx_loadImage("gfx/rebelCarrier1.png"); gfx_shipSprites[SS_REBELCARRIER_L] = gfx_loadImage("gfx/rebelCarrier2.png"); gfx_shipSprites[SS_DUALFIGHTER] = gfx_loadImage("gfx/dualFighter1.png"); gfx_shipSprites[SS_DUALFIGHTER_L] = gfx_loadImage("gfx/dualFighter2.png"); gfx_shipSprites[SS_MISSILEBOAT] = gfx_loadImage("gfx/missileBoat1.png"); gfx_shipSprites[SS_MISSILEBOAT_L] = gfx_loadImage("gfx/missileBoat2.png"); gfx_shipSprites[SS_PROTOFIGHTER] = gfx_loadImage("gfx/eliteFighter1.png"); gfx_shipSprites[SS_PROTOFIGHTER_L] = gfx_loadImage("gfx/eliteFighter2.png"); gfx_shipSprites[SS_AIMFIGHTER] = gfx_loadImage("gfx/aimFighter1.png"); gfx_shipSprites[SS_AIMFIGHTER_L] = gfx_loadImage("gfx/aimFighter2.png"); gfx_shipSprites[SS_DRONE] = gfx_loadImage("gfx/drone1.png"); gfx_shipSprites[SS_DRONE_L] = gfx_loadImage("gfx/drone2.png"); gfx_shipSprites[SS_MINER] = gfx_loadImage("gfx/miner1.png"); gfx_shipSprites[SS_MINER_L] = gfx_loadImage("gfx/miner2.png"); gfx_shipSprites[SS_ESCORT] = gfx_loadImage("gfx/escort1.png"); gfx_shipSprites[SS_ESCORT_L] = gfx_loadImage("gfx/escort2.png"); gfx_shipSprites[SS_MOBILE_RAY] = gfx_loadImage("gfx/mobileCannon1.png"); gfx_shipSprites[SS_MOBILE_RAY_L] = gfx_loadImage("gfx/mobileCannon2.png"); gfx_shipSprites[SS_TRANSPORTSHIP] = gfx_loadImage("gfx/transport1.png"); gfx_shipSprites[SS_TRANSPORTSHIP_L] = gfx_loadImage("gfx/transport2.png"); gfx_shipSprites[SS_CARGOSHIP] = gfx_loadImage("gfx/tug1.png"); gfx_shipSprites[SS_CARGOSHIP_L] = gfx_loadImage("gfx/tug2.png"); gfx_shipSprites[SS_SLAVETRANSPORT] = gfx_loadImage("gfx/slaveTrans1.png"); gfx_shipSprites[SS_SLAVETRANSPORT_L] = gfx_loadImage("gfx/slaveTrans2.png"); gfx_shipSprites[SS_BARRIER] = gfx_loadImage("gfx/barrier.png"); gfx_shipSprites[SS_MOBILESHIELD] = gfx_loadImage("gfx/mobileShield1.png"); gfx_shipSprites[SS_MOBILESHIELD_L] = gfx_loadImage("gfx/mobileShield2.png"); gfx_shipSprites[SS_ASTEROID] = gfx_loadImage("gfx/asteroid1.png"); gfx_shipSprites[SS_ASTEROID_SMALL] = gfx_loadImage("gfx/asteroid2.png"); gfx_shipSprites[SS_ASTEROID_SMALL_L] = gfx_loadImage("gfx/asteroid3.png"); gfx_shipSprites[SS_CLOAKFIGHTER] = gfx_loadImage("gfx/cloakShip1.png"); gfx_shipSprites[SS_CLOAKFIGHTER_L] = gfx_loadImage("gfx/cloakShip2.png"); gfx_shipSprites[SS_EVILURSULA] = gfx_loadImage("gfx/evilUrsula1.png"); gfx_shipSprites[SS_EVILURSULA_L] = gfx_loadImage("gfx/evilUrsula2.png"); gfx_shipSprites[SS_KRASS] = gfx_loadImage("gfx/merc1.png"); gfx_shipSprites[SS_KRASS_L] = gfx_loadImage("gfx/merc2.png"); gfx_shipSprites[SS_FRIGATE] = gfx_loadImage("gfx/frigateBody1.png"); gfx_shipSprites[SS_FRIGATE_L] = gfx_loadImage("gfx/frigateBody2.png"); gfx_shipSprites[SS_FRIGATE_WING1] = gfx_loadImage("gfx/frigateGun11.png"); gfx_shipSprites[SS_FRIGATE_WING1_L] = gfx_loadImage("gfx/frigateGun12.png"); gfx_shipSprites[SS_FRIGATE_WING2] = gfx_loadImage("gfx/frigateGun21.png"); gfx_shipSprites[SS_FRIGATE_WING2_L] = gfx_loadImage("gfx/frigateGun22.png"); gfx_shipSprites[SS_MINERBOSS] = gfx_loadImage("gfx/mineBoss1.png"); gfx_shipSprites[SS_MINERBOSS_L] = gfx_loadImage("gfx/mineBoss2.png"); gfx_shipSprites[SS_MINERBOSS_WING1] = gfx_loadImage("gfx/mineBossWing11.png"); gfx_shipSprites[SS_MINERBOSS_WING1_L] = gfx_loadImage("gfx/mineBossWing12.png"); gfx_shipSprites[SS_MINERBOSS_WING2] = gfx_loadImage("gfx/mineBossWing21.png"); gfx_shipSprites[SS_MINERBOSS_WING2_L] = gfx_loadImage("gfx/mineBossWing22.png"); gfx_shipSprites[SS_MINERBOSS_WING3] = gfx_loadImage("gfx/mineBossWing31.png"); gfx_shipSprites[SS_MINERBOSS_WING3_L] = gfx_loadImage("gfx/mineBossWing32.png"); gfx_shipSprites[SS_MINERBOSS_WING4] = gfx_loadImage("gfx/mineBossWing41.png"); gfx_shipSprites[SS_MINERBOSS_WING4_L] = gfx_loadImage("gfx/mineBossWing42.png"); gfx_shipSprites[SS_EXEC] = gfx_loadImage("gfx/execTrans1.png"); gfx_shipSprites[SS_EXEC_L] = gfx_loadImage("gfx/execTrans2.png"); gfx_shipSprites[SS_PLUTOBOSS] = gfx_loadImage("gfx/plutoBoss1.png"); gfx_shipSprites[SS_PLUTOBOSS_L] = gfx_loadImage("gfx/plutoBoss2.png"); gfx_shipSprites[SS_URANUSBOSS] = gfx_loadImage("gfx/splitBoss11.png"); gfx_shipSprites[SS_URANUSBOSS_L] = gfx_loadImage("gfx/splitBoss12.png"); gfx_shipSprites[SS_URANUSBOSS_WING1] = gfx_loadImage("gfx/splitBoss21.png"); gfx_shipSprites[SS_URANUSBOSS_WING1_L] = gfx_loadImage("gfx/splitBoss22.png"); gfx_shipSprites[SS_URANUSBOSS_WING2] = gfx_loadImage("gfx/splitBoss31.png"); gfx_shipSprites[SS_URANUSBOSS_WING2_L] = gfx_loadImage("gfx/splitBoss32.png"); gfx_shipSprites[SS_KLINE] = gfx_loadImage("gfx/kline11.png"); gfx_shipSprites[SS_KLINE_L] = gfx_loadImage("gfx/kline12.png"); /* Create images of ships being hit that show a lot of red */ for (int i = SS_HIT_INDEX ; i < SS_MAX ; i++) { if (gfx_shipSprites[i - SS_HIT_INDEX] == NULL) continue; gfx_shipSprites[i] = gfx_createSurface(gfx_shipSprites[i - SS_HIT_INDEX]->w, gfx_shipSprites[i - SS_HIT_INDEX]->h); SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SS_HIT_INDEX], SDL_BLENDMODE_NONE); gfx_blit(gfx_shipSprites[i - SS_HIT_INDEX], 0, 0, gfx_shipSprites[i]); SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SS_HIT_INDEX], SDL_BLENDMODE_BLEND); switch (gfx_shipSprites[i]->format->BitsPerPixel) { case 32: SDL_LockSurface(gfx_shipSprites[i]); p32 = (Uint32 *)gfx_shipSprites[i]->pixels; for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p32[j]) p32[j] |= gfx_shipSprites[i]->format->Rmask; } SDL_UnlockSurface(gfx_shipSprites[i]); break; case 16: SDL_LockSurface(gfx_shipSprites[i]); p16 = (Uint16 *)gfx_shipSprites[i]->pixels; for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p16[j]) p16[j] |= gfx_shipSprites[i]->format->Rmask; } SDL_UnlockSurface(gfx_shipSprites[i]); break; case 8: SDL_LockSurface(gfx_shipSprites[i]); p8 = (Uint8 *)gfx_shipSprites[i]->pixels; for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p8[j]) p8[j] = SDL_MapRGB(gfx_shipSprites[i]->format, 255, 0, 0); } SDL_UnlockSurface(gfx_shipSprites[i]); break; } SDL_SetColorKey(gfx_shipSprites[i], SDL_TRUE, SDL_MapRGB(gfx_shipSprites[i]->format, 0, 0, 0)); } // Other sprites gfx_sprites[SP_PLASMA_GREEN] = gfx_loadImage("gfx/plasmaGreen.png"); gfx_sprites[SP_PLASMA_RED] = gfx_loadImage("gfx/plasmaRed.png"); gfx_sprites[SP_DIR_PLASMA_GREEN] = gfx_loadImage("gfx/greenDir.png"); gfx_sprites[SP_DIR_PLASMA_RED] = gfx_loadImage("gfx/redDir.png"); gfx_sprites[SP_ROCKET] = gfx_loadImage("gfx/rocket1.png"); gfx_sprites[SP_ROCKET_L] = gfx_loadImage("gfx/rocket2.png"); gfx_sprites[SP_SMALL_EXPLOSION] = gfx_loadImage("gfx/explode1.png"); gfx_sprites[SP_SMALL_EXPLOSION_2] = gfx_loadImage("gfx/explode2.png"); gfx_sprites[SP_SMALL_EXPLOSION_3] = gfx_loadImage("gfx/explode3.png"); gfx_sprites[SP_SMALL_EXPLOSION_L] = gfx_loadImage("gfx/explode4.png"); gfx_sprites[SP_BIG_EXPLOSION] = gfx_loadImage("gfx/explode05.png"); gfx_sprites[SP_BIG_EXPLOSION_2] = gfx_loadImage("gfx/explode06.png"); gfx_sprites[SP_BIG_EXPLOSION_3] = gfx_loadImage("gfx/explode07.png"); gfx_sprites[SP_BIG_EXPLOSION_L] = gfx_loadImage("gfx/explode08.png"); gfx_sprites[SP_SMOKE] = gfx_loadImage("gfx/explode9.png"); gfx_sprites[SP_SMOKE_2] = gfx_loadImage("gfx/explode10.png"); gfx_sprites[SP_SMOKE_3] = gfx_loadImage("gfx/explode11.png"); gfx_sprites[SP_SMOKE_L] = gfx_loadImage("gfx/explode12.png"); gfx_sprites[SP_TINY_EXPLOSION] = gfx_loadImage("gfx/explode13.png"); gfx_sprites[SP_TINY_EXPLOSION_2] = gfx_loadImage("gfx/explode14.png"); gfx_sprites[SP_TINY_EXPLOSION_3] = gfx_loadImage("gfx/explode15.png"); gfx_sprites[SP_TINY_EXPLOSION_L] = gfx_loadImage("gfx/explode16.png"); gfx_sprites[SP_ELECTRICAL] = gfx_loadImage("gfx/elec1.png"); gfx_sprites[SP_ELECTRICAL_2] = gfx_loadImage("gfx/elec2.png"); gfx_sprites[SP_ELECTRICAL_3] = gfx_loadImage("gfx/elec3.png"); gfx_sprites[SP_ELECTRICAL_L] = gfx_loadImage("gfx/elec4.png"); gfx_sprites[SP_PICKUP_MONEY] = gfx_loadImage("gfx/dollar.png"); gfx_sprites[SP_PICKUP_PLASMA] = gfx_loadImage("gfx/rocket.png"); gfx_sprites[SP_PICKUP_SHIELD] = gfx_loadImage("gfx/heart.png"); gfx_sprites[SP_PICKUP_PLASMA_OUTPUT] = gfx_loadImage("gfx/plasmaAmmo.png"); gfx_sprites[SP_PICKUP_PLASMA_RATE] = gfx_loadImage("gfx/plasmaRate.png"); gfx_sprites[SP_PICKUP_PLASMA_POWER] = gfx_loadImage("gfx/plasmaDamage.png"); gfx_sprites[SP_CHAIN_LINK] = gfx_loadImage("gfx/chainLink.png"); gfx_sprites[SP_MINE] = gfx_loadImage("gfx/mine.png"); gfx_sprites[SP_CARGO] = gfx_loadImage("gfx/cargo1.png"); gfx_sprites[SP_ION] = gfx_loadImage("gfx/stunBolt.png"); gfx_sprites[SP_ARROW_NORTH] = gfx_loadImage("gfx/arrowNorth.png"); gfx_sprites[SP_ARROW_NORTHEAST] = gfx_loadImage("gfx/arrowNorthEast.png"); gfx_sprites[SP_ARROW_EAST] = gfx_loadImage("gfx/arrowEast.png"); gfx_sprites[SP_ARROW_SOUTHEAST] = gfx_loadImage("gfx/arrowSouthEast.png"); gfx_sprites[SP_ARROW_SOUTH] = gfx_loadImage("gfx/arrowSouth.png"); gfx_sprites[SP_ARROW_SOUTHWEST] = gfx_loadImage("gfx/arrowSouthWest.png"); gfx_sprites[SP_ARROW_WEST] = gfx_loadImage("gfx/arrowWest.png"); gfx_sprites[SP_ARROW_NORTHWEST] = gfx_loadImage("gfx/arrowNorthWest.png"); gfx_sprites[SP_TARGET] = gfx_loadImage("gfx/targetText.png"); gfx_sprites[SP_ESCAPE_POD] = gfx_loadImage("gfx/pod.png"); gfx_sprites[SP_ORE] = gfx_loadImage("gfx/ore1.png"); gfx_sprites[SP_ORE_2] = gfx_loadImage("gfx/ore2.png"); gfx_sprites[SP_ORE_L] = gfx_loadImage("gfx/ore3.png"); gfx_sprites[SP_PICKUP_ROCKETS] = gfx_loadImage("gfx/rocketAmmo.png"); gfx_sprites[SP_SUPERCHARGE] = gfx_loadImage("gfx/superCharge.png"); loadBackground(systemBackground[game.system]); for (int i = 0 ; i < CD_MAX ; i++) { if (gfx_shipSprites[alien_defs[i].imageIndex[0]] != NULL) { alien_defs[i].image[0] = gfx_shipSprites[alien_defs[i].imageIndex[0]]; alien_defs[i].image[1] = gfx_shipSprites[alien_defs[i].imageIndex[1]]; alien_defs[i].engineX = alien_defs[i].image[0]->w; alien_defs[i].engineY = (alien_defs[i].image[0]->h / 2); } } for (int i = 0 ; i < MAX_WEAPONS ; i++) { weapon[i].image[0] = gfx_sprites[weapon[i].imageIndex[0]]; weapon[i].image[1] = gfx_sprites[weapon[i].imageIndex[1]]; } } /* Custom loading to alter the font color before doing all other things */ void loadFont() { SDL_Surface *image, *newImage; for (int i = 0 ; i < FONT_MAX ; i++) { image = IMG_Load("gfx/smallFont.png"); if (image == NULL) { printf("Couldn't load game font! (%s) Exitting.\n", SDL_GetError()); exit(1); } switch(i) { case FONT_RED: SDL_SetSurfaceColorMod(image, 255, 0, 0); break; case FONT_YELLOW: SDL_SetSurfaceColorMod(image, 255, 255, 0); break; case FONT_GREEN: SDL_SetSurfaceColorMod(image, 0, 255, 0); break; case FONT_CYAN: SDL_SetSurfaceColorMod(image, 0, 255, 255); break; case FONT_OUTLINE: SDL_SetSurfaceColorMod(image, 0, 0, 10); break; } newImage = SDL_ConvertSurface(image, screen->format, 0); gfx_fontSprites[i] = gfx_setTransparent(newImage); SDL_FreeSurface(image); } }