/* Project: Starfighter Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2015 Julian Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" int main(int argc, char **argv) { bool cheatAttempt; int cheatCount; int section; if (chdir(DATADIR) == -1) printf("Warning: failed to change directory to \"%s\"\n", DATADIR); defineGlobals(); // Must do this first! cheatAttempt = false; cheatCount = 0; if (argc > 1) { if (strcmp("--help", argv[1]) == 0) { printf("\nProject: Starfighter %s\n", VERSION); printf("Copyright Parallel Realities 2003\n"); printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n"); printf("Additional Commands\n"); printf("\t-noaudio Disables sound and music\n"); printf("\t-mono Mono sound output (best for headphones)\n\n"); printf("http://starfighter.nongnu.org\n"); printf("\n"); exit(0); } } for (int i = 1 ; i < argc ; i++) { if (strcmp(argv[i], "-nomove") == 0) { printf("Enemy movement disabled\n"); dev.moveAliens = 0; } if (strcmp(argv[i], "-nofire") == 0) { printf("Enemy firing disabled\n"); dev.fireAliens = 0; } if (strcmp(argv[i], "-cheat") == 0) cheatAttempt = true; if (strcmp(argv[i], "-noaudio") == 0) { printf("No Audio\n"); engine.useAudio = false; } if (strcmp(argv[i], "-mono") == 0) { printf("Mono sound output\n"); engine.useAudio = true; } if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0)) cheatCount = 1; if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1)) cheatCount = 2; if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2)) cheatCount = 3; if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3)) || (strcmp(argv[i], "humansdoitbetter") == 0)) { printf("Humans do it better! Cheats enabled.\n"); engine.cheat = true; } } atexit(cleanUp); initGraphics(); initSystem(); // Opens video mode and sound loadFont(); if (cheatAttempt && !engine.cheat) { clearScreen(black); drawString("That doesn't work anymore", -1, 285, FONT_WHITE); drawString("Try harder...", -1, 315, FONT_WHITE); updateScreen(); SDL_Delay(2000); clearScreen(black); updateScreen(); SDL_Delay(500); } freeGraphics(); audio_loadSounds(); initWeapons(); initVars(); alien_defs_init(); setColorIndexes(); showStory(); // Determine which part of the game we will go to... section = 0; currentGame.difficulty = DIFFICULTY_NORMAL; newGame(); while (true) { switch (section) { case 0: section = doTitle(); break; case 1: section = galaxyMap(); break; case 2: if (currentGame.stationedPlanet == -1) doCutscene(0); section = mainGameLoop(); break; } } return(0); }