/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2015, 2017 Julie Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "SDL.h" #include "defs.h" #include "structs.h" #include "screen.h" SDL_Renderer *renderer; SDL_Texture *renderer_texture; void renderer_update() { // XXX: The SDL wiki says that SDL_UpdateTexture is slow and shouldn't // be used for textures that are updated often. This should be looked // into. SDL_UpdateTexture(renderer_texture, NULL, screen->pixels, screen->w * 4); SDL_RenderCopy(renderer, renderer_texture, NULL, NULL); SDL_RenderPresent(renderer); }