/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen Copyright (C) 2015-2017 Julie Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include "SDL.h" #include "SDL_image.h" #include "defs.h" #include "structs.h" #include "alien.h" #include "engine.h" #include "game.h" #include "screen.h" #include "weapons.h" SDL_Surface *gfx_background; SDL_Surface *gfx_sprites[SP_MAX]; SDL_Surface *gfx_faceSprites[FS_MAX]; SDL_Surface *gfx_shipSprites[SS_MAX]; SDL_Surface *gfx_fontSprites[FONT_MAX]; SDL_Surface *gfx_shopSprites[SHOP_S_MAX]; TextObject gfx_textSprites[TS_MAX]; SDL_Surface *gfx_messageBox; void gfx_init() { screen_bufferHead = new LinkedRect; screen_bufferHead->next = NULL; screen_bufferTail = screen_bufferHead; for (int i = 0 ; i < SP_MAX ; i++) gfx_sprites[i] = NULL; for (int i = 0 ; i < SS_MAX ; i++) gfx_shipSprites[i] = NULL; for (int i = 0 ; i < TS_MAX ; i++) gfx_textSprites[i].image = NULL; for (int i = 0 ; i < SHOP_S_MAX ; i++) gfx_shopSprites[i] = NULL; for (int i = 0 ; i < FONT_MAX ; i++) gfx_fontSprites[i] = NULL; gfx_background = NULL; gfx_messageBox = NULL; screen = NULL; } SDL_Surface *gfx_setTransparent(SDL_Surface *sprite) { SDL_SetColorKey(sprite, SDL_TRUE, SDL_MapRGB(sprite->format, 0, 0, 0)); return sprite; } void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest) { SDL_Rect blitRect; // Exit early if image is not on dest at all if (x + image->w < 0 || x >= dest->w || y + image->h < 0 || y >= dest->h) return; // Set up a rectangle to draw to blitRect.x = x; blitRect.y = y; blitRect.w = image->w; blitRect.h = image->h; /* Blit onto the destination surface */ if (SDL_BlitSurface(image, NULL, dest, &blitRect) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); engine_showError(2, ""); } // Only if it is to the screen, mark the region as damaged if (dest == screen) screen_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h); } /* In 16 bit mode this is slow. VERY slow. Don't write directly to a surface that constantly needs updating (eg - the main game screen) */ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest) { int i; int splitword; SDL_Rect area; SDL_Rect letter; area.x = x; area.y = y; area.w = 8; area.h = 14; letter.y = 0; letter.w = 8; letter.h = 14; while (*in != '\0') { if (*in != ' ') { letter.x = (*in - 33); letter.x *= 8; /* Blit onto the screen surface */ if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); engine_showError(2, ""); } } area.x += 9; if (wrap) { if ((area.x > (dest->w - 70)) && (*in == ' ')) { area.y += 16; area.x = x; } else if (area.x > (dest->w - 31)) { splitword = 1; for (i = 0 ; i < 4 ; i++) { if (!isalpha(*(in + i))) { splitword = 0; break; } } if (splitword) { letter.x = (int)('-') - 33; letter.x *= 8; if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); engine_showError(2, ""); } area.y += 16; area.x = x; } } } in++; } return area.y; } int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest) { if (x == -1) x = (dest->w - (strlen(in) * 9)) / 2; gfx_renderStringBase(in, x, y - 1, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x, y + 1, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x, y + 2, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x - 1, y, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x - 2, y, FONT_OUTLINE, wrap, dest); gfx_renderStringBase(in, x + 1, y, FONT_OUTLINE, wrap, dest); return gfx_renderStringBase(in, x, y, fontColor, wrap, dest); } /* * Set the pixel at (x, y) to the given value * NOTE: The surface must be locked before calling this! */ void gfx_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to set */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: *p = pixel; break; case 2: *(Uint16 *)p = pixel; break; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; } else { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; } break; case 4: *(Uint32 *)p = pixel; break; } } /* A quick(?) circle draw function. This code was posted to the SDL mailing list... I didn't write it myself. */ void gfx_drawCircle(int xc, int yc, int R, SDL_Surface *PIX, int col) { int x = 0; int xx = 0; int y = R; int yy = 2 * R; int p = 1 - R; gfx_putPixel(PIX, xc, yc - y, col); gfx_putPixel(PIX, xc, yc + y, col); gfx_putPixel(PIX, xc - y, yc, col); gfx_putPixel(PIX, xc + y, yc, col); while (x < y) { xx += 2; x++; if (p >= 0) { yy -= 2; y--; p -= yy; } p += xx + 1; gfx_putPixel(PIX, xc - x, yc - y, col); gfx_putPixel(PIX, xc + x, yc - y, col); gfx_putPixel(PIX, xc - x, yc + y, col); gfx_putPixel(PIX, xc + x, yc + y, col); gfx_putPixel(PIX, xc - y, yc - x, col); gfx_putPixel(PIX, xc + y, yc - x, col); gfx_putPixel(PIX, xc - y, yc + x, col); gfx_putPixel(PIX, xc + y, yc + x, col); } if ((x = y)) { gfx_putPixel(PIX, xc - x, yc - y, col); gfx_putPixel(PIX, xc + x, yc - y, col); gfx_putPixel(PIX, xc - x, yc + y, col); gfx_putPixel(PIX, xc + x, yc + y, col); } } void gfx_drawRect(SDL_Surface *dest, int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue) { SDL_Rect r = {x, y, w, h}; SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, red, green, blue)); r.h = 1; SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, 255, 255, 255)); r.w = 1; r.h = h; SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, 255, 255, 255)); r.y = y + h; r.w = w; r.h = 1; SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, 128, 128, 128)); r.x = x + w; r.y = y + 1; r.w = 1; r.h = h - 1; SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, 128, 128, 128)); } SDL_Surface *gfx_createSurface(int width, int height) { SDL_Surface *surface; Uint32 rmask, gmask, bmask, amask; /* SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine */ #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask); if (surface == NULL) { printf("CreateRGBSurface failed: %s\n", SDL_GetError()); engine_showError(2, ""); } return surface; } SDL_Surface *gfx_createTextSurface(const char *inString, int color) { // XXX: Magic numbers SDL_Surface *surface = gfx_createSurface(strlen(inString) * 9, 16); gfx_renderString(inString, 1, 1, color, 0, surface); return gfx_setTransparent(surface); } void gfx_createTextObject(int index, const char *inString, int x, int y, int fontColor) { /* Shortcut: if we already rendered the same string in the same color, don't render it again. */ if(gfx_textSprites[index].text && gfx_textSprites[index].image && gfx_textSprites[index].fontColor == fontColor && !strcmp(gfx_textSprites[index].text, inString)) { gfx_textSprites[index].x = x; gfx_textSprites[index].y = y; if (x == -1) gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2; return; } strcpy(gfx_textSprites[index].text, inString); gfx_textSprites[index].x = x; gfx_textSprites[index].y = y; gfx_textSprites[index].fontColor = fontColor; if (gfx_textSprites[index].image != NULL) { SDL_FreeSurface(gfx_textSprites[index].image); } gfx_textSprites[index].image = gfx_createTextSurface(inString, fontColor); if (x == -1) gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2; } SDL_Surface *gfx_createAlphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue) { SDL_Surface *surface = gfx_createSurface(width, height); SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue)); SDL_SetSurfaceAlphaMod(surface, 128); return surface; } void gfx_createMessageBox(SDL_Surface *face, const char *message, int transparent) { int x = 60; if (gfx_messageBox != NULL) { SDL_FreeSurface(gfx_messageBox); gfx_messageBox = NULL; } if (transparent) gfx_messageBox = gfx_createAlphaRect(550, 60, 0x00, 0x00, 0x00); else gfx_messageBox = gfx_createSurface(550, 60); if (face != NULL) { gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0xaa); gfx_blit(face, 5, 5, gfx_messageBox); } else { gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0x00); x = 10; } gfx_renderString(message, x, 5, FONT_WHITE, 1, gfx_messageBox); } SDL_Surface *gfx_loadImage(const char *filename) { SDL_Surface *image, *newImage; image = IMG_Load(filename); if (image == NULL) { printf("Couldn't load %s: %s\n", filename, SDL_GetError()); engine_showError(0, filename); } newImage = SDL_ConvertSurface(image, screen->format, 0); if ( newImage ) { SDL_FreeSurface(image); } else { // This happens when we are loading the window icon image newImage = image; } return gfx_setTransparent(newImage); } void gfx_free() { for (int i = 0 ; i < SP_MAX ; i++) { if (gfx_sprites[i] != NULL) { SDL_FreeSurface(gfx_sprites[i]); gfx_sprites[i] = NULL; } } for (int i = 0 ; i < FS_MAX ; i++) { if (gfx_faceSprites[i] != NULL) { SDL_FreeSurface(gfx_faceSprites[i]); gfx_faceSprites[i] = NULL; } } for (int i = 0 ; i < SS_MAX ; i++) { if (gfx_shipSprites[i] != NULL) { SDL_FreeSurface(gfx_shipSprites[i]); gfx_shipSprites[i] = NULL; } } for (int i = 0 ; i < TS_MAX ; i++) { if (gfx_textSprites[i].image != NULL) { SDL_FreeSurface(gfx_textSprites[i].image); gfx_textSprites[i].image = NULL; } } for (int i = 0 ; i < SHOP_S_MAX ; i++) { if (gfx_shopSprites[i] != NULL) { SDL_FreeSurface(gfx_shopSprites[i]); gfx_shopSprites[i] = NULL; } } if (gfx_messageBox != NULL) { SDL_FreeSurface(gfx_messageBox); gfx_messageBox = NULL; } } void gfx_loadBackground(const char *filename) { if (gfx_background != NULL) { SDL_FreeSurface(gfx_background); gfx_background = NULL; } gfx_background = gfx_loadImage(filename); SDL_SetColorKey(gfx_background, 0, 0); } void gfx_loadSprites() { Uint32 *p32; Uint16 *p16; Uint8 *p8; gfx_free(); // Faces gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png"); gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png"); gfx_faceSprites[FS_KRASS] = gfx_loadImage("gfx/face_krass.png"); gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png"); gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png"); gfx_faceSprites[FS_CREW] = gfx_loadImage("gfx/face_crew.png"); // Ships gfx_shipSprites[SS_FIREFLY] = gfx_loadImage("gfx/firefly1.png"); gfx_shipSprites[SS_FIREFLY_L] = gfx_loadImage("gfx/firefly2.png"); gfx_shipSprites[SS_SID] = gfx_loadImage("gfx/sid1.png"); gfx_shipSprites[SS_SID_L] = gfx_loadImage("gfx/sid2.png"); gfx_shipSprites[SS_FRIEND] = gfx_loadImage("gfx/wingmate1.png"); gfx_shipSprites[SS_FRIEND_L] = gfx_loadImage("gfx/wingmate2.png"); gfx_shipSprites[SS_GOODTRANSPORT] = gfx_loadImage("gfx/goodTrans1.png"); gfx_shipSprites[SS_GOODTRANSPORT_L] = gfx_loadImage("gfx/goodTrans2.png"); gfx_shipSprites[SS_REBELCARRIER] = gfx_loadImage("gfx/rebelCarrier1.png"); gfx_shipSprites[SS_REBELCARRIER_L] = gfx_loadImage("gfx/rebelCarrier2.png"); gfx_shipSprites[SS_DUALFIGHTER] = gfx_loadImage("gfx/dualFighter1.png"); gfx_shipSprites[SS_DUALFIGHTER_L] = gfx_loadImage("gfx/dualFighter2.png"); gfx_shipSprites[SS_MISSILEBOAT] = gfx_loadImage("gfx/missileBoat1.png"); gfx_shipSprites[SS_MISSILEBOAT_L] = gfx_loadImage("gfx/missileBoat2.png"); gfx_shipSprites[SS_PROTOFIGHTER] = gfx_loadImage("gfx/eliteFighter1.png"); gfx_shipSprites[SS_PROTOFIGHTER_L] = gfx_loadImage("gfx/eliteFighter2.png"); gfx_shipSprites[SS_AIMFIGHTER] = gfx_loadImage("gfx/aimFighter1.png"); gfx_shipSprites[SS_AIMFIGHTER_L] = gfx_loadImage("gfx/aimFighter2.png"); gfx_shipSprites[SS_DRONE] = gfx_loadImage("gfx/drone1.png"); gfx_shipSprites[SS_DRONE_L] = gfx_loadImage("gfx/drone2.png"); gfx_shipSprites[SS_MINER] = gfx_loadImage("gfx/miner1.png"); gfx_shipSprites[SS_MINER_L] = gfx_loadImage("gfx/miner2.png"); gfx_shipSprites[SS_ESCORT] = gfx_loadImage("gfx/escort1.png"); gfx_shipSprites[SS_ESCORT_L] = gfx_loadImage("gfx/escort2.png"); gfx_shipSprites[SS_MOBILE_RAY] = gfx_loadImage("gfx/mobileCannon1.png"); gfx_shipSprites[SS_MOBILE_RAY_L] = gfx_loadImage("gfx/mobileCannon2.png"); gfx_shipSprites[SS_TRANSPORTSHIP] = gfx_loadImage("gfx/transport1.png"); gfx_shipSprites[SS_TRANSPORTSHIP_L] = gfx_loadImage("gfx/transport2.png"); gfx_shipSprites[SS_CARGOSHIP] = gfx_loadImage("gfx/tug1.png"); gfx_shipSprites[SS_CARGOSHIP_L] = gfx_loadImage("gfx/tug2.png"); gfx_shipSprites[SS_SLAVETRANSPORT] = gfx_loadImage("gfx/slaveTrans1.png"); gfx_shipSprites[SS_SLAVETRANSPORT_L] = gfx_loadImage("gfx/slaveTrans2.png"); gfx_shipSprites[SS_BARRIER] = gfx_loadImage("gfx/barrier.png"); gfx_shipSprites[SS_MOBILESHIELD] = gfx_loadImage("gfx/mobileShield1.png"); gfx_shipSprites[SS_MOBILESHIELD_L] = gfx_loadImage("gfx/mobileShield2.png"); gfx_shipSprites[SS_ASTEROID] = gfx_loadImage("gfx/asteroid1.png"); gfx_shipSprites[SS_ASTEROID_SMALL] = gfx_loadImage("gfx/asteroid2.png"); gfx_shipSprites[SS_ASTEROID_SMALL_L] = gfx_loadImage("gfx/asteroid3.png"); gfx_shipSprites[SS_CLOAKFIGHTER] = gfx_loadImage("gfx/cloakShip1.png"); gfx_shipSprites[SS_CLOAKFIGHTER_L] = gfx_loadImage("gfx/cloakShip2.png"); gfx_shipSprites[SS_EVILURSULA] = gfx_loadImage("gfx/evilUrsula1.png"); gfx_shipSprites[SS_EVILURSULA_L] = gfx_loadImage("gfx/evilUrsula2.png"); gfx_shipSprites[SS_KRASS] = gfx_loadImage("gfx/merc1.png"); gfx_shipSprites[SS_KRASS_L] = gfx_loadImage("gfx/merc2.png"); gfx_shipSprites[SS_FRIGATE] = gfx_loadImage("gfx/frigateBody1.png"); gfx_shipSprites[SS_FRIGATE_L] = gfx_loadImage("gfx/frigateBody2.png"); gfx_shipSprites[SS_FRIGATE_WING1] = gfx_loadImage("gfx/frigateGun11.png"); gfx_shipSprites[SS_FRIGATE_WING1_L] = gfx_loadImage("gfx/frigateGun12.png"); gfx_shipSprites[SS_FRIGATE_WING2] = gfx_loadImage("gfx/frigateGun21.png"); gfx_shipSprites[SS_FRIGATE_WING2_L] = gfx_loadImage("gfx/frigateGun22.png"); gfx_shipSprites[SS_MINERBOSS] = gfx_loadImage("gfx/mineBoss1.png"); gfx_shipSprites[SS_MINERBOSS_L] = gfx_loadImage("gfx/mineBoss2.png"); gfx_shipSprites[SS_MINERBOSS_WING1] = gfx_loadImage("gfx/mineBossWing11.png"); gfx_shipSprites[SS_MINERBOSS_WING1_L] = gfx_loadImage("gfx/mineBossWing12.png"); gfx_shipSprites[SS_MINERBOSS_WING2] = gfx_loadImage("gfx/mineBossWing21.png"); gfx_shipSprites[SS_MINERBOSS_WING2_L] = gfx_loadImage("gfx/mineBossWing22.png"); gfx_shipSprites[SS_MINERBOSS_WING3] = gfx_loadImage("gfx/mineBossWing31.png"); gfx_shipSprites[SS_MINERBOSS_WING3_L] = gfx_loadImage("gfx/mineBossWing32.png"); gfx_shipSprites[SS_MINERBOSS_WING4] = gfx_loadImage("gfx/mineBossWing41.png"); gfx_shipSprites[SS_MINERBOSS_WING4_L] = gfx_loadImage("gfx/mineBossWing42.png"); gfx_shipSprites[SS_EXEC] = gfx_loadImage("gfx/execTrans1.png"); gfx_shipSprites[SS_EXEC_L] = gfx_loadImage("gfx/execTrans2.png"); gfx_shipSprites[SS_PLUTOBOSS] = gfx_loadImage("gfx/plutoBoss1.png"); gfx_shipSprites[SS_PLUTOBOSS_L] = gfx_loadImage("gfx/plutoBoss2.png"); gfx_shipSprites[SS_URANUSBOSS] = gfx_loadImage("gfx/splitBoss11.png"); gfx_shipSprites[SS_URANUSBOSS_L] = gfx_loadImage("gfx/splitBoss12.png"); gfx_shipSprites[SS_URANUSBOSS_WING1] = gfx_loadImage("gfx/splitBoss21.png"); gfx_shipSprites[SS_URANUSBOSS_WING1_L] = gfx_loadImage("gfx/splitBoss22.png"); gfx_shipSprites[SS_URANUSBOSS_WING2] = gfx_loadImage("gfx/splitBoss31.png"); gfx_shipSprites[SS_URANUSBOSS_WING2_L] = gfx_loadImage("gfx/splitBoss32.png"); gfx_shipSprites[SS_KLINE] = gfx_loadImage("gfx/kline11.png"); gfx_shipSprites[SS_KLINE_L] = gfx_loadImage("gfx/kline12.png"); /* Create images of ships being hit that show a lot of red */ for (int i = SS_HIT_INDEX ; i < SS_MAX ; i++) { if (gfx_shipSprites[i - SS_HIT_INDEX] == NULL) continue; gfx_shipSprites[i] = gfx_createSurface(gfx_shipSprites[i - SS_HIT_INDEX]->w, gfx_shipSprites[i - SS_HIT_INDEX]->h); SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SS_HIT_INDEX], SDL_BLENDMODE_NONE); gfx_blit(gfx_shipSprites[i - SS_HIT_INDEX], 0, 0, gfx_shipSprites[i]); SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SS_HIT_INDEX], SDL_BLENDMODE_BLEND); switch (gfx_shipSprites[i]->format->BitsPerPixel) { case 32: SDL_LockSurface(gfx_shipSprites[i]); p32 = (Uint32 *)gfx_shipSprites[i]->pixels; for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p32[j]) p32[j] |= gfx_shipSprites[i]->format->Rmask; } SDL_UnlockSurface(gfx_shipSprites[i]); break; case 16: SDL_LockSurface(gfx_shipSprites[i]); p16 = (Uint16 *)gfx_shipSprites[i]->pixels; for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p16[j]) p16[j] |= gfx_shipSprites[i]->format->Rmask; } SDL_UnlockSurface(gfx_shipSprites[i]); break; case 8: SDL_LockSurface(gfx_shipSprites[i]); p8 = (Uint8 *)gfx_shipSprites[i]->pixels; for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p8[j]) p8[j] = SDL_MapRGB(gfx_shipSprites[i]->format, 255, 0, 0); } SDL_UnlockSurface(gfx_shipSprites[i]); break; } SDL_SetColorKey(gfx_shipSprites[i], SDL_TRUE, SDL_MapRGB(gfx_shipSprites[i]->format, 0, 0, 0)); } // Other sprites gfx_sprites[SP_PLASMA_GREEN] = gfx_loadImage("gfx/plasmaGreen.png"); gfx_sprites[SP_PLASMA_RED] = gfx_loadImage("gfx/plasmaRed.png"); gfx_sprites[SP_DIR_PLASMA_GREEN] = gfx_loadImage("gfx/greenDir.png"); gfx_sprites[SP_DIR_PLASMA_RED] = gfx_loadImage("gfx/redDir.png"); gfx_sprites[SP_ROCKET] = gfx_loadImage("gfx/rocket1.png"); gfx_sprites[SP_ROCKET_L] = gfx_loadImage("gfx/rocket2.png"); gfx_sprites[SP_SMALL_EXPLOSION] = gfx_loadImage("gfx/explode1.png"); gfx_sprites[SP_SMALL_EXPLOSION_2] = gfx_loadImage("gfx/explode2.png"); gfx_sprites[SP_SMALL_EXPLOSION_3] = gfx_loadImage("gfx/explode3.png"); gfx_sprites[SP_SMALL_EXPLOSION_L] = gfx_loadImage("gfx/explode4.png"); gfx_sprites[SP_BIG_EXPLOSION] = gfx_loadImage("gfx/explode05.png"); gfx_sprites[SP_BIG_EXPLOSION_2] = gfx_loadImage("gfx/explode06.png"); gfx_sprites[SP_BIG_EXPLOSION_3] = gfx_loadImage("gfx/explode07.png"); gfx_sprites[SP_BIG_EXPLOSION_L] = gfx_loadImage("gfx/explode08.png"); gfx_sprites[SP_SMOKE] = gfx_loadImage("gfx/explode9.png"); gfx_sprites[SP_SMOKE_2] = gfx_loadImage("gfx/explode10.png"); gfx_sprites[SP_SMOKE_3] = gfx_loadImage("gfx/explode11.png"); gfx_sprites[SP_SMOKE_L] = gfx_loadImage("gfx/explode12.png"); gfx_sprites[SP_TINY_EXPLOSION] = gfx_loadImage("gfx/explode13.png"); gfx_sprites[SP_TINY_EXPLOSION_2] = gfx_loadImage("gfx/explode14.png"); gfx_sprites[SP_TINY_EXPLOSION_3] = gfx_loadImage("gfx/explode15.png"); gfx_sprites[SP_TINY_EXPLOSION_L] = gfx_loadImage("gfx/explode16.png"); gfx_sprites[SP_ELECTRICAL] = gfx_loadImage("gfx/elec1.png"); gfx_sprites[SP_ELECTRICAL_2] = gfx_loadImage("gfx/elec2.png"); gfx_sprites[SP_ELECTRICAL_3] = gfx_loadImage("gfx/elec3.png"); gfx_sprites[SP_ELECTRICAL_L] = gfx_loadImage("gfx/elec4.png"); gfx_sprites[SP_PICKUP_MONEY] = gfx_loadImage("gfx/dollar.png"); gfx_sprites[SP_PICKUP_PLASMA] = gfx_loadImage("gfx/rocket.png"); gfx_sprites[SP_PICKUP_SHIELD] = gfx_loadImage("gfx/heart.png"); gfx_sprites[SP_PICKUP_PLASMA_OUTPUT] = gfx_loadImage("gfx/plasmaAmmo.png"); gfx_sprites[SP_PICKUP_PLASMA_RATE] = gfx_loadImage("gfx/plasmaRate.png"); gfx_sprites[SP_PICKUP_PLASMA_POWER] = gfx_loadImage("gfx/plasmaDamage.png"); gfx_sprites[SP_CHAIN_LINK] = gfx_loadImage("gfx/chainLink.png"); gfx_sprites[SP_MINE] = gfx_loadImage("gfx/mine.png"); gfx_sprites[SP_CARGO] = gfx_loadImage("gfx/cargo1.png"); gfx_sprites[SP_ION] = gfx_loadImage("gfx/stunBolt.png"); gfx_sprites[SP_ARROW_NORTH] = gfx_loadImage("gfx/arrowNorth.png"); gfx_sprites[SP_ARROW_NORTHEAST] = gfx_loadImage("gfx/arrowNorthEast.png"); gfx_sprites[SP_ARROW_EAST] = gfx_loadImage("gfx/arrowEast.png"); gfx_sprites[SP_ARROW_SOUTHEAST] = gfx_loadImage("gfx/arrowSouthEast.png"); gfx_sprites[SP_ARROW_SOUTH] = gfx_loadImage("gfx/arrowSouth.png"); gfx_sprites[SP_ARROW_SOUTHWEST] = gfx_loadImage("gfx/arrowSouthWest.png"); gfx_sprites[SP_ARROW_WEST] = gfx_loadImage("gfx/arrowWest.png"); gfx_sprites[SP_ARROW_NORTHWEST] = gfx_loadImage("gfx/arrowNorthWest.png"); gfx_sprites[SP_ARROW_FRIEND_NORTH] = gfx_loadImage("gfx/friendArrowNorth.png"); gfx_sprites[SP_ARROW_FRIEND_NORTHEAST] = gfx_loadImage("gfx/friendArrowNorthEast.png"); gfx_sprites[SP_ARROW_FRIEND_EAST] = gfx_loadImage("gfx/friendArrowEast.png"); gfx_sprites[SP_ARROW_FRIEND_SOUTHEAST] = gfx_loadImage("gfx/friendArrowSouthEast.png"); gfx_sprites[SP_ARROW_FRIEND_SOUTH] = gfx_loadImage("gfx/friendArrowSouth.png"); gfx_sprites[SP_ARROW_FRIEND_SOUTHWEST] = gfx_loadImage("gfx/friendArrowSouthWest.png"); gfx_sprites[SP_ARROW_FRIEND_WEST] = gfx_loadImage("gfx/friendArrowWest.png"); gfx_sprites[SP_ARROW_FRIEND_NORTHWEST] = gfx_loadImage("gfx/friendArrowNorthWest.png"); gfx_sprites[SP_INDICATOR_TARGET] = gfx_loadImage("gfx/targetText.png"); gfx_sprites[SP_INDICATOR_SID] = gfx_loadImage("gfx/sidText.png"); gfx_sprites[SP_INDICATOR_PHOEBE] = gfx_loadImage("gfx/phoebeText.png"); gfx_sprites[SP_INDICATOR_URSULA] = gfx_loadImage("gfx/ursulaText.png"); gfx_sprites[SP_INDICATOR_KLINE] = gfx_loadImage("gfx/klineText.png"); gfx_sprites[SP_ESCAPE_POD] = gfx_loadImage("gfx/pod.png"); gfx_sprites[SP_ORE] = gfx_loadImage("gfx/ore1.png"); gfx_sprites[SP_ORE_2] = gfx_loadImage("gfx/ore2.png"); gfx_sprites[SP_ORE_L] = gfx_loadImage("gfx/ore3.png"); gfx_sprites[SP_PICKUP_ROCKETS] = gfx_loadImage("gfx/rocketAmmo.png"); gfx_sprites[SP_SUPERCHARGE] = gfx_loadImage("gfx/superCharge.png"); gfx_loadBackground(systemBackground[game.system]); for (int i = 0 ; i < CD_MAX ; i++) { if (gfx_shipSprites[alien_defs[i].imageIndex[0]] != NULL) { alien_defs[i].image[0] = gfx_shipSprites[alien_defs[i].imageIndex[0]]; alien_defs[i].image[1] = gfx_shipSprites[alien_defs[i].imageIndex[1]]; alien_defs[i].engineX = alien_defs[i].image[0]->w; alien_defs[i].engineY = (alien_defs[i].image[0]->h / 2); } } for (int i = 0 ; i < W_MAX ; i++) { weapons[i].image[0] = gfx_sprites[weapons[i].imageIndex[0]]; weapons[i].image[1] = gfx_sprites[weapons[i].imageIndex[1]]; } } /* Custom loading to alter the font color before doing all other things */ void gfx_loadFont() { SDL_Surface *image, *newImage; for (int i = 0 ; i < FONT_MAX ; i++) { image = IMG_Load("gfx/smallFont.png"); if (image == NULL) { printf("Couldn't load game font! (%s) Exitting.\n", SDL_GetError()); exit(1); } switch(i) { case FONT_RED: SDL_SetSurfaceColorMod(image, 255, 0, 0); break; case FONT_YELLOW: SDL_SetSurfaceColorMod(image, 255, 255, 0); break; case FONT_GREEN: SDL_SetSurfaceColorMod(image, 0, 255, 0); break; case FONT_CYAN: SDL_SetSurfaceColorMod(image, 0, 255, 255); break; case FONT_OUTLINE: SDL_SetSurfaceColorMod(image, 0, 0, 10); break; } newImage = SDL_ConvertSurface(image, screen->format, 0); gfx_fontSprites[i] = gfx_setTransparent(newImage); SDL_FreeSurface(image); } }