/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_mixer.h" #include "defs.h" #include "structs.h" #include "classes.h" extern void setEnemyAI(object *theEnemy); extern void setKlineAI(object *theEnemy); extern void fireBullet(object *attacker, int weaponType); extern void addExplosion(float x, float y, int type); extern void addEngine(object *craft); extern void fireRay(object *attacker); extern void addDebris(int x, int y, int amount); extern void playSound(int sid); extern int locateDataInPak(char *file, signed char required); extern object *addCargo(object *owner, int cargoType); extern void addCollectable(float x, float y, int type, int value, int life); extern void updateMissionRequirements(int type, int id, int value); extern void setInfoLine(char *in, int color); extern void addBullet(object *theWeapon, object *attacker, int y, int dy); extern void showErrorAndExit(int errorId, char *name); extern globalEngineVariables engine; extern devVariables dev; extern Game currentGame; extern object player; extern object enemy[MAX_ALIENS]; extern Graphics graphics; extern mission currentMission; extern object weapon[MAX_WEAPONS]; object defEnemy[MAX_DEFALIENS]; // A predefined enemy