/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_mixer.h" #include "defs.h" #include "structs.h" #include "classes.h" extern void resetLists(); extern void setMission(int mission); extern void missionBriefScreen(); extern void initPlayer(); extern void initAliens(); extern signed char allMissionsCompleted(); extern void getPlayerInput(); extern void leaveSector(); extern void doStarfield(); extern void doCollectables(); extern void doCargo(); extern void doBullets(); extern void doAliens(); extern void doPlayer(); extern void doExplosions(); extern void doDebris(); extern void doInfo(); extern signed char allMissionsCompleted(); extern signed char checkPauseRequest(); extern signed char addAlien(); extern void missionFinishedScreen(); extern void gameover(); extern void clearInfoLines(); extern signed char missionFailed(); extern void playSound(int sid); extern void loadScriptEvents(); extern void doCutscene(int scene); extern void addCollectable(float x, float y, int type, int value, int life); extern void doCredits(); extern void updateSystemStatus(); extern void saveGame(int slot); extern void flushInput(); extern void initWeapons(); extern void initMissions(); extern void initCargo(); extern void initPlanetMissions(signed char system); extern globalEngineVariables engine; extern object player; extern object enemy[MAX_ALIENS]; extern mission currentMission; extern Game currentGame; extern Graphics graphics;