/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_mixer.h" #include "defs.h" #include "structs.h" #include "classes.h" extern SDL_Surface *loadImage(char *filename); extern void unpack(char *file); extern void loadMusic(char *filename); extern void doStarfield(); extern void doExplosions(); extern void addEngine(object *craft); extern void getPlayerInput(); extern void resetLists(); extern signed char loadGame(int slot); extern int initSaveSlots(); extern void newGame(); extern void loadGameGraphics(); extern void loadBackground(char *filename); extern void doCredits(); extern int locateDataInPak(char *file, signed char required); extern void flushInput(); extern globalEngineVariables engine; extern devVariables dev; extern object defEnemy[MAX_DEFALIENS]; extern object enemy[MAX_ALIENS]; extern Game currentGame; extern Graphics graphics;