/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2015 Julian Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" static Mix_Chunk *sound[SFX_MAX]; static Mix_Music *music = NULL; void audio_loadSounds() { sound[SFX_EXPLOSION] = Mix_LoadWAV("sound/explode.ogg"); sound[SFX_HIT] = Mix_LoadWAV("sound/explode2.ogg"); sound[SFX_DEATH] = Mix_LoadWAV("sound/maledeath.ogg"); sound[SFX_MISSILE] = Mix_LoadWAV("sound/missile.ogg"); sound[SFX_PLASMA] = Mix_LoadWAV("sound/plasma.ogg"); sound[SFX_CLOCK] = Mix_LoadWAV("sound/clock.ogg"); sound[SFX_FLY] = Mix_LoadWAV("sound/flyby.ogg"); sound[SFX_ENERGYRAY] = Mix_LoadWAV("sound/beamLaser.ogg"); sound[SFX_PICKUP] = Mix_LoadWAV("sound/item.ogg"); sound[SFX_SHIELDUP] = Mix_LoadWAV("sound/shield.ogg"); sound[SFX_CLOAK] = Mix_LoadWAV("sound/cloak.ogg"); sound[SFX_DEBRIS] = Mix_LoadWAV("sound/explode3.ogg"); sound[SFX_DEBRIS2] = Mix_LoadWAV("sound/explode4.ogg"); sound[SFX_LASER] = Mix_LoadWAV("sound/laser.ogg"); sound[SFX_PLASMA2] = Mix_LoadWAV("sound/plasma2.ogg"); sound[SFX_PLASMA3] = Mix_LoadWAV("sound/plasma3.ogg"); } void audio_playSound(int sid, float x) { if ((!engine.useSound) || (!engine.useAudio)) return; int channel = -1; static int freechannel = 4; switch(sid) { case SFX_DEATH: case SFX_CLOCK: case SFX_FLY: case SFX_SHIELDUP: case SFX_PICKUP: case SFX_CLOAK: case SFX_PLASMA2: case SFX_PLASMA3: channel = -1; break; case SFX_PLASMA: case SFX_LASER: channel = 0; break; case SFX_ENERGYRAY: case SFX_MISSILE: channel = 1; break; case SFX_HIT: channel = 2; break; case SFX_EXPLOSION: case SFX_DEBRIS: case SFX_DEBRIS2: channel = 3; break; } if(channel == -1) { channel = freechannel++; if(freechannel >= 8) freechannel = 4; } int angle = atanf((x - (screen->w / 2)) / (screen->w / 2)) * 180 / M_PI; int attenuation = fabsf(x - (screen->w / 2)) / 40; if (angle < 0) angle += 360; if (attenuation > 255) attenuation = 255; Mix_SetPosition(channel, angle, attenuation); Mix_PlayChannel(channel, sound[sid], 0); } void audio_haltMusic() { if (Mix_PlayingMusic()) Mix_HaltMusic(); if (music != NULL) { Mix_FreeMusic(music); music = NULL; } } void audio_setMusicVolume(int volume) { if (engine.useMusic && engine.useAudio) Mix_VolumeMusic(volume); } void audio_playMusic(const char *filename, int loops) { if (engine.useMusic && engine.useAudio) { audio_haltMusic(); music = Mix_LoadMUS(filename); audio_setMusicVolume(100); Mix_PlayMusic(music, loops); } } void audio_playRandomTrack() { if ((!engine.useMusic) || (!engine.useAudio)) return; int tracks = 4; char track[][64] = { "music/railjet_short.ogg", "music/space_dimensions.ogg", "music/frozen_jam.ogg", "music/sound_and_silence.ogg" }; switch(currentGame.area) { case MISN_START: audio_playMusic("music/railjet_short.ogg", -1); break; case MISN_MOEBO: case MISN_ELAMALE: case MISN_ELLESH: case MISN_EARTH: audio_playMusic("music/orbital_colossus.ogg", -1); break; case MISN_VENUS: audio_playMusic("music/RE.ogg", -1); break; default: audio_playMusic(track[rand() % tracks], -1); } } void audio_free() { for (int i = 0 ; i < SFX_MAX ; i++) { if (sound[i] != NULL) { Mix_FreeChunk(sound[i]); sound[i] = NULL; } } if (music != NULL) { Mix_FreeMusic(music); music = NULL; } }