/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include "SDL/SDL_mixer.h" #include "defs.h" #include "structs.h" #include "classes.h" extern void initSystem(); extern void loadGameGraphics(); extern void loadSound(); extern void initWeapons(); extern void initMissions(); extern void initVars(); extern void showStory(); extern int doTitle(); extern void defineAliens(); extern void loadFont(); extern int galaxyMap(); extern void defineGlobals(); extern void cleanUp(); extern int mainGameLoop(); extern void setAllyMessages(); extern void newGame(); extern void doCredits(); extern void getPlayerInput(); extern void initPlanetMissions(signed char system); extern void updateSystemStatus(); extern void doCutscene(int scene); globalEngineVariables engine; devVariables dev; Game currentGame; object player; mission currentMission; Graphics graphics; object enemy[MAX_ALIENS]; Star star[200]; Planet systemPlanet[10]; mission missions[MAX_MISSIONS]; ShopItem shopItems[MAX_SHOPITEMS]; Mix_Chunk *sound[MAX_SOUNDS]; object weapon[MAX_WEAPONS]; object cargo[MAX_CARGO]; event gameEvent[10]; cutMsg cutMessage[10];