sr = 48000 ksmps = 32 nchnls = 2 0dbfs = 1 ; Use Fluidsynth to render the score using soundfonts gifluid fluidEngine; start fluidsynth engine ifont fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid, 1 fluidProgramSelect gifluid, 1, ifont, 0, 38 ;Synth bass 1 fluidProgramSelect gifluid, 2, ifont, 0, 2 ;Electric piano fluidProgramSelect gifluid, 3, ifont, 8, 50 ;Synth strings fluidProgramSelect gifluid, 10, ifont, 128, 25 ;TR-808 drums instr 1, 2, 3, 10 ikey notnum ivel ampmidi 127 fluidNote gifluid, p1, ikey, ivel endin instr 99 iamp init 3 al, ar fluidOut gifluid outs al * iamp, ar * iamp endin i 99 0 3600 e 1