/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2012, 2015 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef DEFS_H #define DEFS_H #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define MAX(a, b) ((a) > (b) ? (a) : (b)) #define LIMIT(x, a, b) x = ((x) < (b) ? ((x) > (a) ? (x) : (a)) : (b)) #define LIMIT_ADD(x, y, a, b) x = (((x) + (y)) < (b) ? \ (((x) + (y)) > (a) ? \ ((x) + (y)) : (a)) : (b)) #define WRAP_ADD(x, y, a, b) x = (((x) + (y)) + \ ((x) + (y) < (a) ? ((b) - (a)) : 0) + \ ((x) + (y) > (b) ? ((a) - (b)) : 0)) #define RANDRANGE(x, y) (((x) < (y)) ? ((x) + (rand() % (1 + (y) - (x)))) : (x)) // ALL #define NONE 0 // Compile-time options #ifndef VERSION #define VERSION "???" #endif #ifndef DATADIR #define DATADIR "." #endif #ifndef PATH_MAX #define PATH_MAX 4096 #endif #define STARS_NUM 200 // Object Flags #define FL_WEAPCO 1 #define FL_FRIEND 2 #define FL_IMMORTAL 4 #define FL_NOMOVE 8 #define FL_NOFIRE 16 #define FL_FIRERAY 32 #define FL_DAMAGEOWNER 64 #define FL_LEAVESECTOR 128 #define FL_ESCAPED 256 #define FL_DROPMINES 512 #define FL_AIMS 1024 #define FL_DISABLED 2048 #define FL_CANNOTDIE 4096 // This will only apply to Kline before the final mission #define FL_RUNSAWAY 8192 #define FL_ALWAYSFACE 16384 // Kline doesn't turn his back on you! ;) #define FL_CIRCLES 32768L // Kline can circle around #define FL_CONTINUOUS_FIRE 65536L // Go absolutely nutts(!) #define FL_DEPLOYDRONES 131072L // Deploys small drone - Used by Boss 2 #define FL_CANCLOAK 262144L #define FL_ISCLOAKED 524288L #define FL_ACTIVATE 1048576L #define FL_HASMINIMUMSPEED 2097152L #define FL_FIRELASER 4194304L // Explosions #define E_SMALL_EXPLOSION 4 #define E_BIG_EXPLOSION 8 #define E_SMOKE 12 #define E_TINY_EXPLOSION 16 #define E_ELECTRICAL 20 // Weapon flags #define WF_SPREAD 4 #define WF_SCATTER 8 #define WF_VARIABLE_SPEED 16 #define WF_HOMING 32 #define WF_SHOCKWAVE 64 #define WF_WEAPCO 128 #define WF_FRIEND 256 #define WF_AIMED 512 #define WF_DISABLE 1024 #define WF_TIMEDEXPLOSION 2048 #define MAX_WEAPONS 20 #define MAX_SHAPES 100 #define MAX_SHIPSHAPES 120 #define MAX_TEXTSHAPES 150 #define MAX_FONTSHAPES 6 #define MAX_SHOPSHAPES 6 #define MAX_CARGO 20 #define MAX_INFOLINES 3 #define MAX_EVENTS 20 #define MAX_STATUSLINES 30 #define SHIP_HIT_INDEX 60 enum keys { KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_FIRE, KEY_ALTFIRE, KEY_SWITCH, KEY_PAUSE, KEY_ESCAPE, KEY_FULLSCREEN, KEY_DUMMY, KEY_LAST }; // AI Types enum { AI_NORMAL = 1, AI_DEFENSIVE, AI_OFFENSIVE, AI_EVASIVE, AI_WANDER }; // These are for Alien *indexes* NOT classdefs!! enum { ALIEN_BOSS_PART4 = 10, ALIEN_BOSS_PART3 = 11, ALIEN_BOSS_PART2 = 12, ALIEN_BOSS_PART1 = 13, ALIEN_BOSS = 14, ALIEN_KLINE, ALIEN_PHOEBE, ALIEN_URSULA, ALIEN_SID, ALIEN_GOODTRANSPORT = 19, ALIEN_MAX = 25 }; // Droppables enum { P_ANYTHING = 1, P_WEAPONS, P_CASH, P_ROCKET, P_SHIELD, P_CARGO, P_PLASMA_AMMO, P_PLASMA_RATE, P_PLASMA_SHOT, P_PLASMA_DAMAGE, P_MINE, // mines detonate when you "pick them up!" P_PHOEBE, // only used as an attachment(!) P_SLAVES, P_ESCAPEPOD, P_ORE, P_SUPER }; // Jobs enum { WT_PLASMA = 1, WT_ROCKET, WT_ENERGYRAY, WT_LASER, WT_MICROROCKET, WT_CHARGER, WT_DIRECTIONAL, WT_SPREAD }; // Weapons enum { W_NONE = -1, W_PLAYER_WEAPON, W_PLAYER_WEAPON2, W_SINGLE_SHOT, W_DOUBLE_SHOT, W_TRIPLE_SHOT, W_ROCKETS, W_DOUBLE_ROCKETS, W_MICRO_ROCKETS, W_ENERGYRAY, W_LASER, W_CHARGER, W_HOMING_MISSILE, W_DOUBLE_HOMING_MISSILES, W_MICRO_HOMING_MISSILES, W_AIMED_SHOT, W_SPREADSHOT, W_IONCANNON, W_DIRSHOCKMISSILE }; // Mission types enum { M_DESTROY_ALL_TARGETS = 1, M_DESTROY_TARGET_TYPE, M_COLLECT, M_PROTECT_PICKUP, M_PROTECT_TARGET, M_DISABLE_TARGET, M_ESCAPE_TARGET }; enum { OB_JUST_FAILED = -2, OB_FAILED, OB_INCOMPLETE, OB_COMPLETED, OB_JUST_COMPLETED, OB_CONDITION, OB_HIDDEN }; // Class Defs - Some of these are just place holders enum { CD_DUALFIGHTER, // 0 CD_MISSILEBOAT, CD_PROTOFIGHTER, CD_FRIEND, CD_FRIGATE, CD_FRIGATE_WING1, CD_FRIGATE_WING2, CD_TRANSPORTSHIP, CD_CARGOSHIP, CD_MINER, CD_KLINE, // 10 CD_AIMFIGHTER, CD_SLAVETRANSPORT, CD_GOODTRANSPORT, CD_SID, CD_MINEBOSS, CD_BOSS2_WING1, CD_BOSS2_WING2, CD_BOSS2_WING3, CD_BOSS2_WING4, CD_DRONE, // 20 CD_CLOAKFIGHTER, CD_EVILURSULA, CD_KRASS, CD_EXEC, CD_ASTEROID, CD_ASTEROID2, CD_ESCORT, CD_MOBILE_RAY, CD_REBELCARRIER, CD_PLUTOBOSS, // 30 CD_BARRIER, CD_NEPTUNEBOSS, CD_MOBILESHIELD, CD_PIRATE, CD_FIREFLY, CD_URANUSBOSS, CD_URANUSBOSSWING1, CD_URANUSBOSSWING2, CD_MAX, // Some special ones CD_ANY = 100, CD_BOSS, CD_PHOEBE, CD_URSULA }; // Text shapes (main menu) enum { TS_PRESENTS, TS_AN_SDL_GAME, TS_START_NEW_GAME, TS_LOAD_GAME, TS_CONTINUE_CURRENT_GAME, TS_OPTIONS, TS_CHEAT_OPTIONS, TS_QUIT, TS_SOUND, TS_MUSIC, TS_FULLSCREEN, TS_AUTOPAUSE, TS_BACK_TO_MAIN_MENU, TS_SAVESLOT_0, TS_SAVESLOT_1, TS_SAVESLOT_2, TS_SAVESLOT_3, TS_SAVESLOT_4, TS_SAVESLOT_5, TS_UNLIMITED_SHIELD, TS_UNLIMITED_AMMO, TS_UNLIMITED_CASH, TS_UNLIMITED_TIME, TS_START_GAME, TS_DIFFICULTY }; // Text shapes (intermission) enum { }; // Text shapes (mission) enum { TS_RADIO = MAX_INFOLINES, TS_SHIELD, TS_PLASMA_T, TS_AMMO_T, TS_TARGET, TS_CASH_T, TS_OBJECTIVES_T, TS_TIME_T, TS_POWER, TS_OUTPUT, TS_COOLER, TS_PAUSED, TS_TIME, TS_PLASMA, TS_AMMO, TS_CASH, TS_OBJECTIVES }; // Menu types enum { MENU_MAIN, MENU_DIFFICULTY, MENU_LOAD, MENU_OPTIONS, MENU_CHEAT }; // Shop items enum { SHOP_PLASMA_MAX_OUTPUT, SHOP_PLASMA_MAX_DAMAGE, SHOP_PLASMA_MAX_RATE, SHOP_PLASMA_MIN_OUTPUT, SHOP_PLASMA_MIN_DAMAGE, SHOP_PLASMA_MIN_RATE, SHOP_PLASMA_AMMO, SHOP_ROCKET_AMMO, SHOP_PLASMA_MAX_AMMO, SHOP_ROCKET_MAX_AMMO, SHOP_DOUBLE_ROCKETS, SHOP_MICRO_ROCKETS, SHOP_LASER, SHOP_HOMING_MISSILE, SHOP_CHARGER, SHOP_DOUBLE_HOMING_MISSILES, SHOP_MICRO_HOMING_MISSILES, MAX_SHOPITEMS }; // Font Colors enum { FONT_WHITE, FONT_RED, FONT_YELLOW, FONT_GREEN, FONT_CYAN, FONT_OUTLINE // a dark blue color }; // Sounds enum { SFX_EXPLOSION, SFX_HIT, SFX_DEATH, SFX_MISSILE, SFX_PLASMA, SFX_CLOCK, SFX_FLY, SFX_ENERGYRAY, SFX_PICKUP, SFX_SHIELDUP, SFX_CLOAK, SFX_DEBRIS, SFX_DEBRIS2, SFX_LASER, SFX_PLASMA2, SFX_PLASMA3, SFX_MAX }; // Sections enum { SECTION_TITLE, SECTION_INTERMISSION, SECTION_GAME }; // Faces enum { FACE_CHRIS = 90, FACE_SID, FACE_KRASS, FACE_KLINE, FACE_PHOEBE, FACE_URSULA, FACE_CREW }; // Missions enum { MISN_START, MISN_HAIL, MISN_CERADSE, MISN_HINSTAG, MISN_JOLDAR, MISN_MOEBO, MISN_RESCUESLAVES, MISN_NEROD, MISN_ALLEZ, MISN_URUSOR, MISN_DORIM, MISN_ELAMALE, MISN_CLOAKFIGHTER, MISN_ODEON, MISN_FELLON, MISN_SIVEDI, MISN_ALMARTHA, MISN_POSWIC, MISN_ELLESH, MISN_PLUTO, MISN_NEPTUNE, MISN_URANUS, MISN_SATURN, MISN_JUPITER, MISN_MARS, MISN_EARTH, MISN_VENUS, MISN_INTERCEPTION, MISN_MAX }; // Difficulties enum { DIFFICULTY_EASY = 0, DIFFICULTY_NORMAL, DIFFICULTY_HARD, DIFFICULTY_NIGHTMARE, DIFFICULTY_ORIGINAL, DIFFICULTY_MAX }; const char * const systemNames[] = {"Spirit", "Eyananth", "Mordor", "Sol"}; const char * const systemBackground[] = { "gfx/spirit.jpg", "gfx/eyananth.jpg", "gfx/mordor.jpg", "gfx/sol.jpg" }; const int rate2reload[6] = {15, 15, 13, 11, 9, 7}; const int screenWidth = 800; const int screenHeight = 600; const int xViewBorder = 100; const int yViewBorder = 100; const float cameraMaxSpeed = 3.; const int maxHoming = 20; const int maxDoubleHoming = 15; const int maxMicroHoming = 10; #endif