/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Starfighter.h" /* Searches the pak file for the required data. When it is found, the data is read into a character buffer. */ bool unpack(const char *file, signed char fileType) { unsigned char *packBuffer; char packFilename[60]; int packFSize; FILE *pak; FILE *fp = NULL; // music has to be read-written-read! char musicFilename[PATH_MAX]; strcpy(packFilename, ""); pak = fopen(PACKLOCATION, "rb"); if (pak == NULL) { printf("Couldn't access the Project: Starfighter data file!\n"); exit(1); } fseek(pak, 4, SEEK_SET); while (true) { if (!fread(packFilename, 1, 56, pak)) { fclose(pak); if (fileType == PAK_MOD || fileType == PAK_S3M) return false; if (fileType != PAK_FONT) { showErrorAndExit(0, file); } exit(1); break; } fread(&packFSize, 4, 1, pak); packFSize = SDL_SwapLE32(packFSize); if (strcmp(packFilename, file) == 0) { if ((fileType == PAK_MOD) || (fileType == PAK_S3M)) { if (fileType == PAK_MOD) { sprintf(musicFilename, "%smusic.mod", engine.userHomeDirectory); fp = fopen(musicFilename, "wb"); } else { sprintf(musicFilename, "%smusic.s3m", engine.userHomeDirectory); fp = fopen(musicFilename, "wb"); } if (fp == NULL) showErrorAndExit(1, ""); } packBuffer = (unsigned char*) malloc(packFSize); fread(packBuffer, 1, packFSize, pak); if ((fileType == PAK_MOD) || (fileType == PAK_S3M)) { fwrite(packBuffer, 1, packFSize, fp); fclose(fp); } break; } else { fseek(pak, packFSize, SEEK_CUR); } } if ((fileType != PAK_MOD) && (fileType != PAK_S3M)) engine.sdlrw = SDL_RWFromMem(packBuffer, packFSize); fclose(pak); return true; } /* Search the data package for the required file. When it is found, return the location. */ int locateDataInPak(const char *file, bool required) { char packFilename[60]; int packFSize; int location = 0; FILE *pak; strcpy(packFilename, ""); pak = fopen(PACKLOCATION, "rb"); if (pak == NULL) { printf("Couldn't access the Project: Starfighter data file!\n"); exit(1); } fseek(pak, 4, SEEK_SET); while (true) { if (!fread(packFilename, 1, 56, pak)) { fclose(pak); if (required) { showErrorAndExit(0, file); exit(1); } break; } fread(&packFSize, 4, 1, pak); packFSize = SDL_SwapLE32(packFSize); if (strcmp(packFilename, file) == 0) { location = ftell(pak); fclose(pak); return location; } else { fseek(pak, packFSize, SEEK_CUR); } } return -1; // we only get this if it isn't required }