/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ extern Graphics graphics; extern Star star[200]; extern bool collision(float x0, float y0, int w0, int h0, float x2, float y2, int w1, int h1); extern bool collision(object *object1, object *object2); extern bool collision(collectables *object1, object *object2); extern SDL_Surface *loadImage(const char *filename); extern void doStarfield(); extern int isOnScreen(int x, int y, int w, int h);