/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2012, 2015 Julian Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" object alien_defs[CD_MAX]; object aliens[ALIEN_MAX]; void alien_defs_init() { // Dual Plasma Fighter. alien_defs[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER; alien_defs[CD_DUALFIGHTER].AIType = AI_NORMAL; alien_defs[CD_DUALFIGHTER].speed = 4; alien_defs[CD_DUALFIGHTER].maxShield = 5; alien_defs[CD_DUALFIGHTER].shield = 5; alien_defs[CD_DUALFIGHTER].imageIndex[0] = 2; alien_defs[CD_DUALFIGHTER].imageIndex[1] = 3; alien_defs[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS; alien_defs[CD_DUALFIGHTER].chance[0] = 100; alien_defs[CD_DUALFIGHTER].chance[1] = 1; alien_defs[CD_DUALFIGHTER].collectChance = 50; alien_defs[CD_DUALFIGHTER].collectType = P_ANYTHING; alien_defs[CD_DUALFIGHTER].collectValue = 50; alien_defs[CD_DUALFIGHTER].flags = FL_WEAPCO; // Missile Boat alien_defs[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT; alien_defs[CD_MISSILEBOAT].AIType = AI_DEFENSIVE; alien_defs[CD_MISSILEBOAT].speed = 2; alien_defs[CD_MISSILEBOAT].maxShield = 50; alien_defs[CD_MISSILEBOAT].shield = 50; alien_defs[CD_MISSILEBOAT].imageIndex[0] = 4; alien_defs[CD_MISSILEBOAT].imageIndex[1] = 5; alien_defs[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS; alien_defs[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS; alien_defs[CD_MISSILEBOAT].chance[0] = 25; alien_defs[CD_MISSILEBOAT].chance[1] = 4; alien_defs[CD_MISSILEBOAT].collectChance = 25; alien_defs[CD_MISSILEBOAT].collectType = P_ANYTHING; alien_defs[CD_MISSILEBOAT].collectValue = 75; alien_defs[CD_MISSILEBOAT].flags = FL_WEAPCO; //Prototype fighter alien_defs[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER; alien_defs[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE; alien_defs[CD_PROTOFIGHTER].speed = 5; alien_defs[CD_PROTOFIGHTER].maxShield = 15; alien_defs[CD_PROTOFIGHTER].shield = 15; alien_defs[CD_PROTOFIGHTER].imageIndex[0] = 6; alien_defs[CD_PROTOFIGHTER].imageIndex[1] = 7; alien_defs[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING; alien_defs[CD_PROTOFIGHTER].chance[0] = 100; alien_defs[CD_PROTOFIGHTER].chance[1] = 1; alien_defs[CD_PROTOFIGHTER].collectChance = 50; alien_defs[CD_PROTOFIGHTER].collectType = P_ANYTHING; alien_defs[CD_PROTOFIGHTER].collectValue = 50; alien_defs[CD_PROTOFIGHTER].flags = FL_WEAPCO; // Phoebe and Ursula alien_defs[CD_FRIEND].classDef = CD_FRIEND; alien_defs[CD_FRIEND].AIType = AI_OFFENSIVE; alien_defs[CD_FRIEND].speed = 3; alien_defs[CD_FRIEND].maxShield = 50; alien_defs[CD_FRIEND].shield = 50; alien_defs[CD_FRIEND].imageIndex[0] = 20; alien_defs[CD_FRIEND].imageIndex[1] = 21; alien_defs[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE; alien_defs[CD_FRIEND].chance[0] = 100; alien_defs[CD_FRIEND].chance[1] = 5; alien_defs[CD_FRIEND].collectChance = 0; alien_defs[CD_FRIEND].collectType = P_CASH; alien_defs[CD_FRIEND].collectValue = 0; alien_defs[CD_FRIEND].flags = FL_FRIEND; // Boss 1 alien_defs[CD_FRIGATE].classDef = CD_BOSS; alien_defs[CD_FRIGATE].AIType = AI_NORMAL; alien_defs[CD_FRIGATE].speed = 2; alien_defs[CD_FRIGATE].maxShield = 550; alien_defs[CD_FRIGATE].shield = 550; alien_defs[CD_FRIGATE].imageIndex[0] = 8; alien_defs[CD_FRIGATE].imageIndex[1] = 9; alien_defs[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS; alien_defs[CD_FRIGATE].weaponType[1] = W_ENERGYRAY; alien_defs[CD_FRIGATE].chance[0] = 100; alien_defs[CD_FRIGATE].chance[1] = 85; alien_defs[CD_FRIGATE].collectChance = 100; alien_defs[CD_FRIGATE].collectType = P_CASH; alien_defs[CD_FRIGATE].collectValue = 500; alien_defs[CD_FRIGATE].flags = FL_WEAPCO; alien_defs[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1; alien_defs[CD_FRIGATE_WING1].AIType = AI_NORMAL; alien_defs[CD_FRIGATE_WING1].speed = 2; alien_defs[CD_FRIGATE_WING1].maxShield = 100; alien_defs[CD_FRIGATE_WING1].shield = 100; alien_defs[CD_FRIGATE_WING1].imageIndex[0] = 10; alien_defs[CD_FRIGATE_WING1].imageIndex[1] = 11; alien_defs[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS; alien_defs[CD_FRIGATE_WING1].chance[0] = 100; alien_defs[CD_FRIGATE_WING1].chance[1] = 10; alien_defs[CD_FRIGATE_WING1].collectChance = 100; alien_defs[CD_FRIGATE_WING1].collectType = P_ANYTHING; alien_defs[CD_FRIGATE_WING1].collectValue = 250; alien_defs[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER; alien_defs[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2; alien_defs[CD_FRIGATE_WING2].AIType = AI_NORMAL; alien_defs[CD_FRIGATE_WING2].speed = 2; alien_defs[CD_FRIGATE_WING2].maxShield = 100; alien_defs[CD_FRIGATE_WING2].shield = 100; alien_defs[CD_FRIGATE_WING2].imageIndex[0] = 12; alien_defs[CD_FRIGATE_WING2].imageIndex[1] = 13; alien_defs[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS; alien_defs[CD_FRIGATE_WING2].chance[0] = 100; alien_defs[CD_FRIGATE_WING2].chance[1] = 10; alien_defs[CD_FRIGATE_WING2].collectChance = 100; alien_defs[CD_FRIGATE_WING2].collectType = P_ANYTHING; alien_defs[CD_FRIGATE_WING2].collectValue = 250; alien_defs[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER; // Transport ship alien_defs[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP; alien_defs[CD_TRANSPORTSHIP].AIType = AI_EVASIVE; alien_defs[CD_TRANSPORTSHIP].speed = 4; alien_defs[CD_TRANSPORTSHIP].maxShield = 10; alien_defs[CD_TRANSPORTSHIP].shield = 10; alien_defs[CD_TRANSPORTSHIP].imageIndex[0] = 14; alien_defs[CD_TRANSPORTSHIP].imageIndex[1] = 15; alien_defs[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT; alien_defs[CD_TRANSPORTSHIP].chance[0] = 0; alien_defs[CD_TRANSPORTSHIP].chance[1] = 0; alien_defs[CD_TRANSPORTSHIP].collectChance = 100; alien_defs[CD_TRANSPORTSHIP].collectType = P_WEAPONS; alien_defs[CD_TRANSPORTSHIP].collectValue = 30; alien_defs[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE; // Cargo ship alien_defs[CD_CARGOSHIP].classDef = CD_CARGOSHIP; alien_defs[CD_CARGOSHIP].AIType = AI_EVASIVE; alien_defs[CD_CARGOSHIP].speed = 4; alien_defs[CD_CARGOSHIP].maxShield = 10; alien_defs[CD_CARGOSHIP].shield = 10; alien_defs[CD_CARGOSHIP].imageIndex[0] = 22; alien_defs[CD_CARGOSHIP].imageIndex[1] = 23; alien_defs[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT; alien_defs[CD_CARGOSHIP].chance[0] = 0; alien_defs[CD_CARGOSHIP].chance[1] = 0; alien_defs[CD_CARGOSHIP].collectChance = 50; alien_defs[CD_CARGOSHIP].collectType = P_ANYTHING; alien_defs[CD_CARGOSHIP].collectValue = 100; alien_defs[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE; // Weapco Miner alien_defs[CD_MINER].classDef = CD_MINER; alien_defs[CD_MINER].AIType = AI_EVASIVE; alien_defs[CD_MINER].speed = 4; alien_defs[CD_MINER].maxShield = 25; alien_defs[CD_MINER].shield = 25; alien_defs[CD_MINER].imageIndex[0] = 16; alien_defs[CD_MINER].imageIndex[1] = 17; alien_defs[CD_MINER].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_MINER].weaponType[1] = W_DOUBLE_SHOT; alien_defs[CD_MINER].chance[0] = 0; alien_defs[CD_MINER].chance[1] = 0; alien_defs[CD_MINER].collectChance = 100; alien_defs[CD_MINER].collectType = P_ANYTHING; alien_defs[CD_MINER].collectValue = 30; alien_defs[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES; // Kline alien_defs[CD_KLINE].classDef = CD_KLINE; alien_defs[CD_KLINE].AIType = AI_OFFENSIVE; alien_defs[CD_KLINE].speed = 5; alien_defs[CD_KLINE].maxShield = 2000; alien_defs[CD_KLINE].shield = 2000; alien_defs[CD_KLINE].imageIndex[0] = 18; alien_defs[CD_KLINE].imageIndex[1] = 19; alien_defs[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS; alien_defs[CD_KLINE].chance[0] = 100; alien_defs[CD_KLINE].chance[1] = 2; alien_defs[CD_KLINE].collectChance = 0; alien_defs[CD_KLINE].collectType = P_ANYTHING; alien_defs[CD_KLINE].collectValue = 0; alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_ALWAYSFACE | FL_CIRCLES; // Aim Fighter alien_defs[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER; alien_defs[CD_AIMFIGHTER].AIType = AI_NORMAL; alien_defs[CD_AIMFIGHTER].speed = 3; alien_defs[CD_AIMFIGHTER].maxShield = 15; alien_defs[CD_AIMFIGHTER].shield = 15; alien_defs[CD_AIMFIGHTER].imageIndex[0] = 8; alien_defs[CD_AIMFIGHTER].imageIndex[1] = 9; alien_defs[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT; alien_defs[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT; alien_defs[CD_AIMFIGHTER].chance[0] = 7; alien_defs[CD_AIMFIGHTER].chance[1] = 1; alien_defs[CD_AIMFIGHTER].collectChance = 75; alien_defs[CD_AIMFIGHTER].collectType = P_ANYTHING; alien_defs[CD_AIMFIGHTER].collectValue = 100; alien_defs[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS; // Slave ship alien_defs[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT; alien_defs[CD_SLAVETRANSPORT].AIType = AI_EVASIVE; alien_defs[CD_SLAVETRANSPORT].speed = 2; alien_defs[CD_SLAVETRANSPORT].maxShield = 10; alien_defs[CD_SLAVETRANSPORT].shield = 20; alien_defs[CD_SLAVETRANSPORT].imageIndex[0] = 10; alien_defs[CD_SLAVETRANSPORT].imageIndex[1] = 11; alien_defs[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT; alien_defs[CD_SLAVETRANSPORT].chance[0] = 0; alien_defs[CD_SLAVETRANSPORT].chance[1] = 0; alien_defs[CD_SLAVETRANSPORT].collectChance = 100; alien_defs[CD_SLAVETRANSPORT].collectType = P_SLAVES; alien_defs[CD_SLAVETRANSPORT].collectValue = 25; alien_defs[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE; // Good Transport alien_defs[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT; alien_defs[CD_GOODTRANSPORT].AIType = AI_EVASIVE; alien_defs[CD_GOODTRANSPORT].speed = 3; alien_defs[CD_GOODTRANSPORT].maxShield = 75; alien_defs[CD_GOODTRANSPORT].shield = 75; alien_defs[CD_GOODTRANSPORT].imageIndex[0] = 12; alien_defs[CD_GOODTRANSPORT].imageIndex[1] = 13; alien_defs[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT; alien_defs[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT; alien_defs[CD_GOODTRANSPORT].chance[0] = 100; alien_defs[CD_GOODTRANSPORT].chance[1] = 100; alien_defs[CD_GOODTRANSPORT].collectChance = 0; alien_defs[CD_GOODTRANSPORT].collectType = P_ANYTHING; alien_defs[CD_GOODTRANSPORT].collectValue = 0; alien_defs[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS; // Sid Wilson alien_defs[CD_SID].classDef = CD_SID; alien_defs[CD_SID].AIType = AI_NORMAL; alien_defs[CD_SID].speed = 3; alien_defs[CD_SID].maxShield = 50; alien_defs[CD_SID].shield = 50; alien_defs[CD_SID].imageIndex[0] = 24; alien_defs[CD_SID].imageIndex[1] = 25; alien_defs[CD_SID].weaponType[0] = W_IONCANNON; alien_defs[CD_SID].weaponType[1] = W_IONCANNON; alien_defs[CD_SID].chance[0] = 100; alien_defs[CD_SID].chance[1] = 0; alien_defs[CD_SID].collectChance = 0; alien_defs[CD_SID].collectType = P_ANYTHING; alien_defs[CD_SID].collectValue = 0; alien_defs[CD_SID].flags = FL_FRIEND | FL_AIMS; // Mining Vessel Boss alien_defs[CD_MINEBOSS].classDef = CD_BOSS; alien_defs[CD_MINEBOSS].AIType = AI_NORMAL; alien_defs[CD_MINEBOSS].speed = 3; alien_defs[CD_MINEBOSS].maxShield = 1000; alien_defs[CD_MINEBOSS].shield = 1000; alien_defs[CD_MINEBOSS].imageIndex[0] = 26; alien_defs[CD_MINEBOSS].imageIndex[1] = 27; alien_defs[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT; alien_defs[CD_MINEBOSS].chance[0] = 0; alien_defs[CD_MINEBOSS].chance[1] = 0; alien_defs[CD_MINEBOSS].collectChance = 100; alien_defs[CD_MINEBOSS].collectType = P_ANYTHING; alien_defs[CD_MINEBOSS].collectValue = 1000; alien_defs[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL; alien_defs[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1; alien_defs[CD_BOSS2_WING1].AIType = AI_NORMAL; alien_defs[CD_BOSS2_WING1].speed = 1; alien_defs[CD_BOSS2_WING1].maxShield = 250; alien_defs[CD_BOSS2_WING1].shield = 250; alien_defs[CD_BOSS2_WING1].imageIndex[0] = 28; alien_defs[CD_BOSS2_WING1].imageIndex[1] = 29; alien_defs[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT; alien_defs[CD_BOSS2_WING1].chance[0] = 0; alien_defs[CD_BOSS2_WING1].chance[1] = 0; alien_defs[CD_BOSS2_WING1].collectChance = 100; alien_defs[CD_BOSS2_WING1].collectType = P_ANYTHING; alien_defs[CD_BOSS2_WING1].collectValue = 250; alien_defs[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER; alien_defs[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2; alien_defs[CD_BOSS2_WING2].AIType = AI_NORMAL; alien_defs[CD_BOSS2_WING2].speed = 1; alien_defs[CD_BOSS2_WING2].maxShield = 500; alien_defs[CD_BOSS2_WING2].shield = 500; alien_defs[CD_BOSS2_WING2].imageIndex[0] = 30; alien_defs[CD_BOSS2_WING2].imageIndex[1] = 31; alien_defs[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT; alien_defs[CD_BOSS2_WING2].chance[0] = 0; alien_defs[CD_BOSS2_WING2].chance[1] = 0; alien_defs[CD_BOSS2_WING2].collectChance = 100; alien_defs[CD_BOSS2_WING2].collectType = P_ANYTHING; alien_defs[CD_BOSS2_WING2].collectValue = 250; alien_defs[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER; alien_defs[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3; alien_defs[CD_BOSS2_WING3].AIType = AI_NORMAL; alien_defs[CD_BOSS2_WING3].speed = 1; alien_defs[CD_BOSS2_WING3].maxShield = 500; alien_defs[CD_BOSS2_WING3].shield = 500; alien_defs[CD_BOSS2_WING3].imageIndex[0] = 32; alien_defs[CD_BOSS2_WING3].imageIndex[1] = 33; alien_defs[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT; alien_defs[CD_BOSS2_WING3].chance[0] = 0; alien_defs[CD_BOSS2_WING3].chance[1] = 0; alien_defs[CD_BOSS2_WING3].collectChance = 100; alien_defs[CD_BOSS2_WING3].collectType = P_ANYTHING; alien_defs[CD_BOSS2_WING3].collectValue = 250; alien_defs[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER; alien_defs[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4; alien_defs[CD_BOSS2_WING4].AIType = AI_NORMAL; alien_defs[CD_BOSS2_WING4].speed = 1; alien_defs[CD_BOSS2_WING4].maxShield = 250; alien_defs[CD_BOSS2_WING4].shield = 250; alien_defs[CD_BOSS2_WING4].imageIndex[0] = 34; alien_defs[CD_BOSS2_WING4].imageIndex[1] = 35; alien_defs[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT; alien_defs[CD_BOSS2_WING4].chance[0] = 0; alien_defs[CD_BOSS2_WING4].chance[1] = 0; alien_defs[CD_BOSS2_WING4].collectChance = 100; alien_defs[CD_BOSS2_WING4].collectType = P_ANYTHING; alien_defs[CD_BOSS2_WING4].collectValue = 250; alien_defs[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER; // Drone alien_defs[CD_DRONE].classDef = CD_DRONE; alien_defs[CD_DRONE].AIType = AI_OFFENSIVE; alien_defs[CD_DRONE].speed = 8; alien_defs[CD_DRONE].maxShield = 5; alien_defs[CD_DRONE].shield = 5; alien_defs[CD_DRONE].imageIndex[0] = 36; alien_defs[CD_DRONE].imageIndex[1] = 37; alien_defs[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_DRONE].weaponType[1] = W_LASER; alien_defs[CD_DRONE].chance[0] = 100; alien_defs[CD_DRONE].chance[1] = 0; alien_defs[CD_DRONE].collectChance = 10; alien_defs[CD_DRONE].collectType = P_SHIELD; alien_defs[CD_DRONE].collectValue = 1; alien_defs[CD_DRONE].flags = FL_WEAPCO; // Experimental Fighter alien_defs[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER; alien_defs[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE; alien_defs[CD_CLOAKFIGHTER].speed = 6; alien_defs[CD_CLOAKFIGHTER].maxShield = 1000; alien_defs[CD_CLOAKFIGHTER].shield = 1000; alien_defs[CD_CLOAKFIGHTER].imageIndex[0] = 10; alien_defs[CD_CLOAKFIGHTER].imageIndex[1] = 11; alien_defs[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT; alien_defs[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS; alien_defs[CD_CLOAKFIGHTER].chance[0] = 100; alien_defs[CD_CLOAKFIGHTER].chance[1] = 5; alien_defs[CD_CLOAKFIGHTER].collectChance = 100; alien_defs[CD_CLOAKFIGHTER].collectType = P_CASH; alien_defs[CD_CLOAKFIGHTER].collectValue = 250; alien_defs[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY; // Evil Ursula alien_defs[CD_EVILURSULA].classDef = CD_EVILURSULA; alien_defs[CD_EVILURSULA].AIType = AI_OFFENSIVE; alien_defs[CD_EVILURSULA].speed = 5; alien_defs[CD_EVILURSULA].maxShield = 500; alien_defs[CD_EVILURSULA].shield = 500; alien_defs[CD_EVILURSULA].imageIndex[0] = 12; alien_defs[CD_EVILURSULA].imageIndex[1] = 13; alien_defs[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE; alien_defs[CD_EVILURSULA].chance[0] = 100; alien_defs[CD_EVILURSULA].chance[1] = 100; alien_defs[CD_EVILURSULA].collectChance = 100; alien_defs[CD_EVILURSULA].collectType = P_ESCAPEPOD; alien_defs[CD_EVILURSULA].collectValue = 1; alien_defs[CD_EVILURSULA].flags = FL_WEAPCO; // Mercenary alien_defs[CD_KRASS].classDef = CD_KRASS; alien_defs[CD_KRASS].AIType = AI_OFFENSIVE; alien_defs[CD_KRASS].speed = 5; alien_defs[CD_KRASS].maxShield = 1000; alien_defs[CD_KRASS].shield = 1000; alien_defs[CD_KRASS].imageIndex[0] = 26; alien_defs[CD_KRASS].imageIndex[1] = 27; alien_defs[CD_KRASS].weaponType[0] = W_SPREADSHOT; alien_defs[CD_KRASS].weaponType[1] = W_CHARGER; alien_defs[CD_KRASS].chance[0] = 100; alien_defs[CD_KRASS].chance[1] = 0; alien_defs[CD_KRASS].collectChance = 100; alien_defs[CD_KRASS].collectType = P_ANYTHING; alien_defs[CD_KRASS].collectValue = 2250; alien_defs[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL; // Executive Transport alien_defs[CD_EXEC].classDef = CD_BOSS; alien_defs[CD_EXEC].AIType = AI_NORMAL; alien_defs[CD_EXEC].speed = 5; alien_defs[CD_EXEC].maxShield = 1000; alien_defs[CD_EXEC].shield = 1000; alien_defs[CD_EXEC].imageIndex[0] = 28; alien_defs[CD_EXEC].imageIndex[1] = 28; alien_defs[CD_EXEC].weaponType[0] = W_SPREADSHOT; alien_defs[CD_EXEC].weaponType[1] = W_HOMING_MISSILE; alien_defs[CD_EXEC].chance[0] = 0; alien_defs[CD_EXEC].chance[1] = 0; alien_defs[CD_EXEC].collectChance = 0; alien_defs[CD_EXEC].collectType = P_ANYTHING; alien_defs[CD_EXEC].collectValue = 2000; alien_defs[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE; // Asteroid alien_defs[CD_ASTEROID].classDef = CD_ASTEROID; alien_defs[CD_ASTEROID].AIType = AI_WANDER; alien_defs[CD_ASTEROID].speed = 1; alien_defs[CD_ASTEROID].maxShield = 50; alien_defs[CD_ASTEROID].shield = 50; alien_defs[CD_ASTEROID].imageIndex[0] = 38; alien_defs[CD_ASTEROID].imageIndex[1] = 38; alien_defs[CD_ASTEROID].weaponType[0] = W_SPREADSHOT; alien_defs[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE; alien_defs[CD_ASTEROID].chance[0] = 0; alien_defs[CD_ASTEROID].chance[1] = 0; alien_defs[CD_ASTEROID].collectChance = 25; alien_defs[CD_ASTEROID].collectType = P_ORE; alien_defs[CD_ASTEROID].collectValue = 1; alien_defs[CD_ASTEROID].flags = FL_WEAPCO; alien_defs[CD_ASTEROID2].classDef = CD_ASTEROID2; alien_defs[CD_ASTEROID2].AIType = AI_WANDER; alien_defs[CD_ASTEROID2].speed = 1; alien_defs[CD_ASTEROID2].maxShield = 10; alien_defs[CD_ASTEROID2].shield = 10; alien_defs[CD_ASTEROID2].imageIndex[0] = 39; alien_defs[CD_ASTEROID2].imageIndex[1] = 40; alien_defs[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT; alien_defs[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE; alien_defs[CD_ASTEROID2].chance[0] = 0; alien_defs[CD_ASTEROID2].chance[1] = 0; alien_defs[CD_ASTEROID2].collectChance = 25; alien_defs[CD_ASTEROID2].collectType = P_ORE; alien_defs[CD_ASTEROID2].collectValue = 1; alien_defs[CD_ASTEROID2].flags = FL_WEAPCO; // Escort alien_defs[CD_ESCORT].classDef = CD_ESCORT; alien_defs[CD_ESCORT].AIType = AI_NORMAL; alien_defs[CD_ESCORT].speed = 3; alien_defs[CD_ESCORT].maxShield = 200; alien_defs[CD_ESCORT].shield = 200; alien_defs[CD_ESCORT].imageIndex[0] = 30; alien_defs[CD_ESCORT].imageIndex[1] = 31; alien_defs[CD_ESCORT].weaponType[0] = W_LASER; alien_defs[CD_ESCORT].weaponType[1] = W_LASER; alien_defs[CD_ESCORT].chance[0] = 25; alien_defs[CD_ESCORT].chance[1] = 25; alien_defs[CD_ESCORT].collectChance = 100; alien_defs[CD_ESCORT].collectType = P_ANYTHING; alien_defs[CD_ESCORT].collectValue = 100; alien_defs[CD_ESCORT].flags = FL_WEAPCO; // Mobile Ray Cannon alien_defs[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY; alien_defs[CD_MOBILE_RAY].AIType = AI_OFFENSIVE; alien_defs[CD_MOBILE_RAY].speed = 5; alien_defs[CD_MOBILE_RAY].maxShield = 250; alien_defs[CD_MOBILE_RAY].shield = 250; alien_defs[CD_MOBILE_RAY].imageIndex[0] = 10; alien_defs[CD_MOBILE_RAY].imageIndex[1] = 11; alien_defs[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY; alien_defs[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY; alien_defs[CD_MOBILE_RAY].chance[0] = 50; alien_defs[CD_MOBILE_RAY].chance[1] = 50; alien_defs[CD_MOBILE_RAY].collectChance = 75; alien_defs[CD_MOBILE_RAY].collectType = P_SHIELD; alien_defs[CD_MOBILE_RAY].collectValue = 100; alien_defs[CD_MOBILE_RAY].flags = FL_WEAPCO; // Rebel Carrier alien_defs[CD_REBELCARRIER].classDef = CD_REBELCARRIER; alien_defs[CD_REBELCARRIER].AIType = AI_OFFENSIVE; alien_defs[CD_REBELCARRIER].speed = 2; alien_defs[CD_REBELCARRIER].maxShield = 100; alien_defs[CD_REBELCARRIER].shield = 100; alien_defs[CD_REBELCARRIER].imageIndex[0] = 32; alien_defs[CD_REBELCARRIER].imageIndex[1] = 33; alien_defs[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS; alien_defs[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS; alien_defs[CD_REBELCARRIER].chance[0] = 50; alien_defs[CD_REBELCARRIER].chance[1] = 2; alien_defs[CD_REBELCARRIER].collectChance = 0; alien_defs[CD_REBELCARRIER].collectType = P_SHIELD; alien_defs[CD_REBELCARRIER].collectValue = 0; alien_defs[CD_REBELCARRIER].flags = FL_FRIEND; // Pluto Boss alien_defs[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS; alien_defs[CD_PLUTOBOSS].AIType = AI_OFFENSIVE; alien_defs[CD_PLUTOBOSS].speed = 4; alien_defs[CD_PLUTOBOSS].maxShield = 500; alien_defs[CD_PLUTOBOSS].shield = 500; alien_defs[CD_PLUTOBOSS].imageIndex[0] = 12; alien_defs[CD_PLUTOBOSS].imageIndex[1] = 13; alien_defs[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS; alien_defs[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS; alien_defs[CD_PLUTOBOSS].chance[0] = 50; alien_defs[CD_PLUTOBOSS].chance[1] = 2; alien_defs[CD_PLUTOBOSS].collectChance = 0; alien_defs[CD_PLUTOBOSS].collectType = P_SHIELD; alien_defs[CD_PLUTOBOSS].collectValue = 1000; alien_defs[CD_PLUTOBOSS].flags = FL_WEAPCO; // Pluto Boss Barrier alien_defs[CD_BARRIER].classDef = CD_BARRIER; alien_defs[CD_BARRIER].AIType = AI_OFFENSIVE; alien_defs[CD_BARRIER].speed = 1; alien_defs[CD_BARRIER].maxShield = 250; alien_defs[CD_BARRIER].shield = 250; alien_defs[CD_BARRIER].imageIndex[0] = 32; alien_defs[CD_BARRIER].imageIndex[1] = 33; alien_defs[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS; alien_defs[CD_BARRIER].chance[0] = 0; alien_defs[CD_BARRIER].chance[1] = 0; alien_defs[CD_BARRIER].collectChance = 100; alien_defs[CD_BARRIER].collectType = P_ANYTHING; alien_defs[CD_BARRIER].collectValue = 25; alien_defs[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE; // Neptune Boss alien_defs[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS; alien_defs[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE; alien_defs[CD_NEPTUNEBOSS].speed = 4; alien_defs[CD_NEPTUNEBOSS].maxShield = 800; alien_defs[CD_NEPTUNEBOSS].shield = 800; alien_defs[CD_NEPTUNEBOSS].imageIndex[0] = 12; alien_defs[CD_NEPTUNEBOSS].imageIndex[1] = 13; alien_defs[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS; alien_defs[CD_NEPTUNEBOSS].chance[0] = 100; alien_defs[CD_NEPTUNEBOSS].chance[1] = 0; alien_defs[CD_NEPTUNEBOSS].collectChance = 100; alien_defs[CD_NEPTUNEBOSS].collectType = P_ANYTHING; alien_defs[CD_NEPTUNEBOSS].collectValue = 1000; alien_defs[CD_NEPTUNEBOSS].flags = FL_WEAPCO; // Mobile Shield alien_defs[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD; alien_defs[CD_MOBILESHIELD].AIType = AI_EVASIVE; alien_defs[CD_MOBILESHIELD].speed = 6; alien_defs[CD_MOBILESHIELD].maxShield = 150; alien_defs[CD_MOBILESHIELD].shield = 150; alien_defs[CD_MOBILESHIELD].imageIndex[0] = 34; alien_defs[CD_MOBILESHIELD].imageIndex[1] = 35; alien_defs[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT; alien_defs[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS; alien_defs[CD_MOBILESHIELD].chance[0] = 0; alien_defs[CD_MOBILESHIELD].chance[1] = 0; alien_defs[CD_MOBILESHIELD].collectChance = 100; alien_defs[CD_MOBILESHIELD].collectType = P_ANYTHING; alien_defs[CD_MOBILESHIELD].collectValue = 25; alien_defs[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE; // Firefly alien_defs[CD_FIREFLY].classDef = CD_FIREFLY; alien_defs[CD_FIREFLY].AIType = AI_OFFENSIVE; alien_defs[CD_FIREFLY].speed = 5; alien_defs[CD_FIREFLY].maxShield = 250; alien_defs[CD_FIREFLY].shield = 250; alien_defs[CD_FIREFLY].imageIndex[0] = 0; alien_defs[CD_FIREFLY].imageIndex[1] = 1; alien_defs[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT; alien_defs[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS; alien_defs[CD_FIREFLY].chance[0] = 100; alien_defs[CD_FIREFLY].chance[1] = 5; alien_defs[CD_FIREFLY].collectChance = 100; alien_defs[CD_FIREFLY].collectType = P_ANYTHING; alien_defs[CD_FIREFLY].collectValue = 250; alien_defs[CD_FIREFLY].flags = FL_WEAPCO; // Uranus Boss alien_defs[CD_URANUSBOSS].classDef = CD_URANUSBOSS; alien_defs[CD_URANUSBOSS].AIType = AI_OFFENSIVE; alien_defs[CD_URANUSBOSS].speed = 4; alien_defs[CD_URANUSBOSS].maxShield = 750; alien_defs[CD_URANUSBOSS].shield = 750; alien_defs[CD_URANUSBOSS].imageIndex[0] = 41; alien_defs[CD_URANUSBOSS].imageIndex[1] = 42; alien_defs[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT; alien_defs[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS; alien_defs[CD_URANUSBOSS].chance[0] = 100; alien_defs[CD_URANUSBOSS].chance[1] = 5; alien_defs[CD_URANUSBOSS].collectChance = 100; alien_defs[CD_URANUSBOSS].collectType = P_ANYTHING; alien_defs[CD_URANUSBOSS].collectValue = 500; alien_defs[CD_URANUSBOSS].flags = FL_WEAPCO; // Uranus Boss Wing 1 alien_defs[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1; alien_defs[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE; alien_defs[CD_URANUSBOSSWING1].speed = 4; alien_defs[CD_URANUSBOSSWING1].maxShield = 250; alien_defs[CD_URANUSBOSSWING1].shield = 250; alien_defs[CD_URANUSBOSSWING1].imageIndex[0] = 43; alien_defs[CD_URANUSBOSSWING1].imageIndex[1] = 44; alien_defs[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS; alien_defs[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS; alien_defs[CD_URANUSBOSSWING1].chance[0] = 5; alien_defs[CD_URANUSBOSSWING1].chance[1] = 0; alien_defs[CD_URANUSBOSSWING1].collectChance = 100; alien_defs[CD_URANUSBOSSWING1].collectType = P_ANYTHING; alien_defs[CD_URANUSBOSSWING1].collectValue = 250; alien_defs[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL; // Uranus Boss Wing 2 alien_defs[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2; alien_defs[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE; alien_defs[CD_URANUSBOSSWING2].speed = 4; alien_defs[CD_URANUSBOSSWING2].maxShield = 250; alien_defs[CD_URANUSBOSSWING2].shield = 250; alien_defs[CD_URANUSBOSSWING2].imageIndex[0] = 45; alien_defs[CD_URANUSBOSSWING2].imageIndex[1] = 46; alien_defs[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS; alien_defs[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS; alien_defs[CD_URANUSBOSSWING2].chance[0] = 5; alien_defs[CD_URANUSBOSSWING2].chance[1] = 0; alien_defs[CD_URANUSBOSSWING2].collectChance = 100; alien_defs[CD_URANUSBOSSWING2].collectType = P_ANYTHING; alien_defs[CD_URANUSBOSSWING2].collectValue = 250; alien_defs[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL; } /* This simply pulls back an alien from the array that is "dead" (no shield) and returns the index number so we can have a new one. */ static int alien_getFreeIndex() { for (int i = 0 ; i < engine.maxAliens ; i++) { if (!aliens[i].active) { return i; } } return -1; } bool alien_add() { int index = alien_getFreeIndex(); if ((index == -1) || (currentGame.area == 23) || (currentGame.area == 26)) return 0; signed char *alienArray; signed char numberOfAliens = 1; alienArray = new signed char[8]; switch(currentGame.area) { case 0: case 3: case 11: numberOfAliens = 1; alienArray[0] = CD_DUALFIGHTER; break; case 1: case 2: case 4: case 5: numberOfAliens = 2; alienArray[0] = CD_DUALFIGHTER; alienArray[1] = CD_PROTOFIGHTER; break; case 7: case 8: numberOfAliens = 3; alienArray[0] = CD_DUALFIGHTER; alienArray[1] = CD_PROTOFIGHTER; alienArray[2] = CD_AIMFIGHTER; break; case 9: // This is the mission where you need to disable cargo ships. // Missiles are extremely bad in this mission, not because // of the damage they do to you, but because they tend to // accidentally destroy the cargo ships. Therefore, ships // with missiles (dual fighters and missile boats) are // excluded from this mission. numberOfAliens = 2; alienArray[0] = CD_PROTOFIGHTER; alienArray[1] = CD_AIMFIGHTER; break; case 10: case 15: numberOfAliens = 1; alienArray[0] = CD_ASTEROID; break; case 13: case 14: case 16: numberOfAliens = 4; alienArray[0] = CD_DUALFIGHTER; alienArray[1] = CD_PROTOFIGHTER; alienArray[2] = CD_MISSILEBOAT; alienArray[3] = CD_AIMFIGHTER; break; case 18: numberOfAliens = 2; alienArray[0] = CD_DUALFIGHTER; alienArray[1] = CD_MINER; break; case 25: numberOfAliens = 6; alienArray[0] = CD_DUALFIGHTER; alienArray[1] = CD_PROTOFIGHTER; alienArray[2] = CD_MISSILEBOAT; alienArray[3] = CD_AIMFIGHTER; alienArray[4] = CD_ESCORT; alienArray[5] = CD_MOBILE_RAY; break; case 22: numberOfAliens = 2; alienArray[0] = CD_AIMFIGHTER; alienArray[1] = CD_DUALFIGHTER; break; case 24: numberOfAliens = 2; alienArray[0] = CD_ASTEROID; alienArray[1] = CD_ASTEROID2; break; case MAX_MISSIONS - 1: numberOfAliens = 3; alienArray[0] = CD_DUALFIGHTER; alienArray[1] = CD_MISSILEBOAT; alienArray[2] = CD_AIMFIGHTER; if (currentGame.system == 2) { numberOfAliens = 4; alienArray[3] = CD_PROTOFIGHTER; } break; default: numberOfAliens = 1; alienArray[0] = CD_DUALFIGHTER; break; } signed char randEnemy = alienArray[rand() % numberOfAliens]; if ((currentGame.area != 10) && (currentGame.area != 15) && (currentGame.area != 24)) { if ((currentGame.system == 1) && (currentGame.area == MAX_MISSIONS - 1)) { if ((rand() % 5) == 0) randEnemy = CD_SLAVETRANSPORT; } if (currentGame.area != MAX_MISSIONS - 1) { if ((rand() % 6) == 0) randEnemy = CD_TRANSPORTSHIP; } } delete[] alienArray; aliens[index] = alien_defs[randEnemy]; aliens[index].active = true; aliens[index].face = rand() % 2; aliens[index].owner = &aliens[index]; // Most enemies will own themselves aliens[index].target = &aliens[index]; aliens[index].thinktime = (50 + rand() % 50); aliens[index].systemPower = aliens[index].maxShield; aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3); aliens[index].hit = 0; limitInt(&aliens[index].deathCounter, -250, 0); // Attempts to place an alien. If it fails, the alien is deactivated. for (int i = 0 ; i < 100 ; i++) { if (alien_place(&aliens[index])) break; aliens[index].active = false; return false; } if (aliens[index].classDef == CD_CARGOSHIP) addCargo(&aliens[index], P_CARGO); if (aliens[index].classDef == CD_MOBILE_RAY) aliens[index].shield = 25; if (aliens[index].classDef == CD_ESCORT) aliens[index].shield = 50; aliens[index].dx = rrand(-2, 2); aliens[index].dy = rrand(-2, 2); aliens[index].ammo[0] = 0; if (currentGame.area == 18) aliens[index].flags |= FL_HASMINIMUMSPEED; return true; } void alien_addDrone(object *hostAlien) { int index = alien_getFreeIndex(); if (index == -1) return; aliens[index] = alien_defs[CD_DRONE]; aliens[index].active = true; aliens[index].face = rand() % 2; aliens[index].owner = &aliens[index]; // Most enemies will own themselves aliens[index].target = &aliens[index]; aliens[index].thinktime = (50 + rand() % 50); aliens[index].systemPower = aliens[index].maxShield; aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3); aliens[index].hit = 0; aliens[index].x = hostAlien->x + rand() % 50; aliens[index].y = hostAlien->y + rand() % 50; } void alien_addSmallAsteroid(object *hostAlien) { if (engine.missionCompleteTimer != 0) return; int index = -1; int debris = 1 + rand() % 10; for (int i = 0 ; i < debris ; i++) bullet_add(&weapon[W_ROCKETS], hostAlien, 0, 0); for (int i = 10 ; i < 20 ; i++) if (!aliens[i].active) index = i; if (index == -1) return; if ((rand() % 10) > 3) { aliens[index] = alien_defs[CD_ASTEROID2]; aliens[index].imageIndex[0] = aliens[index].imageIndex[1] = 39 + rand() % 2; aliens[index].image[0] = shipShape[aliens[index].imageIndex[0]]; aliens[index].image[1] = shipShape[aliens[index].imageIndex[1]]; } else { aliens[index] = alien_defs[CD_DRONE]; } aliens[index].owner = &aliens[index]; // Most enemies will own themselves aliens[index].target = &aliens[index]; aliens[index].thinktime = 1; aliens[index].systemPower = aliens[index].maxShield; aliens[index].deathCounter = 0 - (aliens[index].maxShield * 3); aliens[index].hit = 0; aliens[index].x = hostAlien->x; aliens[index].y = hostAlien->y; aliens[index].active = true; } void alien_addFriendly(int type) { if (type != ALIEN_SID) aliens[type] = alien_defs[CD_FRIEND]; else aliens[type] = alien_defs[CD_SID]; aliens[type].owner = &aliens[type]; aliens[type].target = &aliens[type]; aliens[type].active = true; if (rand() % 2 == 0) aliens[type].x = rrand((int)(screen->w / 2), (int)(screen->w / 2) + 150); else aliens[type].x = rrand((int)(screen->w / 2) - 150, (int)(screen->w / 2)); if (rand() % 2 == 0) aliens[type].y = rrand((int)(screen->h / 2), (int)(screen->h / 2) + 150); else aliens[type].y = rrand((int)(screen->h / 2) - 150, (int)(screen->h / 2)); if (type == ALIEN_PHOEBE) aliens[type].classDef = CD_PHOEBE; if (type == ALIEN_URSULA) aliens[type].classDef = CD_URSULA; // For the sake of it being the final battle :) if (currentGame.area == 25) aliens[type].flags |= FL_IMMORTAL; } bool alien_place(object *alien) { if (rand() % 2 == 0) alien->x = rrand(screen->w, screen->w * 2); else alien->x = rrand(-screen->w, 0); if (rand() % 2 == 0) alien->y = rrand(screen->h, screen->h * 2); else alien->y = rrand(-screen->h, 0); if (currentGame.area == 24) { alien->x = screen->w; alien->y = rrand(screen->h / 3, (2 * screen->h) / 3); } for (int i = 0 ; i < ALIEN_MAX ; i++) { if ((aliens[i].owner != alien) && (aliens[i].shield > 0)) { if (collision(alien->x, alien->y, alien->image[0]->w, alien->image[0]->h, aliens[i].x, aliens[i].y, aliens[i].image[0]->w, aliens[i].image[0]->h)) return false; } } return true; } void alien_setAI(object *alien) { // Make friendly craft generally concentrate on smaller fighters if ((alien->flags & FL_FRIEND) && (alien->target == &aliens[ALIEN_BOSS])) { if ((rand() % 5) == 0) { alien->target = alien; alien->thinktime = 0; return; } } int i = rand() % 10; float tx = alien->target->x; float ty = alien->target->y; int chase = 0; // Chance in 10 of chasing player int area = 0; // Chance in 10 of moving to an area around the player int stop = 0; // Chance in 10 of hanging back int point = 0; // Size of area alien will move into switch (alien->AIType) { case AI_NORMAL: chase = 3; point = 6; stop = 9; area = 250; break; case AI_OFFENSIVE: chase = 7; point = 8; stop = 9; area = 50; break; case AI_DEFENSIVE: chase = 2; point = 6; stop = 8; area = 300; break; case AI_EVASIVE: chase = 1; point = 8; stop = 9; area = 600; break; case AI_WANDER: chase = -1; point = 0; stop = 10; area = 1200; break; } if (i <= chase) { // Chase the target alien->dx = ((alien->x - tx) / ((300 / alien->speed) + rand() % 100)); alien->dy = ((alien->y - ty) / ((300 / alien->speed) + rand() % 100)); return; } else if ((i >= point) && (i <= stop)) { // Fly to a random point around the target tx += (rand() % area - (rand() % area * 2)); ty += (rand() % area - (rand() % area * 2)); alien->dx = ((alien->x - tx) / ((300 / alien->speed) + rand() % 100)); alien->dy = ((alien->y - ty) / ((300 / alien->speed) + rand() % 100)); return; } else { // Hang back alien->dx = 0; alien->dy = 0; return; } } void alien_setKlineAttackMethod(object *alien) { if (alien->shield <= 500) { setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1); alien->weaponType[0] = W_AIMED_SHOT; alien->weaponType[1] = W_MICRO_HOMING_MISSILES; alien->flags |= FL_CANCLOAK; alien->chance[0] = 100; alien->chance[1] = 2; alien->flags &= ~FL_CANNOTDIE; } else if (alien->shield <= 1000) { setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1); alien->weaponType[0] = W_DIRSHOCKMISSILE; alien->weaponType[1] = W_DIRSHOCKMISSILE; alien->chance[0] = 2; alien->chance[1] = 2; alien->flags |= FL_AIMS; } else { setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1); alien->weaponType[0] = W_SPREADSHOT; alien->chance[1] = 40; } } /* This AI is exclusively for Kline. */ void alien_setKlineAI(object *alien) { // Weapon type change if ((rand() % 3) == 0) { if (currentGame.area != 26) { alien->flags &= ~FL_AIMS; switch(rand() % 2) { case 0: alien->weaponType[0] = W_TRIPLE_SHOT; break; case 1: alien->weaponType[0] = W_AIMED_SHOT; alien->flags |= FL_AIMS; break; } } } alien->flags &= ~(FL_CIRCLES | FL_CONTINUOUS_FIRE | FL_DROPMINES); switch(rand() % 10) { case 0: if ((alien->weaponType[0] != W_DIRSHOCKMISSILE) && (alien->weaponType[1] != W_MICRO_HOMING_MISSILES)) alien->flags |= FL_CONTINUOUS_FIRE; alien->dx = ((alien->x - alien->target->x) / ((300 / alien->speed) + rand() % 100)); alien->dy = ((alien->y - alien->target->y) / ((300 / alien->speed) + rand() % 100)); break; case 1: case 2: // Kline only attacks then he is ready! if ((!(alien->flags & FL_NOFIRE)) && (currentGame.area == 11)) alien->flags |= FL_DROPMINES; break; case 3: case 4: alien->flags |= FL_CIRCLES; break; default: alien_setAI(alien); break; } } /* "Looks" for an enemy by picking a randomly active enemy and using them as a target. If the target is too far away, it will be ignored. */ void alien_searchForTarget(object *alien) { int i; if (alien->flags & FL_WEAPCO) { i = (rand() % 10); if (i == 0) { alien->target = &player; return; } } i = rand() % ALIEN_MAX; object *targetEnemy = &aliens[i]; // Tell Sid not to attack craft that are already disabled or can // return fire. This will save him from messing about (unless we're on the last mission) if ((alien->classDef == CD_SID) && (currentGame.area != 25)) { if ((targetEnemy->flags & FL_DISABLED) || (!(targetEnemy->flags & FL_NOFIRE))) return; } // Tell Phoebe and Ursula not to attack ships that cannot fire or are disabled (unless we're on the last mission) if (currentGame.area != 25) { if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA)) { // Don't attack the boss or we could be here all day(!) if (targetEnemy->classDef == CD_BOSS) return; if ((targetEnemy->flags & FL_DISABLED) || (targetEnemy->flags & FL_NOFIRE)) return; } } if ((targetEnemy->shield < 1) || (!targetEnemy->active)) return; if ((targetEnemy->flags & FL_WEAPCO) && (alien->flags & FL_WEAPCO)) return; if ((targetEnemy->flags & FL_FRIEND) && (alien->flags & FL_FRIEND)) return; if (abs((int)alien->x - (int)alien->target->x) > 550) return; if (abs((int)alien->y - (int)alien->target->y) > 400) return; alien->target = targetEnemy; } /* Do various checks to see if the alien can fire at the target. */ int alien_checkTarget(object *alien) { // No target if (alien->target == alien) return 0; // Whilst firing a Ray, no other weapons can be fired! if (alien->flags & FL_FIRERAY) return 0; // The target is on the same side as you! if ((alien->flags & FL_WEAPCO) && (alien->target->flags & FL_WEAPCO)) return 0; if ((alien->flags & FL_FRIEND) && (alien->target->flags & FL_FRIEND)) return 0; // You're facing the wrong way if ((alien->face == 0) && (alien->target->x < alien->x)) return 0; if ((alien->face == 1) && (alien->target->x > alien->x)) return 0; // Slightly more than half a screen away from you if (abs((int)alien->x - (int)alien->target->x) > 550) return 0; if ((alien->flags & FL_AIMS) || (alien->flags & FL_CONTINUOUS_FIRE)) return 1; // Not at the correct vertical height if ((alien->y < alien->target->y - 15) || (alien->y > alien->target->y + alien->target->image[0]->h + 15)) return 0; return 1; } /* Currently only used for the allies. Whilst flying around, the allies will fire on any enemy craft that enter their line of sight. */ int alien_enemiesInFront(object *alien) { object *anEnemy = aliens; for (int i = 0 ; i < ALIEN_MAX ; i++) { if ((alien != anEnemy) && (anEnemy->flags & FL_WEAPCO) && (anEnemy->shield > 0)) { if ((alien->y > anEnemy->y - 15) && (alien->y < anEnemy->y + anEnemy->image[0]->h + 15)) { if ((alien->face == 1) && (anEnemy->x < alien->x)) return 1; if ((alien->face == 0) && (anEnemy->x > alien->x)) return 1; } } anEnemy++; } return 0; } void alien_move(object *alien) { bool checkCollisions; if ((alien->flags & FL_LEAVESECTOR) || (alien->shield < 1)) checkCollisions = false; else checkCollisions = true; if (alien->owner == alien) { if (alien->flags & FL_CIRCLES) { if (alien->face == 0) { alien->dx += 0.02; alien->dy += 0.02; } else { alien->dx -= 0.02; alien->dy -= 0.02; } alien->x -= (sinf(alien->dx) * 4); alien->y -= (cosf(alien->dy) * 4); } else { alien->x -= alien->dx; alien->y -= alien->dy; } } object *anEnemy = aliens; if (checkCollisions) { for (int i = 0 ; i < ALIEN_MAX ; i++) { if ((alien->flags & FL_LEAVESECTOR) || (alien->classDef == CD_DRONE) || (alien->classDef == CD_ASTEROID2) || (alien->owner == anEnemy->owner) || (alien->owner->owner == anEnemy->owner) || (anEnemy->shield < 1)) { anEnemy++; continue; } if (collision(alien, anEnemy)) { if ((anEnemy->classDef == CD_BARRIER) && (anEnemy->owner != alien)) { alien->shield--; alien->hit = 3; alien->dx *= -1; alien->dy *= -1; audio_playSound(SFX_HIT, alien->x); } } anEnemy++; } } // Handle a collision with the player if ((player.shield > 0) && (alien->shield > 0) && (checkCollisions)) { if (collision(alien, &player)) { if (alien->classDef == CD_ASTEROID) { if (!engine.cheatShield) player.shield -= alien->shield; alien->shield = 0; audio_playSound(SFX_EXPLOSION, alien->x); setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED); player.hit = 5; audio_playSound(SFX_HIT, player.x); } if (alien->classDef == CD_ASTEROID2) { if (!engine.cheatShield) player.shield -= alien->shield; alien->shield = 0; audio_playSound(SFX_EXPLOSION, alien->x); setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED); player.hit = 5; audio_playSound(SFX_HIT, player.x); } if (alien->classDef == CD_BARRIER) { if (!engine.cheatShield) player.shield--; player.hit = 5; audio_playSound(SFX_HIT, player.x); } } } } /* Fill in later... */ void alien_destroy(object *alien, object *attacker) { audio_playSound(SFX_EXPLOSION, alien->x); // Chain reaction destruction if needed if (alien->flags & FL_DAMAGEOWNER) { alien->owner->shield -= alien->maxShield; if (alien->owner->shield < 1) alien_destroy(alien->owner, attacker); } if (alien->flags & FL_FRIEND) { if (alien->classDef == CD_PHOEBE) currentGame.wingMate1Ejects++; else if (alien->classDef == CD_URSULA) currentGame.wingMate2Ejects++; // Phoebe cannot eject on the rescue mission if (currentGame.area != 7) { if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA)) setInfoLine(">> Ally has ejected! <<\n", FONT_RED); else setInfoLine(">> Friendly craft has been destroyed!! <<\n", FONT_RED); } } if (attacker != NULL) { if (attacker == &player) { currentGame.totalKills++; } else if (attacker->classDef == CD_PHOEBE) { currentGame.wingMate1Kills++; } else if (attacker->classDef == CD_URSULA) { currentGame.wingMate2Kills++; } else { currentGame.totalOtherKills++; } if ((attacker->classDef == CD_PHOEBE) || (attacker->classDef == CD_URSULA)) { if ((rand() % 8) == 0) { getKillMessage(attacker); } } } updateMissionRequirements(M_DESTROY_TARGET_TYPE, alien->classDef, 1); updateMissionRequirements(M_PROTECT_TARGET, alien->classDef, 1); if (rand() % 100 <= alien->collectChance) { unsigned char value; if ((rand() % 10) == 0) alien->collectValue *= 2; while (alien->collectValue > 0) { value = (10 + (rand() % alien->collectValue)); if (value > alien->collectValue) value = alien->collectValue; addCollectable(alien->x, alien->y, alien->collectType, value, 600); alien->collectValue -= value; } } // Make it explode immediately if (alien->classDef == CD_ASTEROID) { alien->shield = -999; } if ((alien->classDef == CD_KRASS) && (attacker == &player)) setRadioMessage(FACE_CHRIS, "My NAME is CHRIS!!!!!!!!", 1); if (alien->classDef == CD_KLINE) { setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1); alien->dx = alien->dy = 0; alien->shield = -150; } }