/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #if LINUX #include #include #include #include #endif #include #include #include #include "defs.h" #include "structs.h" #include "classes.h" extern void freeSound(); extern void resetLists(); extern void getPlayerInput(); extern void drawString(const char *in, int x, int y, int fontColor); extern SDL_Surface *loadImage(const char *filename); extern globalEngineVariables engine; extern Game currentGame; extern Graphics graphics; extern Star star[200];