/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen Copyright (C) 2015-2019 Julie Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef SCREEN_H #define SCREEN_H #include "SDL.h" #include "defs.h" #include "structs.h" extern SDL_Surface *screen; extern LinkedRect *screen_bufferHead; extern LinkedRect *screen_bufferTail; void screen_blit(SDL_Surface *image, int x, int y); void screen_blitText(int i, int x, int y); int screen_renderString(const char *in, int x, int y, int fontColor); int screen_renderUnicode(const char *in, int x, int y, int fontColor); void screen_drawBackground(); void screen_addBuffer(int x, int y, int w, int h); void screen_flushBuffer(); void screen_unBuffer(); void screen_clear(Uint32 color); void screen_drawRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue); void screen_adjustDimensions(int w, int h); #endif