CXXFLAGS ?= -O2 -Wall -g CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer` OBJS = alien.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o VERSION = 1.3-dev PROG = starfighter DOCS = docs/* DATA = data gfx sound DATAFILES = data/* gfx/* sound/* PREFIX ?= /usr BINDIR ?= $(PREFIX)/games/ DATADIR ?= $(PREFIX)/share/games/parallelrealities/ DOCDIR ?= $(PREFIX)/share/doc/$(PROG)/ # top-level rule to create the program. ALL = $(PROG) all: $(ALL) # compiling other source files. %.o: src/%.cpp src/*.h $(CXX) $(CXXFLAGS) -c -DVERSION=\"$(VERSION)\" -DDATADIR=\"$(DATADIR)\" $< # linking the program. $(PROG): $(OBJS) $(CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJS) -o $(PROG) $(LIBS) # cleaning everything that can be automatically recreated with "make". clean: $(RM) $(OBJS) $(ALL) # install install: $(ALL) mkdir -p $(DESTDIR)$(BINDIR) mkdir -p $(DESTDIR)$(DATADIR) mkdir -p $(DESTDIR)$(DOCDIR) install -m 755 $(PROG) $(DESTDIR)$(BINDIR)$(PROG) cp -pr $(DATA) $(DESTDIR)$(DATADIR) cp -p $(DOCS) $(DESTDIR)$(DOCDIR) optimise: advpng -z gfx/*.png jpegoptim --strip-all gfx/*.jpg dist: rm -rf starfighter-$(VERSION) mkdir starfighter-$(VERSION) cp --parents -lt starfighter-$(VERSION) `git ls-files` git log >starfighter-$(VERSION)/ChangeLog tar czf starfighter-$(VERSION).tar.gz starfighter-$(VERSION) rm -rf starfighter-$(VERSION) .PHONY: all clean install optimise dist