/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen Copyright (C) 2015 Julian Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" object cargo[MAX_CARGO]; void initCargo() { for (int i = 0 ; i < MAX_CARGO ; i++) { cargo[i].active = false; cargo[i].owner = NULL; } } /* * I think you all know what this does by now! ;) */ static int getCargo() { for (int i = 0 ; i < MAX_CARGO ; i++) { if (!cargo[i].active) return i; } return -1; } object *addCargo(object *owner, int cargoType) { int index = getCargo(); if (index == -1) return NULL; cargo[index].active = true; cargo[index].owner = owner; cargo[index].x = owner->x; cargo[index].y = owner->y; cargo[index].dx = 0; cargo[index].dy = 0; cargo[index].collectType = cargoType; cargo[index].image[0] = shape[32]; if (cargoType == P_PHOEBE) cargo[index].image[0] = shipShape[20]; return &cargo[index]; } static void becomeCollectable(int i) { if (cargo[i].collectType != P_PHOEBE) { addCollectable(cargo[i].x, cargo[i].y, cargo[i].collectType, 1, 600); } else { aliens[FR_PHOEBE].active = true; aliens[FR_PHOEBE].x = cargo[i].x; aliens[FR_PHOEBE].y = cargo[i].y; setRadioMessage(FACE_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1); } cargo[i].active = false; } void doCargo() { float dx, dy, chainX, chainY; for (int i = 0 ; i < MAX_CARGO ; i++) { if (cargo[i].active) { if (!cargo[i].owner->active) { becomeCollectable(i); continue; } blit(cargo[i].image[0], (int)cargo[i].x, (int)cargo[i].y); cargo[i].x += engine.ssx + engine.smx; cargo[i].y += engine.ssy + engine.smy; limitFloat(&cargo[i].x, cargo[i].owner->x - 50, cargo[i].owner->x + 50); limitFloat(&cargo[i].y, cargo[i].owner->y - 50, cargo[i].owner->y + 50); dx = (cargo[i].x - cargo[i].owner->x) / 10; dy = (cargo[i].y - cargo[i].owner->y) / 10; chainX = cargo[i].x - cargo[i].dx; chainY = cargo[i].y - cargo[i].dy; // draw the chain link line for (int j = 0 ; j < 10 ; j++) { blit(shape[30], (int)chainX, (int)chainY); chainX -= dx; chainY -= dy; } } } }