/* Project: Starfighter Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2015 Julian Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Starfighter.h" int main(int argc, char **argv) { bool cheatAttempt; int cheatCount; int section; if (chdir(DATADIR) == -1) printf("Warning: failed to change directory to \"%s\"\n", DATADIR); defineGlobals(); // Must do this first! cheatAttempt = false; cheatCount = 0; if (argc > 1) { if (strcmp("--help", argv[1]) == 0) { printf("\nProject: Starfighter %s\n", VERSION); printf("Copyright Parallel Realities 2003\n"); printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n"); printf("Additional Commands\n"); printf("\t-noaudio Disables sound and music\n"); printf("\t-mono Mono sound output (best for headphones)\n\n"); printf("http://sourceforge.net/projects/pr-starfighter/\n"); printf("\n"); exit(0); } } for (int i = 1 ; i < argc ; i++) { if (strcmp(argv[i], "-nomove") == 0) { printf("Enemy movement disabled\n"); dev.moveAliens = 0; } if (strcmp(argv[i], "-nofire") == 0) { printf("Enemy firing disabled\n"); dev.fireAliens = 0; } if (strcmp(argv[i], "-cheat") == 0) cheatAttempt = true; if (strcmp(argv[i], "-noaudio") == 0) { printf("No Audio\n"); engine.useAudio = false; } if (strcmp(argv[i], "-mono") == 0) { printf("Mono sound output\n"); engine.useAudio = true; } if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0)) cheatCount = 1; if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1)) cheatCount = 2; if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2)) cheatCount = 3; if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3)) || (strcmp(argv[i], "humansdoitbetter") == 0)) { printf("Humans do it better! Cheats enabled.\n"); engine.cheat = true; } } atexit(cleanUp); initGraphics(); initSystem(); // Opens video mode and sound loadFont(); if (cheatAttempt && !engine.cheat) { clearScreen(black); drawString("That doesn't work anymore", -1, 285, FONT_WHITE); drawString("Try harder...", -1, 315, FONT_WHITE); updateScreen(); SDL_Delay(2000); clearScreen(black); updateScreen(); SDL_Delay(500); } freeGraphics(); loadSound(); initWeapons(); initVars(); // Dual Plasma Fighter. defEnemy[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER; defEnemy[CD_DUALFIGHTER].AIType = AI_NORMAL; defEnemy[CD_DUALFIGHTER].speed = 4; defEnemy[CD_DUALFIGHTER].maxShield = 5; defEnemy[CD_DUALFIGHTER].shield = 5; defEnemy[CD_DUALFIGHTER].imageIndex[0] = 2; defEnemy[CD_DUALFIGHTER].imageIndex[1] = 3; defEnemy[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS; defEnemy[CD_DUALFIGHTER].chance[0] = 100; defEnemy[CD_DUALFIGHTER].chance[1] = 1; defEnemy[CD_DUALFIGHTER].score = 25; defEnemy[CD_DUALFIGHTER].collectChance = 50; defEnemy[CD_DUALFIGHTER].collectType = P_ANYTHING; defEnemy[CD_DUALFIGHTER].collectValue = 50; defEnemy[CD_DUALFIGHTER].flags = FL_WEAPCO; // Missile Boat defEnemy[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT; defEnemy[CD_MISSILEBOAT].AIType = AI_DEFENSIVE; defEnemy[CD_MISSILEBOAT].speed = 2; defEnemy[CD_MISSILEBOAT].maxShield = 50; defEnemy[CD_MISSILEBOAT].shield = 50; defEnemy[CD_MISSILEBOAT].imageIndex[0] = 4; defEnemy[CD_MISSILEBOAT].imageIndex[1] = 5; defEnemy[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS; defEnemy[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS; defEnemy[CD_MISSILEBOAT].chance[0] = 25; defEnemy[CD_MISSILEBOAT].chance[1] = 4; defEnemy[CD_MISSILEBOAT].score = 250; defEnemy[CD_MISSILEBOAT].collectChance = 25; defEnemy[CD_MISSILEBOAT].collectType = P_ANYTHING; defEnemy[CD_MISSILEBOAT].collectValue = 75; defEnemy[CD_MISSILEBOAT].flags = FL_WEAPCO; //Prototype fighter defEnemy[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER; defEnemy[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE; defEnemy[CD_PROTOFIGHTER].speed = 5; defEnemy[CD_PROTOFIGHTER].maxShield = 15; defEnemy[CD_PROTOFIGHTER].shield = 15; defEnemy[CD_PROTOFIGHTER].imageIndex[0] = 6; defEnemy[CD_PROTOFIGHTER].imageIndex[1] = 7; defEnemy[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING; defEnemy[CD_PROTOFIGHTER].chance[0] = 100; defEnemy[CD_PROTOFIGHTER].chance[1] = 1; defEnemy[CD_PROTOFIGHTER].score = 50; defEnemy[CD_PROTOFIGHTER].collectChance = 50; defEnemy[CD_PROTOFIGHTER].collectType = P_ANYTHING; defEnemy[CD_PROTOFIGHTER].collectValue = 50; defEnemy[CD_PROTOFIGHTER].flags = FL_WEAPCO; // Phoebe and Ursula defEnemy[CD_FRIEND].classDef = CD_FRIEND; defEnemy[CD_FRIEND].AIType = AI_OFFENSIVE; defEnemy[CD_FRIEND].speed = 3; defEnemy[CD_FRIEND].maxShield = 50; defEnemy[CD_FRIEND].shield = 50; defEnemy[CD_FRIEND].imageIndex[0] = 20; defEnemy[CD_FRIEND].imageIndex[1] = 21; defEnemy[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE; defEnemy[CD_FRIEND].chance[0] = 100; defEnemy[CD_FRIEND].chance[1] = 5; defEnemy[CD_FRIEND].score = 0; defEnemy[CD_FRIEND].collectChance = 0; defEnemy[CD_FRIEND].collectType = P_CASH; defEnemy[CD_FRIEND].collectValue = 0; defEnemy[CD_FRIEND].flags = FL_FRIEND; // Boss 1 defEnemy[CD_FRIGATE].classDef = CD_BOSS; defEnemy[CD_FRIGATE].AIType = AI_NORMAL; defEnemy[CD_FRIGATE].speed = 2; defEnemy[CD_FRIGATE].maxShield = 550; defEnemy[CD_FRIGATE].shield = 550; defEnemy[CD_FRIGATE].imageIndex[0] = 8; defEnemy[CD_FRIGATE].imageIndex[1] = 9; defEnemy[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS; defEnemy[CD_FRIGATE].weaponType[1] = W_ENERGYRAY; defEnemy[CD_FRIGATE].chance[0] = 100; defEnemy[CD_FRIGATE].chance[1] = 85; defEnemy[CD_FRIGATE].score = 500; defEnemy[CD_FRIGATE].collectChance = 100; defEnemy[CD_FRIGATE].collectType = P_CASH; defEnemy[CD_FRIGATE].collectValue = 250; defEnemy[CD_FRIGATE].flags = FL_WEAPCO; defEnemy[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1; defEnemy[CD_FRIGATE_WING1].AIType = AI_NORMAL; defEnemy[CD_FRIGATE_WING1].speed = 2; defEnemy[CD_FRIGATE_WING1].maxShield = 100; defEnemy[CD_FRIGATE_WING1].shield = 100; defEnemy[CD_FRIGATE_WING1].imageIndex[0] = 10; defEnemy[CD_FRIGATE_WING1].imageIndex[1] = 11; defEnemy[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS; defEnemy[CD_FRIGATE_WING1].chance[0] = 100; defEnemy[CD_FRIGATE_WING1].chance[1] = 10; defEnemy[CD_FRIGATE_WING1].score = 500; defEnemy[CD_FRIGATE_WING1].collectChance = 100; defEnemy[CD_FRIGATE_WING1].collectType = P_ANYTHING; defEnemy[CD_FRIGATE_WING1].collectValue = 250; defEnemy[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER; defEnemy[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2; defEnemy[CD_FRIGATE_WING2].AIType = AI_NORMAL; defEnemy[CD_FRIGATE_WING2].speed = 2; defEnemy[CD_FRIGATE_WING2].maxShield = 100; defEnemy[CD_FRIGATE_WING2].shield = 100; defEnemy[CD_FRIGATE_WING2].imageIndex[0] = 12; defEnemy[CD_FRIGATE_WING2].imageIndex[1] = 13; defEnemy[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS; defEnemy[CD_FRIGATE_WING2].chance[0] = 100; defEnemy[CD_FRIGATE_WING2].chance[1] = 10; defEnemy[CD_FRIGATE_WING2].score = 500; defEnemy[CD_FRIGATE_WING2].collectChance = 100; defEnemy[CD_FRIGATE_WING2].collectType = P_ANYTHING; defEnemy[CD_FRIGATE_WING2].collectValue = 250; defEnemy[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER; // Transport ship defEnemy[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP; defEnemy[CD_TRANSPORTSHIP].AIType = AI_EVASIVE; defEnemy[CD_TRANSPORTSHIP].speed = 4; defEnemy[CD_TRANSPORTSHIP].maxShield = 10; defEnemy[CD_TRANSPORTSHIP].shield = 10; defEnemy[CD_TRANSPORTSHIP].imageIndex[0] = 14; defEnemy[CD_TRANSPORTSHIP].imageIndex[1] = 15; defEnemy[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT; defEnemy[CD_TRANSPORTSHIP].chance[0] = 0; defEnemy[CD_TRANSPORTSHIP].chance[1] = 0; defEnemy[CD_TRANSPORTSHIP].score = 25; defEnemy[CD_TRANSPORTSHIP].collectChance = 100; defEnemy[CD_TRANSPORTSHIP].collectType = P_WEAPONS; defEnemy[CD_TRANSPORTSHIP].collectValue = 30; defEnemy[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE; // Cargo ship defEnemy[CD_CARGOSHIP].classDef = CD_CARGOSHIP; defEnemy[CD_CARGOSHIP].AIType = AI_EVASIVE; defEnemy[CD_CARGOSHIP].speed = 4; defEnemy[CD_CARGOSHIP].maxShield = 10; defEnemy[CD_CARGOSHIP].shield = 10; defEnemy[CD_CARGOSHIP].imageIndex[0] = 22; defEnemy[CD_CARGOSHIP].imageIndex[1] = 23; defEnemy[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT; defEnemy[CD_CARGOSHIP].chance[0] = 0; defEnemy[CD_CARGOSHIP].chance[1] = 0; defEnemy[CD_CARGOSHIP].score = 25; defEnemy[CD_CARGOSHIP].collectChance = 50; defEnemy[CD_CARGOSHIP].collectType = P_ANYTHING; defEnemy[CD_CARGOSHIP].collectValue = 100; defEnemy[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE; // Weapco Miner defEnemy[CD_MINER].classDef = CD_MINER; defEnemy[CD_MINER].AIType = AI_EVASIVE; defEnemy[CD_MINER].speed = 4; defEnemy[CD_MINER].maxShield = 25; defEnemy[CD_MINER].shield = 25; defEnemy[CD_MINER].imageIndex[0] = 16; defEnemy[CD_MINER].imageIndex[1] = 17; defEnemy[CD_MINER].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_MINER].weaponType[1] = W_DOUBLE_SHOT; defEnemy[CD_MINER].chance[0] = 0; defEnemy[CD_MINER].chance[1] = 0; defEnemy[CD_MINER].score = 100; defEnemy[CD_MINER].collectChance = 100; defEnemy[CD_MINER].collectType = P_ANYTHING; defEnemy[CD_MINER].collectValue = 30; defEnemy[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES; // Kline defEnemy[CD_KLINE].classDef = CD_KLINE; defEnemy[CD_KLINE].AIType = AI_OFFENSIVE; defEnemy[CD_KLINE].speed = 5; defEnemy[CD_KLINE].maxShield = 750; defEnemy[CD_KLINE].shield = 750; defEnemy[CD_KLINE].imageIndex[0] = 18; defEnemy[CD_KLINE].imageIndex[1] = 19; defEnemy[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS; defEnemy[CD_KLINE].chance[0] = 100; defEnemy[CD_KLINE].chance[1] = 2; defEnemy[CD_KLINE].score = 0; defEnemy[CD_KLINE].collectChance = 0; defEnemy[CD_KLINE].collectType = P_ANYTHING; defEnemy[CD_KLINE].collectValue = 0; defEnemy[CD_KLINE].flags = FL_WEAPCO | FL_CANNOTDIE | FL_ALWAYSFACE | FL_CIRCLES; // Aim Fighter defEnemy[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER; defEnemy[CD_AIMFIGHTER].AIType = AI_NORMAL; defEnemy[CD_AIMFIGHTER].speed = 3; defEnemy[CD_AIMFIGHTER].maxShield = 15; defEnemy[CD_AIMFIGHTER].shield = 15; defEnemy[CD_AIMFIGHTER].imageIndex[0] = 8; defEnemy[CD_AIMFIGHTER].imageIndex[1] = 9; defEnemy[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT; defEnemy[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT; defEnemy[CD_AIMFIGHTER].chance[0] = 7; defEnemy[CD_AIMFIGHTER].chance[1] = 1; defEnemy[CD_AIMFIGHTER].score = 50; defEnemy[CD_AIMFIGHTER].collectChance = 75; defEnemy[CD_AIMFIGHTER].collectType = P_ANYTHING; defEnemy[CD_AIMFIGHTER].collectValue = 100; defEnemy[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS; // Slave ship defEnemy[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT; defEnemy[CD_SLAVETRANSPORT].AIType = AI_EVASIVE; defEnemy[CD_SLAVETRANSPORT].speed = 2; defEnemy[CD_SLAVETRANSPORT].maxShield = 10; defEnemy[CD_SLAVETRANSPORT].shield = 20; defEnemy[CD_SLAVETRANSPORT].imageIndex[0] = 10; defEnemy[CD_SLAVETRANSPORT].imageIndex[1] = 11; defEnemy[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT; defEnemy[CD_SLAVETRANSPORT].chance[0] = 0; defEnemy[CD_SLAVETRANSPORT].chance[1] = 0; defEnemy[CD_SLAVETRANSPORT].score = 25; defEnemy[CD_SLAVETRANSPORT].collectChance = 100; defEnemy[CD_SLAVETRANSPORT].collectType = P_SLAVES; defEnemy[CD_SLAVETRANSPORT].collectValue = 25; defEnemy[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE; // Good Transport defEnemy[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT; defEnemy[CD_GOODTRANSPORT].AIType = AI_EVASIVE; defEnemy[CD_GOODTRANSPORT].speed = 3; defEnemy[CD_GOODTRANSPORT].maxShield = 75; defEnemy[CD_GOODTRANSPORT].shield = 75; defEnemy[CD_GOODTRANSPORT].imageIndex[0] = 12; defEnemy[CD_GOODTRANSPORT].imageIndex[1] = 13; defEnemy[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT; defEnemy[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT; defEnemy[CD_GOODTRANSPORT].chance[0] = 100; defEnemy[CD_GOODTRANSPORT].chance[1] = 100; defEnemy[CD_GOODTRANSPORT].score = 0; defEnemy[CD_GOODTRANSPORT].collectChance = 0; defEnemy[CD_GOODTRANSPORT].collectType = P_ANYTHING; defEnemy[CD_GOODTRANSPORT].collectValue = 0; defEnemy[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS; // Sid Wilson defEnemy[CD_SID].classDef = CD_SID; defEnemy[CD_SID].AIType = AI_NORMAL; defEnemy[CD_SID].speed = 3; defEnemy[CD_SID].maxShield = 50; defEnemy[CD_SID].shield = 50; defEnemy[CD_SID].imageIndex[0] = 24; defEnemy[CD_SID].imageIndex[1] = 25; defEnemy[CD_SID].weaponType[0] = W_IONCANNON; defEnemy[CD_SID].weaponType[1] = W_IONCANNON; defEnemy[CD_SID].chance[0] = 100; defEnemy[CD_SID].chance[1] = 0; defEnemy[CD_SID].score = 0; defEnemy[CD_SID].collectChance = 0; defEnemy[CD_SID].collectType = P_ANYTHING; defEnemy[CD_SID].collectValue = 0; defEnemy[CD_SID].flags = FL_FRIEND | FL_AIMS; // Mining Vessel Boss defEnemy[CD_MINEBOSS].classDef = CD_BOSS; defEnemy[CD_MINEBOSS].AIType = AI_NORMAL; defEnemy[CD_MINEBOSS].speed = 3; defEnemy[CD_MINEBOSS].maxShield = 1000; defEnemy[CD_MINEBOSS].shield = 1000; defEnemy[CD_MINEBOSS].imageIndex[0] = 26; defEnemy[CD_MINEBOSS].imageIndex[1] = 27; defEnemy[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT; defEnemy[CD_MINEBOSS].chance[0] = 0; defEnemy[CD_MINEBOSS].chance[1] = 0; defEnemy[CD_MINEBOSS].score = 1000; defEnemy[CD_MINEBOSS].collectChance = 100; defEnemy[CD_MINEBOSS].collectType = P_ANYTHING; defEnemy[CD_MINEBOSS].collectValue = 255; defEnemy[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL; defEnemy[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1; defEnemy[CD_BOSS2_WING1].AIType = AI_NORMAL; defEnemy[CD_BOSS2_WING1].speed = 1; defEnemy[CD_BOSS2_WING1].maxShield = 250; defEnemy[CD_BOSS2_WING1].shield = 250; defEnemy[CD_BOSS2_WING1].imageIndex[0] = 28; defEnemy[CD_BOSS2_WING1].imageIndex[1] = 29; defEnemy[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT; defEnemy[CD_BOSS2_WING1].chance[0] = 0; defEnemy[CD_BOSS2_WING1].chance[1] = 0; defEnemy[CD_BOSS2_WING1].score = 1000; defEnemy[CD_BOSS2_WING1].collectChance = 100; defEnemy[CD_BOSS2_WING1].collectType = P_ANYTHING; defEnemy[CD_BOSS2_WING1].collectValue = 255; defEnemy[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER; defEnemy[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2; defEnemy[CD_BOSS2_WING2].AIType = AI_NORMAL; defEnemy[CD_BOSS2_WING2].speed = 1; defEnemy[CD_BOSS2_WING2].maxShield = 500; defEnemy[CD_BOSS2_WING2].shield = 500; defEnemy[CD_BOSS2_WING2].imageIndex[0] = 30; defEnemy[CD_BOSS2_WING2].imageIndex[1] = 31; defEnemy[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT; defEnemy[CD_BOSS2_WING2].chance[0] = 0; defEnemy[CD_BOSS2_WING2].chance[1] = 0; defEnemy[CD_BOSS2_WING2].score = 1000; defEnemy[CD_BOSS2_WING2].collectChance = 100; defEnemy[CD_BOSS2_WING2].collectType = P_ANYTHING; defEnemy[CD_BOSS2_WING2].collectValue = 255; defEnemy[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER; defEnemy[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3; defEnemy[CD_BOSS2_WING3].AIType = AI_NORMAL; defEnemy[CD_BOSS2_WING3].speed = 1; defEnemy[CD_BOSS2_WING3].maxShield = 500; defEnemy[CD_BOSS2_WING3].shield = 500; defEnemy[CD_BOSS2_WING3].imageIndex[0] = 32; defEnemy[CD_BOSS2_WING3].imageIndex[1] = 33; defEnemy[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT; defEnemy[CD_BOSS2_WING3].chance[0] = 0; defEnemy[CD_BOSS2_WING3].chance[1] = 0; defEnemy[CD_BOSS2_WING3].score = 1000; defEnemy[CD_BOSS2_WING3].collectChance = 100; defEnemy[CD_BOSS2_WING3].collectType = P_ANYTHING; defEnemy[CD_BOSS2_WING3].collectValue = 255; defEnemy[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER; defEnemy[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4; defEnemy[CD_BOSS2_WING4].AIType = AI_NORMAL; defEnemy[CD_BOSS2_WING4].speed = 1; defEnemy[CD_BOSS2_WING4].maxShield = 250; defEnemy[CD_BOSS2_WING4].shield = 250; defEnemy[CD_BOSS2_WING4].imageIndex[0] = 34; defEnemy[CD_BOSS2_WING4].imageIndex[1] = 35; defEnemy[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT; defEnemy[CD_BOSS2_WING4].chance[0] = 0; defEnemy[CD_BOSS2_WING4].chance[1] = 0; defEnemy[CD_BOSS2_WING4].score = 1000; defEnemy[CD_BOSS2_WING4].collectChance = 100; defEnemy[CD_BOSS2_WING4].collectType = P_ANYTHING; defEnemy[CD_BOSS2_WING4].collectValue = 255; defEnemy[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER; // Drone defEnemy[CD_DRONE].classDef = CD_DRONE; defEnemy[CD_DRONE].AIType = AI_OFFENSIVE; defEnemy[CD_DRONE].speed = 8; defEnemy[CD_DRONE].maxShield = 5; defEnemy[CD_DRONE].shield = 5; defEnemy[CD_DRONE].imageIndex[0] = 36; defEnemy[CD_DRONE].imageIndex[1] = 37; defEnemy[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_DRONE].weaponType[1] = W_LASER; defEnemy[CD_DRONE].chance[0] = 100; defEnemy[CD_DRONE].chance[1] = 0; defEnemy[CD_DRONE].score = 0; defEnemy[CD_DRONE].collectChance = 10; defEnemy[CD_DRONE].collectType = P_SHIELD; defEnemy[CD_DRONE].collectValue = 1; defEnemy[CD_DRONE].flags = FL_WEAPCO; // Experimental Fighter defEnemy[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER; defEnemy[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE; defEnemy[CD_CLOAKFIGHTER].speed = 6; defEnemy[CD_CLOAKFIGHTER].maxShield = 1000; defEnemy[CD_CLOAKFIGHTER].shield = 1000; defEnemy[CD_CLOAKFIGHTER].imageIndex[0] = 10; defEnemy[CD_CLOAKFIGHTER].imageIndex[1] = 11; defEnemy[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT; defEnemy[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS; defEnemy[CD_CLOAKFIGHTER].chance[0] = 100; defEnemy[CD_CLOAKFIGHTER].chance[1] = 5; defEnemy[CD_CLOAKFIGHTER].score = 550; defEnemy[CD_CLOAKFIGHTER].collectChance = 100; defEnemy[CD_CLOAKFIGHTER].collectType = P_CASH; defEnemy[CD_CLOAKFIGHTER].collectValue = 255; defEnemy[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY; // Evil Ursula defEnemy[CD_EVILURSULA].classDef = CD_EVILURSULA; defEnemy[CD_EVILURSULA].AIType = AI_OFFENSIVE; defEnemy[CD_EVILURSULA].speed = 5; defEnemy[CD_EVILURSULA].maxShield = 500; defEnemy[CD_EVILURSULA].shield = 500; defEnemy[CD_EVILURSULA].imageIndex[0] = 12; defEnemy[CD_EVILURSULA].imageIndex[1] = 13; defEnemy[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE; defEnemy[CD_EVILURSULA].chance[0] = 100; defEnemy[CD_EVILURSULA].chance[1] = 100; defEnemy[CD_EVILURSULA].score = 500; defEnemy[CD_EVILURSULA].collectChance = 100; defEnemy[CD_EVILURSULA].collectType = P_ESCAPEPOD; defEnemy[CD_EVILURSULA].collectValue = 1; defEnemy[CD_EVILURSULA].flags = FL_WEAPCO; // Mercenary defEnemy[CD_KRASS].classDef = CD_KRASS; defEnemy[CD_KRASS].AIType = AI_OFFENSIVE; defEnemy[CD_KRASS].speed = 5; defEnemy[CD_KRASS].maxShield = 1000; defEnemy[CD_KRASS].shield = 1000; defEnemy[CD_KRASS].imageIndex[0] = 26; defEnemy[CD_KRASS].imageIndex[1] = 27; defEnemy[CD_KRASS].weaponType[0] = W_SPREADSHOT; defEnemy[CD_KRASS].weaponType[1] = W_CHARGER; defEnemy[CD_KRASS].chance[0] = 100; defEnemy[CD_KRASS].chance[1] = 0; defEnemy[CD_KRASS].score = 2000; defEnemy[CD_KRASS].collectChance = 100; defEnemy[CD_KRASS].collectType = P_ANYTHING; defEnemy[CD_KRASS].collectValue = 255; defEnemy[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL; // Executive Transport defEnemy[CD_EXEC].classDef = CD_BOSS; defEnemy[CD_EXEC].AIType = AI_NORMAL; defEnemy[CD_EXEC].speed = 5; defEnemy[CD_EXEC].maxShield = 1000; defEnemy[CD_EXEC].shield = 1000; defEnemy[CD_EXEC].imageIndex[0] = 28; defEnemy[CD_EXEC].imageIndex[1] = 28; defEnemy[CD_EXEC].weaponType[0] = W_SPREADSHOT; defEnemy[CD_EXEC].weaponType[1] = W_HOMING_MISSILE; defEnemy[CD_EXEC].chance[0] = 0; defEnemy[CD_EXEC].chance[1] = 0; defEnemy[CD_EXEC].score = 2000; defEnemy[CD_EXEC].collectChance = 0; defEnemy[CD_EXEC].collectType = P_ANYTHING; defEnemy[CD_EXEC].collectValue = 0; defEnemy[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE; // Asteroid defEnemy[CD_ASTEROID].classDef = CD_ASTEROID; defEnemy[CD_ASTEROID].AIType = AI_WANDER; defEnemy[CD_ASTEROID].speed = 1; defEnemy[CD_ASTEROID].maxShield = 50; defEnemy[CD_ASTEROID].shield = 50; defEnemy[CD_ASTEROID].imageIndex[0] = 38; defEnemy[CD_ASTEROID].imageIndex[1] = 38; defEnemy[CD_ASTEROID].weaponType[0] = W_SPREADSHOT; defEnemy[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE; defEnemy[CD_ASTEROID].chance[0] = 0; defEnemy[CD_ASTEROID].chance[1] = 0; defEnemy[CD_ASTEROID].score = 0; defEnemy[CD_ASTEROID].collectChance = 25; defEnemy[CD_ASTEROID].collectType = P_ORE; defEnemy[CD_ASTEROID].collectValue = 1; defEnemy[CD_ASTEROID].flags = FL_WEAPCO; defEnemy[CD_ASTEROID2].classDef = CD_ASTEROID2; defEnemy[CD_ASTEROID2].AIType = AI_WANDER; defEnemy[CD_ASTEROID2].speed = 1; defEnemy[CD_ASTEROID2].maxShield = 10; defEnemy[CD_ASTEROID2].shield = 10; defEnemy[CD_ASTEROID2].imageIndex[0] = 39; defEnemy[CD_ASTEROID2].imageIndex[1] = 40; defEnemy[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT; defEnemy[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE; defEnemy[CD_ASTEROID2].chance[0] = 0; defEnemy[CD_ASTEROID2].chance[1] = 0; defEnemy[CD_ASTEROID2].score = 0; defEnemy[CD_ASTEROID2].collectChance = 25; defEnemy[CD_ASTEROID2].collectType = P_ORE; defEnemy[CD_ASTEROID2].collectValue = 1; defEnemy[CD_ASTEROID2].flags = FL_WEAPCO; // Escort defEnemy[CD_ESCORT].classDef = CD_ESCORT; defEnemy[CD_ESCORT].AIType = AI_NORMAL; defEnemy[CD_ESCORT].speed = 3; defEnemy[CD_ESCORT].maxShield = 200; defEnemy[CD_ESCORT].shield = 200; defEnemy[CD_ESCORT].imageIndex[0] = 30; defEnemy[CD_ESCORT].imageIndex[1] = 31; defEnemy[CD_ESCORT].weaponType[0] = W_LASER; defEnemy[CD_ESCORT].weaponType[1] = W_LASER; defEnemy[CD_ESCORT].chance[0] = 25; defEnemy[CD_ESCORT].chance[1] = 25; defEnemy[CD_ESCORT].score = 450; defEnemy[CD_ESCORT].collectChance = 100; defEnemy[CD_ESCORT].collectType = P_ANYTHING; defEnemy[CD_ESCORT].collectValue = 100; defEnemy[CD_ESCORT].flags = FL_WEAPCO; // Mobile Ray Cannon defEnemy[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY; defEnemy[CD_MOBILE_RAY].AIType = AI_OFFENSIVE; defEnemy[CD_MOBILE_RAY].speed = 5; defEnemy[CD_MOBILE_RAY].maxShield = 250; defEnemy[CD_MOBILE_RAY].shield = 250; defEnemy[CD_MOBILE_RAY].imageIndex[0] = 10; defEnemy[CD_MOBILE_RAY].imageIndex[1] = 11; defEnemy[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY; defEnemy[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY; defEnemy[CD_MOBILE_RAY].chance[0] = 50; defEnemy[CD_MOBILE_RAY].chance[1] = 50; defEnemy[CD_MOBILE_RAY].score = 1000; defEnemy[CD_MOBILE_RAY].collectChance = 75; defEnemy[CD_MOBILE_RAY].collectType = P_SHIELD; defEnemy[CD_MOBILE_RAY].collectValue = 2; defEnemy[CD_MOBILE_RAY].flags = FL_WEAPCO; // Rebel Carrier defEnemy[CD_REBELCARRIER].classDef = CD_REBELCARRIER; defEnemy[CD_REBELCARRIER].AIType = AI_OFFENSIVE; defEnemy[CD_REBELCARRIER].speed = 2; defEnemy[CD_REBELCARRIER].maxShield = 100; defEnemy[CD_REBELCARRIER].shield = 100; defEnemy[CD_REBELCARRIER].imageIndex[0] = 32; defEnemy[CD_REBELCARRIER].imageIndex[1] = 33; defEnemy[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS; defEnemy[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS; defEnemy[CD_REBELCARRIER].chance[0] = 50; defEnemy[CD_REBELCARRIER].chance[1] = 2; defEnemy[CD_REBELCARRIER].score = 0; defEnemy[CD_REBELCARRIER].collectChance = 0; defEnemy[CD_REBELCARRIER].collectType = P_SHIELD; defEnemy[CD_REBELCARRIER].collectValue = 0; defEnemy[CD_REBELCARRIER].flags = FL_FRIEND; // Pluto Boss defEnemy[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS; defEnemy[CD_PLUTOBOSS].AIType = AI_OFFENSIVE; defEnemy[CD_PLUTOBOSS].speed = 4; defEnemy[CD_PLUTOBOSS].maxShield = 500; defEnemy[CD_PLUTOBOSS].shield = 500; defEnemy[CD_PLUTOBOSS].imageIndex[0] = 12; defEnemy[CD_PLUTOBOSS].imageIndex[1] = 13; defEnemy[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS; defEnemy[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS; defEnemy[CD_PLUTOBOSS].chance[0] = 50; defEnemy[CD_PLUTOBOSS].chance[1] = 2; defEnemy[CD_PLUTOBOSS].score = 1000; defEnemy[CD_PLUTOBOSS].collectChance = 0; defEnemy[CD_PLUTOBOSS].collectType = P_SHIELD; defEnemy[CD_PLUTOBOSS].collectValue = 0; defEnemy[CD_PLUTOBOSS].flags = FL_WEAPCO; // Pluto Boss Barrier defEnemy[CD_BARRIER].classDef = CD_BARRIER; defEnemy[CD_BARRIER].AIType = AI_OFFENSIVE; defEnemy[CD_BARRIER].speed = 1; defEnemy[CD_BARRIER].maxShield = 250; defEnemy[CD_BARRIER].shield = 250; defEnemy[CD_BARRIER].imageIndex[0] = 32; defEnemy[CD_BARRIER].imageIndex[1] = 33; defEnemy[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS; defEnemy[CD_BARRIER].chance[0] = 0; defEnemy[CD_BARRIER].chance[1] = 0; defEnemy[CD_BARRIER].score = 1000; defEnemy[CD_BARRIER].collectChance = 100; defEnemy[CD_BARRIER].collectType = P_ANYTHING; defEnemy[CD_BARRIER].collectValue = 25; defEnemy[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE; // Neptune Boss defEnemy[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS; defEnemy[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE; defEnemy[CD_NEPTUNEBOSS].speed = 4; defEnemy[CD_NEPTUNEBOSS].maxShield = 800; defEnemy[CD_NEPTUNEBOSS].shield = 800; defEnemy[CD_NEPTUNEBOSS].imageIndex[0] = 12; defEnemy[CD_NEPTUNEBOSS].imageIndex[1] = 13; defEnemy[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS; defEnemy[CD_NEPTUNEBOSS].chance[0] = 100; defEnemy[CD_NEPTUNEBOSS].chance[1] = 0; defEnemy[CD_NEPTUNEBOSS].score = 1000; defEnemy[CD_NEPTUNEBOSS].collectChance = 100; defEnemy[CD_NEPTUNEBOSS].collectType = P_ANYTHING; defEnemy[CD_NEPTUNEBOSS].collectValue = 25; defEnemy[CD_NEPTUNEBOSS].flags = FL_WEAPCO; // Mobile Shield defEnemy[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD; defEnemy[CD_MOBILESHIELD].AIType = AI_EVASIVE; defEnemy[CD_MOBILESHIELD].speed = 6; defEnemy[CD_MOBILESHIELD].maxShield = 150; defEnemy[CD_MOBILESHIELD].shield = 150; defEnemy[CD_MOBILESHIELD].imageIndex[0] = 34; defEnemy[CD_MOBILESHIELD].imageIndex[1] = 35; defEnemy[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT; defEnemy[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS; defEnemy[CD_MOBILESHIELD].chance[0] = 0; defEnemy[CD_MOBILESHIELD].chance[1] = 0; defEnemy[CD_MOBILESHIELD].score = 250; defEnemy[CD_MOBILESHIELD].collectChance = 100; defEnemy[CD_MOBILESHIELD].collectType = P_ANYTHING; defEnemy[CD_MOBILESHIELD].collectValue = 25; defEnemy[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE; // Firefly defEnemy[CD_FIREFLY].classDef = CD_FIREFLY; defEnemy[CD_FIREFLY].AIType = AI_OFFENSIVE; defEnemy[CD_FIREFLY].speed = 5; defEnemy[CD_FIREFLY].maxShield = 250; defEnemy[CD_FIREFLY].shield = 250; defEnemy[CD_FIREFLY].imageIndex[0] = 0; defEnemy[CD_FIREFLY].imageIndex[1] = 1; defEnemy[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT; defEnemy[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS; defEnemy[CD_FIREFLY].chance[0] = 100; defEnemy[CD_FIREFLY].chance[1] = 5; defEnemy[CD_FIREFLY].score = 500; defEnemy[CD_FIREFLY].collectChance = 100; defEnemy[CD_FIREFLY].collectType = P_ANYTHING; defEnemy[CD_FIREFLY].collectValue = 250; defEnemy[CD_FIREFLY].flags = FL_WEAPCO; // Uranus Boss defEnemy[CD_URANUSBOSS].classDef = CD_URANUSBOSS; defEnemy[CD_URANUSBOSS].AIType = AI_OFFENSIVE; defEnemy[CD_URANUSBOSS].speed = 4; defEnemy[CD_URANUSBOSS].maxShield = 750; defEnemy[CD_URANUSBOSS].shield = 750; defEnemy[CD_URANUSBOSS].imageIndex[0] = 41; defEnemy[CD_URANUSBOSS].imageIndex[1] = 42; defEnemy[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT; defEnemy[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS; defEnemy[CD_URANUSBOSS].chance[0] = 100; defEnemy[CD_URANUSBOSS].chance[1] = 5; defEnemy[CD_URANUSBOSS].score = 500; defEnemy[CD_URANUSBOSS].collectChance = 100; defEnemy[CD_URANUSBOSS].collectType = P_ANYTHING; defEnemy[CD_URANUSBOSS].collectValue = 250; defEnemy[CD_URANUSBOSS].flags = FL_WEAPCO; // Uranus Boss Wing 1 defEnemy[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1; defEnemy[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE; defEnemy[CD_URANUSBOSSWING1].speed = 4; defEnemy[CD_URANUSBOSSWING1].maxShield = 250; defEnemy[CD_URANUSBOSSWING1].shield = 250; defEnemy[CD_URANUSBOSSWING1].imageIndex[0] = 43; defEnemy[CD_URANUSBOSSWING1].imageIndex[1] = 44; defEnemy[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS; defEnemy[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS; defEnemy[CD_URANUSBOSSWING1].chance[0] = 5; defEnemy[CD_URANUSBOSSWING1].chance[1] = 0; defEnemy[CD_URANUSBOSSWING1].score = 500; defEnemy[CD_URANUSBOSSWING1].collectChance = 100; defEnemy[CD_URANUSBOSSWING1].collectType = P_ANYTHING; defEnemy[CD_URANUSBOSSWING1].collectValue = 250; defEnemy[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL; // Uranus Boss Wing 2 defEnemy[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2; defEnemy[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE; defEnemy[CD_URANUSBOSSWING2].speed = 4; defEnemy[CD_URANUSBOSSWING2].maxShield = 250; defEnemy[CD_URANUSBOSSWING2].shield = 250; defEnemy[CD_URANUSBOSSWING2].imageIndex[0] = 45; defEnemy[CD_URANUSBOSSWING2].imageIndex[1] = 46; defEnemy[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS; defEnemy[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS; defEnemy[CD_URANUSBOSSWING2].chance[0] = 5; defEnemy[CD_URANUSBOSSWING2].chance[1] = 0; defEnemy[CD_URANUSBOSSWING2].score = 500; defEnemy[CD_URANUSBOSSWING2].collectChance = 100; defEnemy[CD_URANUSBOSSWING2].collectType = P_ANYTHING; defEnemy[CD_URANUSBOSSWING2].collectValue = 250; defEnemy[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL; setColorIndexes(); showStory(); // Determine which part of the game we will go to... section = 0; currentGame.difficulty = DIFFICULTY_NORMAL; newGame(); while (true) { switch (section) { case 0: section = doTitle(); break; case 1: section = galaxyMap(); break; case 2: if (currentGame.stationedPlanet == -1) doCutscene(0); section = mainGameLoop(); break; } } return(0); }