/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include "defs.h" #include "structs.h" #include "classes.h" extern void playSound(int sid); extern void updateMissionRequirements(int type, int id, int value); extern void addCollectable(float x, float y, int type, int value, int life); extern void addExplosion(float x, float y, int type); extern void generateShockWave(object *bullet); extern void setInfoLine(const char *in, int color); extern void getKillMessage(object *ally); extern void getMissFireMessage(object *ally); extern void getPlayerHitMessage(object *ally); extern void checkMineBulletCollisions(object *bullet); extern void setKlineAttackMethod(object *theEnemy); extern void setRadioMessage(signed char face, const char *in, int priority); extern globalEngineVariables engine; extern devVariables dev; extern object weapon[MAX_WEAPONS]; extern object player; extern mission currentMission; extern object enemy[MAX_ALIENS]; extern object cargo[20]; extern Game currentGame; extern Graphics graphics;