sr = 48000 ksmps = 32 nchnls = 2 0dbfs = 1 ; Use Fluidsynth to render the score using soundfonts gifluid fluidEngine; start fluidsynth engine ifont fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid, 1 fluidProgramSelect gifluid, 1, ifont, 0, 98 ; Crystal fluidProgramSelect gifluid, 2, ifont, 0, 89 ; Warm pad instr 1, 2 ikey notnum ivel ampmidi 127 fluidNote gifluid, p1, ikey, ivel endin instr 99 al, ar fluidOut gifluid al, ar reverbsc al * 0.5, ar * 0.5, 0.9, 10000 outs al, ar endin i 99 0 3600 e 1