/* Copyright (C) 2003 Parallel Realities This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "Starfighter.h" Mix_Chunk *sound[MAX_SOUNDS]; void playSound(int sid) { if ((!engine.useSound) || (!engine.useAudio)) return; switch(sid) { case SFX_DEATH: case SFX_CLOCK: case SFX_FLY: case SFX_SHIELDUP: case SFX_PICKUP: case SFX_CLOAK: case SFX_PLASMA2: case SFX_PLASMA3: Mix_PlayChannel(-1, sound[sid], 0); break; case SFX_PLASMA: case SFX_LASER: Mix_PlayChannel(0, sound[sid], 0); break; case SFX_ENERGYRAY: case SFX_MISSILE: Mix_PlayChannel(1, sound[sid], 0); break; case SFX_HIT: Mix_PlayChannel(4, sound[sid], 0); break; case SFX_EXPLOSION: case SFX_DEBRIS: case SFX_DEBRIS2: Mix_PlayChannel(3, sound[sid], 0); break; } } Mix_Chunk *loadSound(const char *filename) { Mix_Chunk *chunk; #if USEPACK unpack(filename, PAK_WAV); chunk = Mix_LoadWAV_RW(engine.sdlrw, 1); #else chunk = Mix_LoadWAV(filename); #endif return chunk; } void loadMusic(const char *filename) { if (Mix_PlayingMusic()) Mix_HaltMusic(); if (engine.music != NULL) Mix_FreeMusic(engine.music); #if USEPACK if(!unpack(filename, PAK_MOD)) return; char musicFilename[PATH_MAX]; strcpy(musicFilename, ""); sprintf(musicFilename, "%smusic.mod", engine.userHomeDirectory); engine.music = Mix_LoadMUS(musicFilename); #else engine.music = Mix_LoadMUS(filename); #endif } void playRandomTrack() { if ((!engine.useMusic) || (!engine.useAudio)) return; int tracks = 0; char track[][30] = { "music/Frantic.mod", "music/Artificial.mod", "music/Lunatic.mod", "music/ToxicFriend.mod", "music/DigitalInferno.mod", "music/TempoTrance.mod", "music/IntoTheMachine.mod" }; switch(currentGame.system) { case 0: tracks = 3; break; case 1: tracks = 5; break; case 2: case 3: tracks = 7; break; } switch(currentGame.area) { case 5: case 11: case 18: case 25: loadMusic("music/HardTranceDub.mod"); break; case 26: loadMusic("music/LoopsAndTings.mod"); break; default: loadMusic(track[rand() % tracks]); } Mix_PlayMusic(engine.music, -1); }