/* Project: Starfighter Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2015-2019 Julie Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include #include #include #include #include #include #include #ifdef __APPLE__ #include "CoreFoundation/CoreFoundation.h" #endif #include "SDL.h" #ifndef NOSOUND #include "SDL_mixer.h" #endif #include "colors.h" #include "defs.h" #include "structs.h" #include "alien.h" #include "audio.h" #include "cutscene.h" #include "engine.h" #include "game.h" #include "gfx.h" #include "intermission.h" #include "renderer.h" #include "screen.h" #include "title.h" #include "weapons.h" int main(int argc, char **argv) { int cheatAttempt; int cheatCount; int section; #ifdef __APPLE__ // This makes relative paths work in Xcode by changing directory to the Resources folder inside the .app bundle CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { chdir(path); printf("Current directory \"%s\"\n", path); } else { if (chdir(DATADIR) == -1) printf("Warning: failed to change directory to \"%s\"\n", DATADIR); } #else if (chdir(DATADIR) == -1) printf("Warning: failed to change directory to \"%s\"\n", DATADIR); #endif setlocale(LC_ALL, ""); bindtextdomain("pr-starfighter", "./locale/"); textdomain("pr-starfighter"); engine_init(); // Must do this first! cheatAttempt = 0; cheatCount = 0; if (argc > 1) { if (strcmp("--help", argv[1]) == 0) { printf("\nProject: Starfighter %s\n", VERSION); printf("Copyright Parallel Realities 2003\n"); printf("Copyright Guus Sliepen, Astrid S. de Wijn and others 2012\n"); printf("Additional Commands\n"); printf("\t-noaudio Disables sound and music\n"); printf("\t-mono Mono sound output (best for headphones)\n\n"); printf("http://starfighter.nongnu.org\n"); printf("\n"); exit(0); } } for (int i = 1 ; i < argc ; i++) { if (strcmp(argv[i], "-cheat") == 0) cheatAttempt = 1; if (strcmp(argv[i], "-noaudio") == 0) { printf("No Audio\n"); engine.useAudio = 0; } if (strcmp(argv[i], "-mono") == 0) { printf("Mono sound output\n"); engine.useAudio = 1; } if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0)) cheatCount = 1; if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1)) cheatCount = 2; if ((strcmp(argv[i], "it") == 0) && (cheatCount == 2)) cheatCount = 3; if (((strcmp(argv[i], "better") == 0) && (cheatCount == 3)) || (strcmp(argv[i], "humansdoitbetter") == 0)) { printf("Humans do it better! Cheats enabled.\n"); engine.cheat = 1; } } atexit(engine_cleanup); gfx_init(); engine_setMode(); gfx_loadFont(); if (cheatAttempt && !engine.cheat) { screen_clear(black); screen_renderString("That doesn't work anymore", -1, 285, FONT_WHITE); screen_renderString("Try harder...", -1, 315, FONT_WHITE); renderer_update(); SDL_Delay(2000); screen_clear(black); renderer_update(); SDL_Delay(500); } gfx_free(); audio_loadSounds(); weapons_init(); srand(time(NULL)); #ifndef NOSOUND if (engine.useAudio) { Mix_Volume(-1, 100); Mix_VolumeMusic(engine.musicVolume); } #endif alien_defs_init(); colors_init(); // Determine which part of the game we will go to... section = 0; game.difficulty = DIFFICULTY_NORMAL; game_init(); while (1) { switch (section) { case 0: section = title_show(); break; case 1: section = intermission(); break; case 2: if (game.stationedPlanet == -1) cutscene_init(0); section = game_mainLoop(); break; } } return(0); }