/* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen Copyright (C) 2015-2019 Layla Marchant This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef MISSION_H #define MISSION_H #include "defs.h" #include "structs.h" typedef struct Mission_ { char primaryObjective[3][50]; // Description int primaryType[3]; // The type of mission this is int target1[3]; // index of target in aliens array int targetValue1[3]; // Number of things to collect (slaves, cash, etc) int timeLimit1[3]; // In minutes int completed1[3]; char secondaryObjective[3][50]; // Description int secondaryType[3]; // The type of mission this is int target2[3]; // index of target in aliens array int targetValue2[3]; // Number of things to collect (slaves, cash, etc) int timeLimit2[3]; // In minutes int completed2[3]; int remainingObjectives1; int remainingObjectives2; int addAliens; // How often to add new enemies } Mission; extern Mission mission; void mission_set(int mission); void mission_checkTimer(); void mission_updateRequirements(int type, int id, int value); int mission_checkCompleted(); int mission_checkFailed(); void mission_showStartScreen(); void mission_showFinishedScreen(); void mission_init(); #endif